From 29a576bf7d90e713e13e1d34f4bd1dd6f967802d Mon Sep 17 00:00:00 2001 From: Hazel Aranda Date: Thu, 25 Mar 2021 07:28:26 -0400 Subject: [PATCH] New system working on stuff I think idk UwU --- content/tabletop/habeltop-system.md | 114 ++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 content/tabletop/habeltop-system.md diff --git a/content/tabletop/habeltop-system.md b/content/tabletop/habeltop-system.md new file mode 100644 index 0000000..c2b37cd --- /dev/null +++ b/content/tabletop/habeltop-system.md @@ -0,0 +1,114 @@ ++++ +title = "\"Habeltop\" RPG System" +description = "Bored and restless, so time it is to design a tabletop system..." +date = 2021-03-24 +draft = true +[extra] +toc = true ++++ + +Here is a link to the [Character Sheet](https://docs.google.com/document/d/1abX4Lz_LPrIA0YloGtYLRHElYBdmCTXh2L1x32nEBr4/edit?usp=sharing). + +## Stat Modifiers +Each of the six base stats also has a "modifier" based on its value. +The modifier is calculated like so: `Stat / 3 - 3`, rounding down to whole numbers. + +For convenience, here is a table of the modifiers for each stat value: + +{% table() %} +| Stat | Mod. | Stat | Mod. | Stat | Mod. | +|-------|:----:|----------|:----:|----------|:----:| +| 1,2 | -3 | 9,10,11 | 0 | 18,19,20 | +3 | +| 3,4,5 | -2 | 12,13,14 | +1 | 21,22,23 | +4 | +| 6,7,8 | -1 | 15,16,17 | +2 | 24+ | +5 | +{% end %} + +## Base Stats +Listed here are the six major character stats and what they affect along with a few +examples of what sort of actions they might be rolled against to determine the success of. + +**Strength [STR]:** +A character's physical brute force and melee ability. +Strength is rolled against when attempting a melee attack. +The strength modifier is applied to the damage they with melee attacks. +The number of items they can carry on them is equal to their strength. + +Examples: +- Pushing, pulling, or lifting something heavy +- Breaking down a door +- Hanging onto a ledge +- Knocking something over + +**Dexterity [DEX]:** +A character's general physical skill, agility, and ranged ability. +Dexterity is rolled against when attempting a ranged attack. +Certain melee weapons may allow using dexterity rather than strength when making attacks. +A character's ability to dodge in combat is determined by their dexterity. + +Examples: +- Doing a delicate task, such as soldering an electronic +- Performing and acrobatic feat +- Grabbing onto something to prevent from falling +- Swiping something without being noticed + +**Constitution [CON]:** +A character's physical resilience and overall health. +Constitution is rolled against when resisting physical harm or other effects on the body. +A character's maximum health is determined by their constitution. + +Examples: +- Resisting extreme temperatures +- Recovering from illness or the effects of poison +- Dealing with the effects of starvation or dehydration +- Consuming things that would cause one to vomit + +**Intelligence [INT]:** +A character's general knowledge-base. + +Examples: +- Identifying an object +- Researching an obscure topic +- Decyphering an encrypted message +- Utilizing complicated or strange technology + +**Wisdom [WIS]:** +A character's perception and mental fortitude. +Wisdom is rolled against to determine the order of combat. + +Examples: +- Seeing through deceit +- Spotting hidden dangers +- Resisting torture +- Estimating the severity of a threat + +**Charisma [CHA]:** +A character's latent social skills. +The charisma modifier is applied to morale checks for followers. + +Examples: +- Claiming to be a different person +- Persuading someone to your side +- Winning the crowd over in an argument +- Leading and organizing a group of people + +## Health +A character's maximum health is equal to twice their constitution stat plus their current level: `(CON * 2) + Level`. + +## Skills +Skills represent specific actions or subjects that a character has special +training or intuition for. + +Skills have a level, ranging from `1` to `6`. + +When a character is attempting to do something that a skill reasonably applies to, +add that skill's level to the roll. + +## Levelling Up +Characters level up after getting through a particularly tough or otherwise important experience +or whenever the GM feels it would be a good time to. + +Follow these steps when levelling up a character: + +1. For each stat, roll `1d20`. If the roll is higher than the stat's current value, increase the stat by one. +2. Choose a skill and roll `1d6`. If the roll is higher than the skill's current level, increase that skill's level by one. +2. Update health to reflect new level and constitution.