New system working on stuff I think idk UwU
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							|  | @ -0,0 +1,114 @@ | |||
| +++ | ||||
| title = "\"Habeltop\" RPG System" | ||||
| description = "Bored and restless, so time it is to design a tabletop system..." | ||||
| date = 2021-03-24 | ||||
| draft = true | ||||
| [extra] | ||||
| toc = true | ||||
| +++ | ||||
| 
 | ||||
| Here is a link to the [Character Sheet](https://docs.google.com/document/d/1abX4Lz_LPrIA0YloGtYLRHElYBdmCTXh2L1x32nEBr4/edit?usp=sharing). | ||||
| 
 | ||||
| ## Stat Modifiers | ||||
| Each of the six base stats also has a "modifier" based on its value. | ||||
| The modifier is calculated like so: `Stat / 3 - 3`, rounding down to whole numbers. | ||||
| 
 | ||||
| For convenience, here is a table of the modifiers for each stat value: | ||||
| 
 | ||||
| {% table() %} | ||||
| | Stat  | Mod. | Stat     | Mod. | Stat     | Mod. | | ||||
| |-------|:----:|----------|:----:|----------|:----:| | ||||
| | 1,2   | -3   | 9,10,11  | 0    | 18,19,20 | +3   | | ||||
| | 3,4,5 | -2   | 12,13,14 | +1   | 21,22,23 | +4   | | ||||
| | 6,7,8 | -1   | 15,16,17 | +2   | 24+      | +5   | | ||||
| {% end %} | ||||
| 
 | ||||
| ## Base Stats | ||||
| Listed here are the six major character stats and what they affect along with a few | ||||
| examples of what sort of actions they might be rolled against to determine the success of. | ||||
| 
 | ||||
| **Strength [STR]:**   | ||||
| A character's physical brute force and melee ability.   | ||||
| Strength is rolled against when attempting a melee attack.   | ||||
| The strength modifier is applied to the damage they with melee attacks.   | ||||
| The number of items they can carry on them is equal to their strength. | ||||
| 
 | ||||
| Examples: | ||||
| - Pushing, pulling, or lifting something heavy | ||||
| - Breaking down a door | ||||
| - Hanging onto a ledge | ||||
| - Knocking something over | ||||
| 
 | ||||
| **Dexterity [DEX]:**   | ||||
| A character's general physical skill, agility, and ranged ability.   | ||||
| Dexterity is rolled against when attempting a ranged attack.   | ||||
| Certain melee weapons may allow using dexterity rather than strength when making attacks.   | ||||
| A character's ability to dodge in combat is determined by their dexterity.   | ||||
| 
 | ||||
| Examples: | ||||
| - Doing a delicate task, such as soldering an electronic | ||||
| - Performing and acrobatic feat | ||||
| - Grabbing onto something to prevent from falling | ||||
| - Swiping something without being noticed | ||||
| 
 | ||||
| **Constitution [CON]:**   | ||||
| A character's physical resilience and overall health.   | ||||
| Constitution is rolled against when resisting physical harm or other effects on the body.   | ||||
| A character's maximum health is determined by their constitution. | ||||
| 
 | ||||
| Examples: | ||||
| - Resisting extreme temperatures | ||||
| - Recovering from illness or the effects of poison | ||||
| - Dealing with the effects of starvation or dehydration | ||||
| - Consuming things that would cause one to vomit | ||||
| 
 | ||||
| **Intelligence [INT]:**   | ||||
| A character's general knowledge-base.   | ||||
| 
 | ||||
| Examples: | ||||
| - Identifying an object | ||||
| - Researching an obscure topic | ||||
| - Decyphering an encrypted message | ||||
| - Utilizing complicated or strange technology | ||||
| 
 | ||||
| **Wisdom [WIS]:**   | ||||
| A character's perception and mental fortitude.   | ||||
| Wisdom is rolled against to determine the order of combat.   | ||||
| 
 | ||||
| Examples: | ||||
| - Seeing through deceit | ||||
| - Spotting hidden dangers | ||||
| - Resisting torture | ||||
| - Estimating the severity of a threat | ||||
| 
 | ||||
| **Charisma [CHA]:**   | ||||
| A character's latent social skills.   | ||||
| The charisma modifier is applied to morale checks for followers.   | ||||
| 
 | ||||
| Examples: | ||||
| - Claiming to be a different person | ||||
| - Persuading someone to your side | ||||
| - Winning the crowd over in an argument | ||||
| - Leading and organizing a group of people | ||||
| 
 | ||||
| ## Health | ||||
| A character's maximum health is equal to twice their constitution stat plus their current level: `(CON * 2) + Level`.   | ||||
| 
 | ||||
| ## Skills | ||||
| Skills represent specific actions or subjects that a character has special | ||||
| training or intuition for. | ||||
| 
 | ||||
| Skills have a level, ranging from `1` to `6`. | ||||
| 
 | ||||
| When a character is attempting to do something that a skill reasonably applies to, | ||||
| add that skill's level to the roll. | ||||
| 
 | ||||
| ## Levelling Up | ||||
| Characters level up after getting through a particularly tough or otherwise important experience | ||||
| or whenever the GM feels it would be a good time to. | ||||
| 
 | ||||
| Follow these steps when levelling up a character: | ||||
| 
 | ||||
| 1. For each stat, roll `1d20`. If the roll is higher than the stat's current value, increase the stat by one. | ||||
| 2. Choose a skill and roll `1d6`. If the roll is higher than the skill's current level, increase that skill's level by one. | ||||
| 2. Update health to reflect new level and constitution. | ||||
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