New system working on stuff I think idk UwU
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							|  | @ -0,0 +1,114 @@ | ||||||
|  | +++ | ||||||
|  | title = "\"Habeltop\" RPG System" | ||||||
|  | description = "Bored and restless, so time it is to design a tabletop system..." | ||||||
|  | date = 2021-03-24 | ||||||
|  | draft = true | ||||||
|  | [extra] | ||||||
|  | toc = true | ||||||
|  | +++ | ||||||
|  | 
 | ||||||
|  | Here is a link to the [Character Sheet](https://docs.google.com/document/d/1abX4Lz_LPrIA0YloGtYLRHElYBdmCTXh2L1x32nEBr4/edit?usp=sharing). | ||||||
|  | 
 | ||||||
|  | ## Stat Modifiers | ||||||
|  | Each of the six base stats also has a "modifier" based on its value. | ||||||
|  | The modifier is calculated like so: `Stat / 3 - 3`, rounding down to whole numbers. | ||||||
|  | 
 | ||||||
|  | For convenience, here is a table of the modifiers for each stat value: | ||||||
|  | 
 | ||||||
|  | {% table() %} | ||||||
|  | | Stat  | Mod. | Stat     | Mod. | Stat     | Mod. | | ||||||
|  | |-------|:----:|----------|:----:|----------|:----:| | ||||||
|  | | 1,2   | -3   | 9,10,11  | 0    | 18,19,20 | +3   | | ||||||
|  | | 3,4,5 | -2   | 12,13,14 | +1   | 21,22,23 | +4   | | ||||||
|  | | 6,7,8 | -1   | 15,16,17 | +2   | 24+      | +5   | | ||||||
|  | {% end %} | ||||||
|  | 
 | ||||||
|  | ## Base Stats | ||||||
|  | Listed here are the six major character stats and what they affect along with a few | ||||||
|  | examples of what sort of actions they might be rolled against to determine the success of. | ||||||
|  | 
 | ||||||
|  | **Strength [STR]:**   | ||||||
|  | A character's physical brute force and melee ability.   | ||||||
|  | Strength is rolled against when attempting a melee attack.   | ||||||
|  | The strength modifier is applied to the damage they with melee attacks.   | ||||||
|  | The number of items they can carry on them is equal to their strength. | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Pushing, pulling, or lifting something heavy | ||||||
|  | - Breaking down a door | ||||||
|  | - Hanging onto a ledge | ||||||
|  | - Knocking something over | ||||||
|  | 
 | ||||||
|  | **Dexterity [DEX]:**   | ||||||
|  | A character's general physical skill, agility, and ranged ability.   | ||||||
|  | Dexterity is rolled against when attempting a ranged attack.   | ||||||
|  | Certain melee weapons may allow using dexterity rather than strength when making attacks.   | ||||||
|  | A character's ability to dodge in combat is determined by their dexterity.   | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Doing a delicate task, such as soldering an electronic | ||||||
|  | - Performing and acrobatic feat | ||||||
|  | - Grabbing onto something to prevent from falling | ||||||
|  | - Swiping something without being noticed | ||||||
|  | 
 | ||||||
|  | **Constitution [CON]:**   | ||||||
|  | A character's physical resilience and overall health.   | ||||||
|  | Constitution is rolled against when resisting physical harm or other effects on the body.   | ||||||
|  | A character's maximum health is determined by their constitution. | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Resisting extreme temperatures | ||||||
|  | - Recovering from illness or the effects of poison | ||||||
|  | - Dealing with the effects of starvation or dehydration | ||||||
|  | - Consuming things that would cause one to vomit | ||||||
|  | 
 | ||||||
|  | **Intelligence [INT]:**   | ||||||
|  | A character's general knowledge-base.   | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Identifying an object | ||||||
|  | - Researching an obscure topic | ||||||
|  | - Decyphering an encrypted message | ||||||
|  | - Utilizing complicated or strange technology | ||||||
|  | 
 | ||||||
|  | **Wisdom [WIS]:**   | ||||||
|  | A character's perception and mental fortitude.   | ||||||
|  | Wisdom is rolled against to determine the order of combat.   | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Seeing through deceit | ||||||
|  | - Spotting hidden dangers | ||||||
|  | - Resisting torture | ||||||
|  | - Estimating the severity of a threat | ||||||
|  | 
 | ||||||
|  | **Charisma [CHA]:**   | ||||||
|  | A character's latent social skills.   | ||||||
|  | The charisma modifier is applied to morale checks for followers.   | ||||||
|  | 
 | ||||||
|  | Examples: | ||||||
|  | - Claiming to be a different person | ||||||
|  | - Persuading someone to your side | ||||||
|  | - Winning the crowd over in an argument | ||||||
|  | - Leading and organizing a group of people | ||||||
|  | 
 | ||||||
|  | ## Health | ||||||
|  | A character's maximum health is equal to twice their constitution stat plus their current level: `(CON * 2) + Level`.   | ||||||
|  | 
 | ||||||
|  | ## Skills | ||||||
|  | Skills represent specific actions or subjects that a character has special | ||||||
|  | training or intuition for. | ||||||
|  | 
 | ||||||
|  | Skills have a level, ranging from `1` to `6`. | ||||||
|  | 
 | ||||||
|  | When a character is attempting to do something that a skill reasonably applies to, | ||||||
|  | add that skill's level to the roll. | ||||||
|  | 
 | ||||||
|  | ## Levelling Up | ||||||
|  | Characters level up after getting through a particularly tough or otherwise important experience | ||||||
|  | or whenever the GM feels it would be a good time to. | ||||||
|  | 
 | ||||||
|  | Follow these steps when levelling up a character: | ||||||
|  | 
 | ||||||
|  | 1. For each stat, roll `1d20`. If the roll is higher than the stat's current value, increase the stat by one. | ||||||
|  | 2. Choose a skill and roll `1d6`. If the roll is higher than the skill's current level, increase that skill's level by one. | ||||||
|  | 2. Update health to reflect new level and constitution. | ||||||
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