You too
This commit is contained in:
		
							parent
							
								
									827abde68f
								
							
						
					
					
						commit
						30aad69fff
					
				
					 17 changed files with 677 additions and 0 deletions
				
			
		
							
								
								
									
										40
									
								
								objects/ships/Disky.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								objects/ships/Disky.tscn
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,40 @@ | |||
| [gd_scene load_steps=7 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://objects/Ship.tscn" type="PackedScene" id=1] | ||||
| [ext_resource path="res://assets/ships/disky/disky.png" type="Texture" id=2] | ||||
| [ext_resource path="res://assets/particles/Sparks.tscn" type="PackedScene" id=3] | ||||
| [ext_resource path="res://objects/actions/StaticShield.tscn" type="PackedScene" id=4] | ||||
| 
 | ||||
| [sub_resource type="CircleShape2D" id=1] | ||||
| radius = 5.0 | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id=2] | ||||
| extents = Vector2( 3, 5 ) | ||||
| 
 | ||||
| [node name="Disky" instance=ExtResource( 1 )] | ||||
| thrust_power = 200.0 | ||||
| max_speed = 80.0 | ||||
| brake_power = 1.0 | ||||
| velocity_damp = 0.5 | ||||
| turning_power = 18.849 | ||||
| max_turning = 6.0 | ||||
| turning_damp = 0.01 | ||||
| bounce_damp = 0.7 | ||||
| max_energy = 10.0 | ||||
| energy_regen = 5.0 | ||||
| 
 | ||||
| [node name="StaticShield" parent="SecondaryAction" index="0" instance=ExtResource( 4 )] | ||||
| ship_path = NodePath("../..") | ||||
| 
 | ||||
| [node name="Sprite" parent="Graphics" index="0"] | ||||
| texture = ExtResource( 2 ) | ||||
| 
 | ||||
| [node name="Sparks" parent="Graphics/ThrustParticles" index="0" instance=ExtResource( 3 )] | ||||
| 
 | ||||
| [node name="HeadShape" type="CollisionShape2D" parent="." index="3"] | ||||
| position = Vector2( 0, -4 ) | ||||
| shape = SubResource( 1 ) | ||||
| 
 | ||||
| [node name="BodyShape" type="CollisionShape2D" parent="." index="4"] | ||||
| position = Vector2( 0, 4 ) | ||||
| shape = SubResource( 2 ) | ||||
							
								
								
									
										35
									
								
								objects/ships/Quills.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								objects/ships/Quills.tscn
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,35 @@ | |||
| [gd_scene load_steps=7 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://objects/Ship.tscn" type="PackedScene" id=1] | ||||
| [ext_resource path="res://assets/ships/quills/quills.png" type="Texture" id=2] | ||||
| [ext_resource path="res://assets/particles/Fire.tscn" type="PackedScene" id=3] | ||||
| [ext_resource path="res://assets/particles/Smoke.tscn" type="PackedScene" id=4] | ||||
| [ext_resource path="res://assets/particles/BrakeSmoke.tscn" type="PackedScene" id=5] | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id=7] | ||||
| extents = Vector2( 2, 7 ) | ||||
| 
 | ||||
| [node name="Quills" instance=ExtResource( 1 )] | ||||
| thrust_power = 80.0 | ||||
| max_speed = 80.0 | ||||
| brake_power = 8.0 | ||||
| velocity_damp = 0.9 | ||||
| turning_power = 18.849 | ||||
| max_turning = 18.849 | ||||
| bounce_damp = 0.4 | ||||
| 
 | ||||
| [node name="Sprite" parent="Graphics" index="0"] | ||||
| texture = ExtResource( 2 ) | ||||
| 
 | ||||
| [node name="Smoke" parent="Graphics/ThrustParticles" index="0" instance=ExtResource( 4 )] | ||||
| 
 | ||||
| [node name="Fire" parent="Graphics/ThrustParticles" index="1" instance=ExtResource( 3 )] | ||||
| 
 | ||||
| [node name="BrakeSmoke" parent="Graphics/BrakeParticles" index="0" instance=ExtResource( 5 )] | ||||
| 
 | ||||
| [node name="BodyCollider" type="CollisionShape2D" parent="." index="3"] | ||||
| position = Vector2( 0, 3 ) | ||||
| shape = SubResource( 7 ) | ||||
| 
 | ||||
| [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="4"] | ||||
| polygon = PoolVector2Array( 5, -4, -5, -4, 0, -12 ) | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue