hazelnut.dev/content/tabletop/habeltop-system.md

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+++ title = ""Habeltop" RPG System" description = "Bored and restless, so time it is to design a tabletop system..." date = 2021-03-24 draft = true [extra] toc = true +++

Here is a link to the Character Sheet.

Stat Modifiers

Each of the six base stats also has a "modifier" based on its value. The modifier is calculated like so: Stat / 3 - 3, rounding down to whole numbers.

For convenience, here is a table of the modifiers for each stat value:

{% table() %}

Stat Mod. Stat Mod. Stat Mod.
1,2 -3 9,10,11 0 18,19,20 +3
3,4,5 -2 12,13,14 +1 21,22,23 +4
6,7,8 -1 15,16,17 +2 24+ +5
{% end %}

Base Stats

Listed here are the six major character stats and what they affect along with a few examples of what sort of actions they might be rolled against to determine the success of.

Strength [STR]:
A character's physical brute force and melee ability.
Strength is rolled against when attempting a melee attack.
The strength modifier is applied to the damage they with melee attacks.
The number of items they can carry on them is equal to their strength.

Examples:

  • Pushing, pulling, or lifting something heavy
  • Breaking down a door
  • Hanging onto a ledge
  • Knocking something over

Dexterity [DEX]:
A character's general physical skill, agility, and ranged ability.
Dexterity is rolled against when attempting a ranged attack.
Certain melee weapons may allow using dexterity rather than strength when making attacks.
A character's ability to dodge in combat is determined by their dexterity.

Examples:

  • Doing a delicate task, such as soldering an electronic
  • Performing and acrobatic feat
  • Grabbing onto something to prevent from falling
  • Swiping something without being noticed

Constitution [CON]:
A character's physical resilience and overall health.
Constitution is rolled against when resisting physical harm or other effects on the body.
A character's maximum health is determined by their constitution.

Examples:

  • Resisting extreme temperatures
  • Recovering from illness or the effects of poison
  • Dealing with the effects of starvation or dehydration
  • Consuming things that would cause one to vomit

Intelligence [INT]:
A character's general knowledge-base.

Examples:

  • Identifying an object
  • Researching an obscure topic
  • Decyphering an encrypted message
  • Utilizing complicated or strange technology

Wisdom [WIS]:
A character's perception and mental fortitude.
Wisdom is rolled against to determine the order of combat.

Examples:

  • Seeing through deceit
  • Spotting hidden dangers
  • Resisting torture
  • Estimating the severity of a threat

Charisma [CHA]:
A character's latent social skills.
The charisma modifier is applied to morale checks for followers.

Examples:

  • Claiming to be a different person
  • Persuading someone to your side
  • Winning the crowd over in an argument
  • Leading and organizing a group of people

Health

A character's maximum health is equal to twice their constitution stat plus their current level: (CON * 2) + Level.

Skills

Skills represent specific actions or subjects that a character has special training or intuition for.

Skills have a level, ranging from 1 to 6.

When a character is attempting to do something that a skill reasonably applies to, add that skill's level to the roll.

Levelling Up

Characters level up after getting through a particularly tough or otherwise important experience or whenever the GM feels it would be a good time to.

Follow these steps when levelling up a character:

  1. For each stat, roll 1d20. If the roll is higher than the stat's current value, increase the stat by one.
  2. Choose a skill and roll 1d6. If the roll is higher than the skill's current level, increase that skill's level by one.
  3. Update health to reflect new level and constitution.