Changes of com.discord v835

This commit is contained in:
DisTok 2019-02-04 21:40:02 +01:00
parent dbe775932a
commit 8f4dc2c0f7
43 changed files with 456 additions and 311 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?><manifest xmlns:android="http://schemas.android.com/apk/res/android" android:compileSdkVersion="28" android:compileSdkVersionCodename="9" android:installLocation="auto" package="com.discord" platformBuildVersionCode="834" platformBuildVersionName="8.3.4g">
<?xml version="1.0" encoding="utf-8" standalone="no"?><manifest xmlns:android="http://schemas.android.com/apk/res/android" android:compileSdkVersion="28" android:compileSdkVersionCodename="9" android:installLocation="auto" package="com.discord" platformBuildVersionCode="835" platformBuildVersionName="8.3.5g">
<uses-feature android:name="android.hardware.camera" android:required="false"/>
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false"/>
<uses-feature android:name="android.hardware.faketouch" android:required="false"/>

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@ -1,5 +1,5 @@
!!brut.androlib.meta.MetaInfo
apkFileName: com.discord-834.apk
apkFileName: com.discord-835.apk
compressionType: false
doNotCompress:
- arsc
@ -345,5 +345,5 @@ usesFramework:
tag: null
version: 2.4.0-896569-SNAPSHOT
versionInfo:
versionCode: '834'
versionName: 8.3.4g
versionCode: '835'
versionName: 8.3.5g

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@ -3,9 +3,9 @@
#
#Do NOT modify, delete, or commit to source control!
#
#Wed Jan 23 18:38:38 UTC 2019
version_name=8.3.4g
#Thu Jan 24 19:31:38 UTC 2019
version_name=8.3.5g
package_name=com.discord
build_id=a2876eba-358c-4d69-acde-73447f19cc90
version_code=834
build_id=e62f5d8d-540b-48c1-96d2-aecbe57889fc
version_code=835
app_name=com.discord

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@ -1219,7 +1219,6 @@
<string name="premium_not_verified">Първо потвърди своя имейл</string>
<string name="premium_not_verified_body">"Здравей, приятелю! Ако желаеш да купиш Nitro, ще трябва първо да потвърдиш имейла си. Провери имейла си или
заяви нов."</string>
<string name="premium_past_due">Абонаментът ти е със закъсняло плащане. Коригирай информацията си за кредитната карта.</string>
<string name="premium_payment_applications_os_warning">Nitro игрите са съвместими само с Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Чатът ти вече е подобрен с анимирани емоджита, възможност за качване на по-големи файлове и други. Забавлявай се!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Сега имате достъп до страхотна селекция от игри и подобрени чат функции. Да играем!</string>

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@ -1201,7 +1201,6 @@ Soubory uložených her ti uschováme na bezpečném místě pro případ, že b
<string name="premium_not_verified">Nejdřív ověř svůj e-mail</string>
<string name="premium_not_verified_body">"Nazdar, kamaráde! Jestli si chceš koupit Nitro, musíš nejdřív ověřit svůj e-mail. Zkontroluj si e-maily nebo
si vyžádej nový."</string>
<string name="premium_past_due">Tvoje předplatné je po splatnosti. Uprav prosím údaje o své kartě.</string>
<string name="premium_payment_applications_os_warning">Hry v Nitru jsou kompatibilní pouze s Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Tvůj chat je teď bohatší o animované smajlíky, možnost nahrávání větších souborů a další. Příjemnou zábavu!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Teď máš přístup k úžasnému výběru her a vylepšeným funkcím chatu. Hraní zdar!</string>

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@ -1029,7 +1029,6 @@ Vi gemmer dine gemte filer sikkert, hvis du skulle skifte mening. Du kan tilmeld
<string name="premium_not_verified">Bekræft din email først</string>
<string name="premium_not_verified_body">"Hej ven! Hvis du ønsker at købe Nitro, skal du først bekræfte din e-mail. Tjek din e-mail eller
anmod om en ny."</string>
<string name="premium_past_due">Dit abonnement er forfaldent til betaling. Ret venligst dine kreditkort oplysninger.</string>
<string name="premium_payment_applications_os_warning">Nitro-spil er kun kompatible med Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Din chat er nu forbedret med animerede emoji, større filopload og meget mere. God fornøjelse!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Du har nu adgang til et fantastisk udvalg af spil og forbedrede chatfunktioner. Kom i gang!</string>

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@ -2132,7 +2132,6 @@ Wir sichern deine Daten, und falls du dich umentscheiden solltest, kannst du jed
<string name="premium_not_verified">Bestätige zuerst deine E-Mail-Adresse.</string>
<string name="premium_not_verified_body">"Hallo! Wusstest du schon, dass du deine E-Mail-Adresse bestätigen musst, bevor du ein Nitro-Abonnement abschließt?
Schau nach der Bestätigungs-E-Mail oder fordere eine neue an."</string>
<string name="premium_past_due">Die Zahlung deines Abonnements ist überfällig. Bitte korrigiere deine Kreditkarteninformationen.</string>
<string name="premium_payment_applications_os_warning">Nitro-Spiele sind nur mit Windows kompatibel.</string>
<string name="premium_payment_confirmation_blurb_regular">Dein Chat wurde mit animierten Emojis, größeren Uploads und weiteren Extras aufgehübscht. GL &amp; HF!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Du hast jetzt Zugang zu einer gigantischen Auswahl an Games und erweiterten Chat-Funktionen. Worauf wartest du noch?</string>

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@ -2037,7 +2037,6 @@ Avatar"</string>
<string name="premium_not_verified">Επιβεβαίωσε πρώτα το email σου</string>
<string name="premium_not_verified_body">"Έι, φίλε! Αν θέλεις να αγοράσεις τη Nitro, θα χρειαστεί να επιβεβαιώσεις πρώτα το email σου. Έλεγξε το email σου ή
ζήτησε ένα νέο."</string>
<string name="premium_past_due">Η συνδρομή σου έχει λήξει. Διόρθωσε τις πληροφορίες της πιστωτικής κάρτας σου.</string>
<string name="premium_payment_applications_os_warning">Τα παιχνίδια Nitro είναι συμβατά μόνο με Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Η συνομιλία σου έχει τώρα εμπλουτιστεί με κινούμενα emoji, δυνατότητα μεταφόρτωσης μεγαλύτερων αρχείων, και πολλά ακόμη. Καλή διασκέδαση!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Τώρα έχετε πρόσβαση σε μια καταπληκτική επιλογή παιχνιδιών και βελτιωμένα χαρακτηριστικά συνομιλίας. Εμπρός, παίξτε!</string>

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@ -2244,7 +2244,6 @@ Mantendremos seguros tus archivos de guardado por si cambias de idea. ¡Puedes v
<string name="premium_not_verified">Primero, verifica tu correo electrónico</string>
<string name="premium_not_verified_body">"¡Hola, colega! Si quieres comprar Nitro, primero tendrás que verificar tu correo electrónico. Comprueba tu correo electrónico o
solicita un nuevo correo electrónico de verificación."</string>
<string name="premium_past_due">El pago de tu suscripción sigue pendiente. Corrige la información de tu tarjeta de crédito.</string>
<string name="premium_payment_applications_os_warning">Los juegos de Nitro solo son compatibles con Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Se ha mejorado tu chat con emojis animados, subidas de archivos más grandes y mucho más. ¡Disfrútalo!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Ya puedes acceder a una increíble selección de juegos y opciones de chat mejoradas. ¡A jugar!</string>

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@ -2286,7 +2286,6 @@ Pidämme pelitallenteesi tallessa muuttumattomina siltä varalta, että muutat m
<string name="premium_not_verified">Vahvista ensin sähköpostisi</string>
<string name="premium_not_verified_body">"Hei ystävä! Jos haluat ostaa Nitron, sinun on ensin vahvistettava sähköpostiosoitteesi. Tarkista sähköpostisi tai
tee uusi vahvistuspyyntö."</string>
<string name="premium_past_due">Tilauksesi maksu on myöhässä. Korjaa luottokortin tiedot.</string>
<string name="premium_payment_applications_os_warning">Nitro-pelit ovat yhteensopivia vain Windowsin kanssa.</string>
<string name="premium_payment_confirmation_blurb_regular">Keskusteluissasi on nyt animoidut emojit, suurempi tiedostojen latausraja ja muita parannuksia. Pidä hauskaa!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Voit nyt käyttää mahtavaa pelien ja tehostettujen chat-ominaisuuksien valikoimaa. Pelaa nyt!</string>

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@ -2262,7 +2262,6 @@ Nous conserverons tes fichiers sauvegardés au cas où tu changerais d'avis. Tu
<string name="premium_not_verified">"Vérifie d'abord ton e-mail"</string>
<string name="premium_not_verified_body">"Salut, l'ami ! Si tu veux acheter Nitro, tu dois d'abord vérifier ton e-mail. Consulte ta boîte e-mail ou
demande à en recevoir un nouveau."</string>
<string name="premium_past_due">Ton abonnement est échu. Corrige les informations de ta carte de crédit.</string>
<string name="premium_payment_applications_os_warning">"Les jeux Nitro ne sont compatibles qu'avec Windows."</string>
<string name="premium_payment_confirmation_blurb_regular">Ta discussion a été améliorée avec des émojis animés, la possibilité de mettre des fichiers plus lourds en ligne, et bien plus encore. Amuse-toi bien !</string>
<string name="premium_payment_confirmation_blurb_with_applications">Tu as désormais accès à une super sélection de jeux et de fonctionnalités de discussion améliorées. Allez, va jouer !</string>

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@ -2173,7 +2173,6 @@ Datoteke koje si snimio ćemo brižno i nadasve pažljivo čuvati za slučaj da
<string name="premium_not_verified">Prvo ovjeri svoju adresu e-pošte</string>
<string name="premium_not_verified_body">"Čuj ovamo! Ako želiš kupiti Nitro, prvo moraš potvrditi svoju adresu e-pošte. Provjeri svoj inboks ili
zatraži novi."</string>
<string name="premium_past_due">Tvoja pretplata je već trebala biti plaćena. Ispravi podatke o svojoj kreditnoj kartici.</string>
<string name="premium_payment_applications_os_warning">Nitro igre rade samo na Windowsima.</string>
<string name="premium_payment_confirmation_blurb_regular">U tvoj smo chat, kao poboljšanja, ubacili animirane emojije, povećane uploade datoteka i još ponešto. Uživaj!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Sad imaš pristup famoznom izboru igara, a i chat sada ima bolje stvari. Idi i igraj se, hajde!</string>

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@ -2277,7 +2277,6 @@ A mentési fájlokat biztonságban megőrizzük arra az esetre, ha meggondolnád
<string name="premium_not_verified">Először erősítsd meg az e-mailt</string>
<string name="premium_not_verified_body">"Hé, cimbora! Ha Nitrót szeretnél vásárolni, előbb meg kell erősíteni az e-mail címed. Ellenőrizd az e-mailjeid, vagy
kérj újat."</string>
<string name="premium_past_due">Az előfizetés lejárt. Javítsd ki a hitelkártyaadatokat.</string>
<string name="premium_payment_applications_os_warning">A Nitro-játékok csak Windows-zal kompatibilisek.</string>
<string name="premium_payment_confirmation_blurb_regular">A csevegés animált emotikonokkal, nagyobb fájlfeltöltésekkel és más funkciókkal bővült. Jó szórakozást!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Most hozzáférésed van egy remek játékválogatáshoz és egy továbbfejlesztett csevegőhöz. Kezdhetsz játszani!</string>

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@ -2300,7 +2300,6 @@ Terremo al sicuro i tuoi file di salvataggio nel caso cambiassi idea. Puoi abbon
<string name="premium_not_verified">Verifica prima la tua e-mail</string>
<string name="premium_not_verified_body">"Ehi, amico! Se vuoi acquistare Nitro, dovrai prima verificare la tua e-mail. Controlla la tua email o
richiedine una nuova."</string>
<string name="premium_past_due">Il tuo abbonamento è scaduto. Controlla che i dati della tua carta siano corretti.</string>
<string name="premium_payment_applications_os_warning">I giochi Nitro sono compatibili solo con Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">La tua chat è ora migliorata con emoji animate, caricamento di file più grandi e tanto altro ancora. Divertiti!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Ora puoi accedere a una fantastica selezione di giochi e a migliori funzioni di chat. Vai a giocare!</string>

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@ -1874,7 +1874,6 @@ Discordについて詳しい情報が必要ですか"</string>
<string name="premium_not_verified">最初にメールを認証します</string>
<string name="premium_not_verified_body">"こんにちはNitroの購入をご希望の場合、まずメールの確認が必要です。メールを確認するか
新しいものをリクエストしてください。"</string>
<string name="premium_past_due">サブスクリプションの期限は過ぎています。クレジットカード情報を修正してください。</string>
<string name="premium_payment_applications_os_warning">Nitroゲームとの互換性があるのはWindowsのみです。</string>
<string name="premium_payment_confirmation_blurb_regular">お持ちのチャットがアニメ絵文字、ファイルのアップロードサイズ拡大などで強化されました。お楽しみください!</string>
<string name="premium_payment_confirmation_blurb_with_applications">数々の素晴らしいゲームと強化されたチャット機能を使用できるようになりました。さあ、プレイしましょう!</string>

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@ -1668,7 +1668,6 @@
<string name="premium_not_verified">이메일을 먼저 인증하세요</string>
<string name="premium_not_verified_body">"어서오세요! Nitro를 구입하려면, 이메일을 먼저 인증해야 해요. 이메일을 확인하거나
인증을 재요청하세요."</string>
<string name="premium_past_due">구독이 연체되었어요. 신용카드 정보를 수정하세요.</string>
<string name="premium_payment_applications_os_warning">Nitro 게임은 윈도우에서만 호환됩니다.</string>
<string name="premium_payment_confirmation_blurb_regular">움직이는 이모지, 대용량 파일 업로드 등 채팅 기능이 향상되었어요. 즐기세요!</string>
<string name="premium_payment_confirmation_blurb_with_applications">이제 멋진 게임들과 향상된 채팅 기능을 이용할 수 있습니다. 가서 플레이하세요!</string>

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@ -2201,7 +2201,6 @@ Tavo įrašytus failus išsaugosime tam atvejui, jeigu apsigalvotum. Gali bet ka
<string name="premium_not_verified">Pirmiausia patvirtink savo el. pašto adresą</string>
<string name="premium_not_verified_body">"Labas, bičiuli! Jeigu nori įsigyti Nitro, pirma turi patvirtinti savo el. pašto adresą. Patikrink savo el. pašto adresą arba
paprašyk naujo."</string>
<string name="premium_past_due">Tavo prenumeratos laikas baigėsi. Pakoreguok savo kredito kortelės informaciją.</string>
<string name="premium_payment_applications_os_warning">Nitro žaidimai suderinami tik su Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Dabar tavo pokalbiai pagerinti animuotais jaustukais, gali įkelti didesnius failus ir dar daugiau funkcijų. Smagaus laiko!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Dabar turi prieigą prie puikių žaidimų kolekcijos ir išplėstų tikralaikio pokalbio funkcijų. Pradėk žaisti!</string>

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@ -1566,7 +1566,6 @@ We zullen je save files veilig bijhouden mocht je van mening veranderen. Je kan
<string name="premium_not_verified">Controleer eerst je e-mail</string>
<string name="premium_not_verified_body">"Hi buddy! Als je Nitro wilt aankopen, moet je eerst je e-mail verifieren. Controleer je e-mail of
vraag een nieuw aan."</string>
<string name="premium_past_due">Je abonnement is verlopen. Gelieve je credit card-informatie bij te werken.</string>
<string name="premium_payment_applications_os_warning">Nitro-games zijn enkel compatibel met Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Je chat is nu verbeterd met geanimeerde emoji, grotere file uploads en meer. Veel plezier!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Nu heb je toegang tot een geweldige selectie games en verbeterde chatopties. Kom op, ga spelen!</string>

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@ -1129,7 +1129,6 @@ Vi oppbevarer filene dine trygt og sikkert, hvis du skulle ombestemme deg. Du ka
<string name="premium_not_verified">Bekreft e-postadressen din først</string>
<string name="premium_not_verified_body">"Hei du! Hvis du vil kjøpe Nitro, må du først bekrefte e-postadressen din. Sjekk e-postadressen eller
be om en ny."</string>
<string name="premium_past_due">Abonnementet ditt er utløpt. Rett opp kredittkortopplysningene dine.</string>
<string name="premium_payment_applications_os_warning">Nitro-spill er bare kompatible med Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Chatten din er nå forbedret med animerte emojier, større filopplastinger m.m. Ha det moro!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Du har nå tilgang til en kjempebra samling av spill og forbedrede chat-funksjoner. Spill i vei!</string>

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@ -2245,7 +2245,6 @@ Zachowamy zapisane przez Ciebie pliki, dzięki czemu zawsze możesz zmienić zda
<string name="premium_not_verified">Najpierw zweryfikuj swój adres e-mail</string>
<string name="premium_not_verified_body">"Hej przyjacielu! Jeśli chcesz kupić Nitro, musisz najpierw zweryfikować swój adres e-mail. Sprawdź swoją pocztę albo
zażądaj nowego adresu."</string>
<string name="premium_past_due">Twoja subskrypcja wygasła. Popraw dane swojej karty kredytowej.</string>
<string name="premium_payment_applications_os_warning">Gry Nitro są kompatybilne tylko z systemem Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Twój czat został teraz wzbogacony o animowane emoje, możliwość przesyłania plików o większych rozmiarach i inne udogodnienia. Udanej zabawy!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Teraz masz dostęp do wspaniałych gier i ulepszonych funkcji czatu. Miłej zabawy!</string>

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@ -2303,7 +2303,6 @@ Seus jogos salvos estarão guardadinhos com cuidado, caso você mude de ideia. A
<string name="premium_not_verified">Verifique seu e-mail primeiro</string>
<string name="premium_not_verified_body">"E aí, camarada! Se quiser comprar o Nitro, primeiro vai precisar verificar seu e-mail. Veja sua caixa de entrada ou
requisite uma nova mensagem."</string>
<string name="premium_past_due">Sua assinatura está vencida. Verifique os dados do seu cartão de crédito.</string>
<string name="premium_payment_applications_os_warning">Os jogos do Nitro só são compatíveis com Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Seu bate-papo agora tem emojis animados, mais espaço para enviar arquivos e muito mais. Divirta-se!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Agora você tem acesso a uma incrível seleção de jogos e recursos avançados do chat. Vá jogar!</string>

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@ -2267,7 +2267,6 @@ Poți să-ți reactivezi abonamentul oricând."</string>
<string name="premium_not_verified">Mai întâi verifică-ți e-mailul</string>
<string name="premium_not_verified_body">"Salutare, prietene! Dacă vrei să cumperi Nitro, va trebui să-ți verifici mai întâi adresa de e-mail. Verifică-ți e-mailul sau
solicită unul nou."</string>
<string name="premium_past_due">Abonamentul tău a expirat. Te rugăm să îți revizuiești detaliile cardului de credit.</string>
<string name="premium_payment_applications_os_warning">Jocurile Nitro sunt compatibile numai cu Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Chat-ul tău este acum îmbunătăţit cu emoji-uri animate, posibilitatea de încărcare a unor fișiere mai mari și multe altele. Distrează-te!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Acum ai acces la o selecţie extraordinară de jocuri și caracteristici îmbunătăţite pentru chat. Joacă-te!</string>

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@ -2339,7 +2339,6 @@
<string name="premium_not_verified">Сначала подтвердите свой e-mail</string>
<string name="premium_not_verified_body">"Привет, дружище! Перед покупкой подписки Nitro нам нужно подтвердить ваш адрес электронной почты. Найдите наше письмо в почтовом ящике или
попросите выслать новое письмо."</string>
<string name="premium_past_due">Ваша подписка просрочена. Пожалуйста, введите корректные данные кредитной карты.</string>
<string name="premium_payment_applications_os_warning">Игры по подписке Nitro совместимы только с Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Ваш чат только что стал улётным! Вам доступны анимированные смайлики, загрузка файлов большого размера и многое другое. Пора повеселиться!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Теперь у вас есть доступ к подборке классных игр, а также новые возможности общения. Пора поиграть!</string>

View File

@ -2234,7 +2234,6 @@ Vi behåller dina sparfiler i säkert förvar utifall du skulle ändra dig. Du k
<string name="premium_not_verified">Verifiera din e-post först</string>
<string name="premium_not_verified_body">"Hej kompis! Om du vill köpa Nitro måste du först verifiera din e-postadress. Kolla om du har fått mejl från oss eller
begär att få ett nytt."</string>
<string name="premium_past_due">Betalningen för din prenumeration har förfallit. Du måste uppdatera dina kortuppgifter.</string>
<string name="premium_payment_applications_os_warning">Nitro-spel är bara kompatibla med Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">Din chatt har pimpats med animerade emojier, större filuppladdningar och mycket mer. Ha det så skoj!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Du har nu tillträde till en grym samling spel och förbättrade chattfunktioner. Sätt igång och spela!</string>

View File

@ -2118,7 +2118,6 @@ Belki fikrini değiştirirsin diye kayıt dosyalarını güvenli bir şekilde sa
<string name="premium_not_verified">Önce e-postanı doğrula</string>
<string name="premium_not_verified_body">"Selam dostum! Nitro satın almak istiyorsan önce e-posta adresini doğrulaman gerek. E-postanı kontrol et veya
yeni bir talep gönder."</string>
<string name="premium_past_due">Aboneliğin zaman aşımına uğradı. Lütfen kredi kartı bilgilerini düzelt.</string>
<string name="premium_payment_applications_os_warning">Nitro oyunları sadece Windows ile uyumludur.</string>
<string name="premium_payment_confirmation_blurb_regular">Sohbetin artık hareketli emoji, daha büyük yüklemeler ve çok daha fazlası ile geliştirildi. İyi eğlenceler!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Artık harika bir oyun koleksiyonuna ve geliştirilmiş sohbet özelliklerine erişimin var. Hadi oyna!</string>

View File

@ -1857,7 +1857,6 @@
<string name="premium_not_verified">Спочатку треба підтвердити свою адресу ел. пошти</string>
<string name="premium_not_verified_body">"Вітаємо, друже! Якщо хочеш купити Nitro, то спочатку тобі треба підтвердити свою адресу електронної пошти. Перевір свою адресу ел. пошти або
запроси нову."</string>
<string name="premium_past_due">Термін дії твоєї підписки сплинув. Онови дані твоєї банківської картки.</string>
<string name="premium_payment_applications_os_warning">Ігри Nitro сумісні тільки з Windows.</string>
<string name="premium_payment_confirmation_blurb_regular">До твого чату тепер додано анімовані емодзі, можливість передавати файли великого розміру, а також багато інших можливостей. Розважайся!</string>
<string name="premium_payment_confirmation_blurb_with_applications">Тепер у тебе є доступ до чудової колекції ігор і розширених можливостей чату. До ігор!</string>

View File

@ -2011,7 +2011,6 @@ NSFW频道将不会受到内容过滤器的限制。"</string>
<string name="premium_not_verified">首先验证您的电子邮件</string>
<string name="premium_not_verified_body">"嗨,伙计!若您有意购买 Nitro您首先需要验证您的电子邮箱。查看您的邮箱或
申请重新发送。"</string>
<string name="premium_past_due">您的订阅已过期。请补充您的信用卡信息。</string>
<string name="premium_payment_applications_os_warning">Nitro 游戏目前仅兼容 Windows 平台。</string>
<string name="premium_payment_confirmation_blurb_regular">您已拥有增强的聊天功能以及动画表情、可上传大尺寸文件及更多实用功能。敬请体验!</string>
<string name="premium_payment_confirmation_blurb_with_applications">现在,您可以畅玩精彩的精选游戏,并获得增强的聊天功能。快去试一试吧!</string>

View File

@ -1796,7 +1796,6 @@
<string name="premium_not_verified">先認證你的電子信箱</string>
<string name="premium_not_verified_body">"朋友你好!想購買 Nitro 的話,你得先驗證電子信箱。請查看你的電子信箱或是
要求再寄一次。"</string>
<string name="premium_past_due">你的訂閱已過期。請檢查你的信用卡資訊。</string>
<string name="premium_payment_applications_os_warning">Nitro 遊戲只與 Windows 相容。</string>
<string name="premium_payment_confirmation_blurb_regular">你的聊天功能已改良,可以使用動態表情符號、上傳更大的檔案以及更多功能。好好享受吧!</string>
<string name="premium_payment_confirmation_blurb_with_applications">你現在可以玩到各種超棒的精選遊戲,聊天功能也改良了,快去玩吧!</string>

View File

@ -874,7 +874,7 @@ SIDE TO SIDE {progress}
<string name="cloud_sync_modal_error_header">Unable to sync cloud saves</string>
<string name="cloud_sync_modal_or">OR</string>
<string name="collapse_category">Collapse Category</string>
<string name="com.crashlytics.android.build_id">a2876eba-358c-4d69-acde-73447f19cc90</string>
<string name="com.crashlytics.android.build_id">e62f5d8d-540b-48c1-96d2-aecbe57889fc</string>
<string name="coming_soon">Coming Soon</string>
<string name="coming_soon_notifications">Granular notification control only works on desktop apps at the moment. For now use the iOS notification settings.</string>
<string name="coming_soon_title">COMING SOON!</string>

View File

@ -30,11 +30,11 @@
.field public static final LOCAL_VOICE:Ljava/lang/String; = ""
.field public static final USER_AGENT:Ljava/lang/String; = "Discord-Android/834"
.field public static final USER_AGENT:Ljava/lang/String; = "Discord-Android/835"
.field public static final VERSION_CODE:I = 0x342
.field public static final VERSION_CODE:I = 0x343
.field public static final VERSION_NAME:Ljava/lang/String; = "8.3.4g"
.field public static final VERSION_NAME:Ljava/lang/String; = "8.3.5g"
# direct methods

View File

@ -28,7 +28,7 @@
invoke-direct {p0}, Lcom/discord/stores/Store;-><init>()V
const/16 v0, 0x342
const/16 v0, 0x343
iput v0, p0, Lcom/discord/stores/StoreClientVersion;->clientVersion:I

View File

@ -1,9 +1,9 @@
.class final Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
.super Lkotlin/jvm/internal/k;
.super Ljava/lang/Object;
.source "StoreRunningGame.kt"
# interfaces
.implements Lkotlin/jvm/functions/Function1;
.implements Lrx/functions/Func2;
# annotations
@ -18,58 +18,63 @@
.annotation system Ldalvik/annotation/Signature;
value = {
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Lrx/Subscription;",
"Lkotlin/Unit;",
">;"
"<T1:",
"Ljava/lang/Object;",
"T2:",
"Ljava/lang/Object;",
"R:",
"Ljava/lang/Object;",
">",
"Ljava/lang/Object;",
"Lrx/functions/Func2<",
"TT1;TT2;TR;>;"
}
.end annotation
# instance fields
.field final synthetic this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
# static fields
.field public static final INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
# direct methods
.method constructor <init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
.method static constructor <clinit>()V
.locals 1
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
invoke-direct {v0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;-><init>()V
sput-object v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
return-void
.end method
.method constructor <init>()V
.locals 0
iput-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const/4 p1, 0x1
invoke-direct {p0, p1}, Lkotlin/jvm/internal/k;-><init>(I)V
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.method public final call(Ljava/lang/Long;Ljava/lang/Boolean;)Ljava/lang/Boolean;
.locals 0
check-cast p1, Lrx/Subscription;
return-object p2
.end method
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->invoke(Lrx/Subscription;)V
.method public final bridge synthetic call(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
check-cast p1, Ljava/lang/Long;
check-cast p2, Ljava/lang/Boolean;
invoke-virtual {p0, p1, p2}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->call(Ljava/lang/Long;Ljava/lang/Boolean;)Ljava/lang/Boolean;
move-result-object p1
return-object p1
.end method
.method public final invoke(Lrx/Subscription;)V
.locals 1
const-string v0, "it"
invoke-static {p1, v0}, Lkotlin/jvm/internal/j;->h(Ljava/lang/Object;Ljava/lang/String;)V
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {v0, p1}, Lcom/discord/stores/StoreRunningGame;->access$setRunningGameHeartbeatSub$p(Lcom/discord/stores/StoreRunningGame;Lrx/Subscription;)V
return-void
.end method

View File

@ -20,7 +20,7 @@
value = {
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Ljava/lang/Long;",
"Lrx/Subscription;",
"Lkotlin/Unit;",
">;"
}
@ -49,31 +49,27 @@
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
check-cast p1, Ljava/lang/Long;
check-cast p1, Lrx/Subscription;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;->invoke(Ljava/lang/Long;)V
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;->invoke(Lrx/Subscription;)V
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
return-object p1
.end method
.method public final invoke(Ljava/lang/Long;)V
.method public final invoke(Lrx/Subscription;)V
.locals 1
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const-string v0, "it"
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {p1, v0}, Lkotlin/jvm/internal/j;->h(Ljava/lang/Object;Ljava/lang/String;)V
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {v0}, Lcom/discord/stores/StoreRunningGame;->access$getRunningGame$p(Lcom/discord/stores/StoreRunningGame;)Lcom/discord/stores/StoreRunningGame$RunningGame;
move-result-object v0
invoke-static {p1, v0}, Lcom/discord/stores/StoreRunningGame;->access$updatePresence(Lcom/discord/stores/StoreRunningGame;Lcom/discord/stores/StoreRunningGame$RunningGame;)V
invoke-static {v0, p1}, Lcom/discord/stores/StoreRunningGame;->access$setRunningGameHeartbeatSub$p(Lcom/discord/stores/StoreRunningGame;Lrx/Subscription;)V
return-void
.end method

View File

@ -1,9 +1,9 @@
.class final Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
.super Ljava/lang/Object;
.super Lkotlin/jvm/internal/k;
.source "StoreRunningGame.kt"
# interfaces
.implements Lrx/functions/Func3;
.implements Lkotlin/jvm/functions/Function1;
# annotations
@ -18,130 +18,73 @@
.annotation system Ldalvik/annotation/Signature;
value = {
"<T1:",
"Ljava/lang/Object;",
"T2:",
"Ljava/lang/Object;",
"T3:",
"Ljava/lang/Object;",
"R:",
"Ljava/lang/Object;",
">",
"Ljava/lang/Object;",
"Lrx/functions/Func3<",
"TT1;TT2;TT3;TR;>;"
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Ljava/lang/Boolean;",
"Lkotlin/Unit;",
">;"
}
.end annotation
# static fields
.field public static final INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
# instance fields
.field final synthetic this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
# direct methods
.method static constructor <clinit>()V
.locals 1
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
invoke-direct {v0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;-><init>()V
sput-object v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
return-void
.end method
.method constructor <init>()V
.method constructor <init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const/4 p1, 0x1
invoke-direct {p0, p1}, Lkotlin/jvm/internal/k;-><init>(I)V
return-void
.end method
# virtual methods
.method public final bridge synthetic call(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
check-cast p1, Ljava/lang/Boolean;
check-cast p2, Lcom/discord/models/domain/ModelExperiment$Assignments;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->invoke(Ljava/lang/Boolean;)V
check-cast p3, Ljava/lang/Boolean;
invoke-virtual {p0, p1, p2, p3}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->call(Ljava/lang/Boolean;Lcom/discord/models/domain/ModelExperiment$Assignments;Ljava/lang/Boolean;)Lkotlin/Pair;
move-result-object p1
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
return-object p1
.end method
.method public final call(Ljava/lang/Boolean;Lcom/discord/models/domain/ModelExperiment$Assignments;Ljava/lang/Boolean;)Lkotlin/Pair;
.locals 3
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Ljava/lang/Boolean;",
"Lcom/discord/models/domain/ModelExperiment$Assignments;",
"Ljava/lang/Boolean;",
")",
"Lkotlin/Pair<",
"Ljava/lang/Boolean;",
"Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;",
">;"
}
.end annotation
.method public final invoke(Ljava/lang/Boolean;)V
.locals 1
new-instance v0, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;
const-string v0, "allowGameStatus"
const-string v1, "isAlphaOrStaff"
invoke-static {p1, v0}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
invoke-static {p3, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {p1}, Ljava/lang/Boolean;->booleanValue()Z
invoke-virtual {p3}, Ljava/lang/Boolean;->booleanValue()Z
move-result p1
move-result p3
if-eqz p1, :cond_0
const-string v1, "experiments"
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
invoke-static {p2, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-virtual {p2}, Lcom/discord/models/domain/ModelExperiment$Assignments;->getAssignments()Lcom/discord/models/domain/ModelExperiment$Experiments;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
move-result-object p2
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
const-string v1, "experiments.assignments"
invoke-static {v0}, Lcom/discord/stores/StoreRunningGame;->access$getRunningGame$p(Lcom/discord/stores/StoreRunningGame;)Lcom/discord/stores/StoreRunningGame$RunningGame;
invoke-static {p2, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
move-result-object v0
invoke-virtual {p2}, Lcom/discord/models/domain/ModelExperiment$Experiments;->getExperiments()Ljava/util/Map;
invoke-static {p1, v0}, Lcom/discord/stores/StoreRunningGame;->access$updatePresence(Lcom/discord/stores/StoreRunningGame;Lcom/discord/stores/StoreRunningGame$RunningGame;)V
move-result-object p2
const-string v1, "2018-11_android_game_detection"
check-cast v1, Ljava/lang/CharSequence;
invoke-static {v1}, Lcom/discord/models/domain/ModelExperiment;->createExperimentHash(Ljava/lang/CharSequence;)J
move-result-wide v1
invoke-static {v1, v2}, Ljava/lang/Long;->valueOf(J)Ljava/lang/Long;
move-result-object v1
invoke-interface {p2, v1}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
move-result-object p2
check-cast p2, Lcom/discord/models/domain/ModelExperiment;
invoke-direct {v0, p3, p2}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;-><init>(ZLcom/discord/models/domain/ModelExperiment;)V
invoke-static {p1, v0}, Lkotlin/q;->m(Ljava/lang/Object;Ljava/lang/Object;)Lkotlin/Pair;
move-result-object p1
return-object p1
:cond_0
return-void
.end method

View File

@ -1,9 +1,9 @@
.class final Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
.super Lkotlin/jvm/internal/k;
.super Ljava/lang/Object;
.source "StoreRunningGame.kt"
# interfaces
.implements Lkotlin/jvm/functions/Function1;
.implements Lrx/functions/Func3;
# annotations
@ -18,176 +18,130 @@
.annotation system Ldalvik/annotation/Signature;
value = {
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Lkotlin/Pair<",
"+",
"Ljava/lang/Boolean;",
"+",
"Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;",
">;",
"Lkotlin/Unit;",
">;"
"<T1:",
"Ljava/lang/Object;",
"T2:",
"Ljava/lang/Object;",
"T3:",
"Ljava/lang/Object;",
"R:",
"Ljava/lang/Object;",
">",
"Ljava/lang/Object;",
"Lrx/functions/Func3<",
"TT1;TT2;TT3;TR;>;"
}
.end annotation
# instance fields
.field final synthetic this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
# static fields
.field public static final INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
# direct methods
.method constructor <init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
.method static constructor <clinit>()V
.locals 1
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
invoke-direct {v0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;-><init>()V
sput-object v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
return-void
.end method
.method constructor <init>()V
.locals 0
iput-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const/4 p1, 0x1
invoke-direct {p0, p1}, Lkotlin/jvm/internal/k;-><init>(I)V
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.method public final bridge synthetic call(Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
check-cast p1, Lkotlin/Pair;
check-cast p1, Ljava/lang/Boolean;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->invoke(Lkotlin/Pair;)V
check-cast p2, Lcom/discord/models/domain/ModelExperiment$Assignments;
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
check-cast p3, Ljava/lang/Boolean;
invoke-virtual {p0, p1, p2, p3}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->call(Ljava/lang/Boolean;Lcom/discord/models/domain/ModelExperiment$Assignments;Ljava/lang/Boolean;)Lkotlin/Pair;
move-result-object p1
return-object p1
.end method
.method public final invoke(Lkotlin/Pair;)V
.method public final call(Ljava/lang/Boolean;Lcom/discord/models/domain/ModelExperiment$Assignments;Ljava/lang/Boolean;)Lkotlin/Pair;
.locals 3
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Ljava/lang/Boolean;",
"Lcom/discord/models/domain/ModelExperiment$Assignments;",
"Ljava/lang/Boolean;",
")",
"Lkotlin/Pair<",
"Ljava/lang/Boolean;",
"Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;",
">;)V"
">;"
}
.end annotation
iget-object v0, p1, Lkotlin/Pair;->first:Ljava/lang/Object;
new-instance v0, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;
check-cast v0, Ljava/lang/Boolean;
const-string v1, "isAlphaOrStaff"
iget-object p1, p1, Lkotlin/Pair;->second:Ljava/lang/Object;
invoke-static {p3, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
check-cast p1, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;
invoke-virtual {p3}, Ljava/lang/Boolean;->booleanValue()Z
const/4 v1, 0x1
move-result p3
invoke-virtual {p1, v1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->isEnabled(I)Z
const-string v1, "experiments"
move-result v2
invoke-static {p2, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
if-eqz v2, :cond_1
invoke-virtual {p2}, Lcom/discord/models/domain/ModelExperiment$Assignments;->getAssignments()Lcom/discord/models/domain/ModelExperiment$Experiments;
invoke-virtual {v0}, Ljava/lang/Boolean;->booleanValue()Z
move-result-object p2
move-result p1
const-string v1, "experiments.assignments"
if-nez p1, :cond_0
invoke-static {p2, v1}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
return-void
invoke-virtual {p2}, Lcom/discord/models/domain/ModelExperiment$Experiments;->getExperiments()Ljava/util/Map;
:cond_0
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
move-result-object p2
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
const-string v1, "2018-11_android_game_detection"
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
check-cast v1, Ljava/lang/CharSequence;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {v1}, Lcom/discord/models/domain/ModelExperiment;->createExperimentHash(Ljava/lang/CharSequence;)J
invoke-static {v0}, Lcom/discord/stores/StoreRunningGame;->access$getRunningGame$p(Lcom/discord/stores/StoreRunningGame;)Lcom/discord/stores/StoreRunningGame$RunningGame;
move-result-wide v1
move-result-object v0
invoke-static {v1, v2}, Ljava/lang/Long;->valueOf(J)Ljava/lang/Long;
invoke-static {p1, v0}, Lcom/discord/stores/StoreRunningGame;->access$updatePresence(Lcom/discord/stores/StoreRunningGame;Lcom/discord/stores/StoreRunningGame$RunningGame;)V
move-result-object v1
return-void
invoke-interface {p2, v1}, Ljava/util/Map;->get(Ljava/lang/Object;)Ljava/lang/Object;
:cond_1
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
move-result-object p2
move-result-object v0
check-cast p2, Lcom/discord/models/domain/ModelExperiment;
if-eqz v0, :cond_4
invoke-direct {v0, p3, p2}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;-><init>(ZLcom/discord/models/domain/ModelExperiment;)V
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
move-result-object v0
invoke-virtual {v0}, Lcom/discord/models/domain/ModelExperiment;->getBucket()I
move-result v0
const/4 v2, -0x1
if-ne v0, v2, :cond_2
goto :goto_0
:cond_2
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
invoke-static {p1, v0}, Lkotlin/q;->m(Ljava/lang/Object;Ljava/lang/Object;)Lkotlin/Pair;
move-result-object p1
invoke-virtual {p1}, Lcom/discord/models/domain/ModelExperiment;->getBucket()I
move-result p1
if-nez p1, :cond_3
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-virtual {p1}, Lcom/discord/stores/StoreRunningGame;->getPrefs()Landroid/content/SharedPreferences;
move-result-object p1
invoke-interface {p1}, Landroid/content/SharedPreferences;->edit()Landroid/content/SharedPreferences$Editor;
move-result-object p1
const-string v0, "CACHE_KEY_GAME_DETECTION_FORCE_STOPPED"
invoke-interface {p1, v0, v1}, Landroid/content/SharedPreferences$Editor;->putBoolean(Ljava/lang/String;Z)Landroid/content/SharedPreferences$Editor;
move-result-object p1
invoke-interface {p1}, Landroid/content/SharedPreferences$Editor;->apply()V
sget-object p1, Lcom/discord/utilities/games/GameDetectionService;->Companion:Lcom/discord/utilities/games/GameDetectionService$Companion;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->$context:Landroid/content/Context;
invoke-virtual {p1, v0}, Lcom/discord/utilities/games/GameDetectionService$Companion;->stop(Landroid/content/Context;)V
:cond_3
return-void
:cond_4
:goto_0
sget-object p1, Lcom/discord/utilities/games/GameDetectionService;->Companion:Lcom/discord/utilities/games/GameDetectionService$Companion;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->$context:Landroid/content/Context;
invoke-virtual {p1, v0}, Lcom/discord/utilities/games/GameDetectionService$Companion;->stop(Landroid/content/Context;)V
return-void
return-object p1
.end method

View File

@ -0,0 +1,193 @@
.class final Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;
.super Lkotlin/jvm/internal/k;
.source "StoreRunningGame.kt"
# interfaces
.implements Lkotlin/jvm/functions/Function1;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->call()V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x18
name = null
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Lkotlin/Pair<",
"+",
"Ljava/lang/Boolean;",
"+",
"Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;",
">;",
"Lkotlin/Unit;",
">;"
}
.end annotation
# instance fields
.field final synthetic this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
# direct methods
.method constructor <init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
.locals 0
iput-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const/4 p1, 0x1
invoke-direct {p0, p1}, Lkotlin/jvm/internal/k;-><init>(I)V
return-void
.end method
# virtual methods
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
check-cast p1, Lkotlin/Pair;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->invoke(Lkotlin/Pair;)V
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
return-object p1
.end method
.method public final invoke(Lkotlin/Pair;)V
.locals 3
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Lkotlin/Pair<",
"Ljava/lang/Boolean;",
"Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;",
">;)V"
}
.end annotation
iget-object v0, p1, Lkotlin/Pair;->first:Ljava/lang/Object;
check-cast v0, Ljava/lang/Boolean;
iget-object p1, p1, Lkotlin/Pair;->second:Ljava/lang/Object;
check-cast p1, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;
const/4 v1, 0x1
invoke-virtual {p1, v1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->isEnabled(I)Z
move-result v2
if-eqz v2, :cond_1
invoke-virtual {v0}, Ljava/lang/Boolean;->booleanValue()Z
move-result p1
if-nez p1, :cond_0
return-void
:cond_0
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {v0}, Lcom/discord/stores/StoreRunningGame;->access$getRunningGame$p(Lcom/discord/stores/StoreRunningGame;)Lcom/discord/stores/StoreRunningGame$RunningGame;
move-result-object v0
invoke-static {p1, v0}, Lcom/discord/stores/StoreRunningGame;->access$updatePresence(Lcom/discord/stores/StoreRunningGame;Lcom/discord/stores/StoreRunningGame$RunningGame;)V
return-void
:cond_1
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
move-result-object v0
if-eqz v0, :cond_4
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
move-result-object v0
invoke-virtual {v0}, Lcom/discord/models/domain/ModelExperiment;->getBucket()I
move-result v0
const/4 v2, -0x1
if-ne v0, v2, :cond_2
goto :goto_0
:cond_2
invoke-virtual {p1}, Lcom/discord/stores/StoreExperiments$ExperimentAndStaff;->getExperiment()Lcom/discord/models/domain/ModelExperiment;
move-result-object p1
invoke-virtual {p1}, Lcom/discord/models/domain/ModelExperiment;->getBucket()I
move-result p1
if-nez p1, :cond_3
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-virtual {p1}, Lcom/discord/stores/StoreRunningGame;->getPrefs()Landroid/content/SharedPreferences;
move-result-object p1
invoke-interface {p1}, Landroid/content/SharedPreferences;->edit()Landroid/content/SharedPreferences$Editor;
move-result-object p1
const-string v0, "CACHE_KEY_GAME_DETECTION_FORCE_STOPPED"
invoke-interface {p1, v0, v1}, Landroid/content/SharedPreferences$Editor;->putBoolean(Ljava/lang/String;Z)Landroid/content/SharedPreferences$Editor;
move-result-object p1
invoke-interface {p1}, Landroid/content/SharedPreferences$Editor;->apply()V
sget-object p1, Lcom/discord/utilities/games/GameDetectionService;->Companion:Lcom/discord/utilities/games/GameDetectionService$Companion;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->$context:Landroid/content/Context;
invoke-virtual {p1, v0}, Lcom/discord/utilities/games/GameDetectionService$Companion;->stop(Landroid/content/Context;)V
:cond_3
return-void
:cond_4
:goto_0
sget-object p1, Lcom/discord/utilities/games/GameDetectionService;->Companion:Lcom/discord/utilities/games/GameDetectionService$Companion;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->$context:Landroid/content/Context;
invoke-virtual {p1, v0}, Lcom/discord/utilities/games/GameDetectionService$Companion;->stop(Landroid/content/Context;)V
return-void
.end method

View File

@ -127,13 +127,37 @@
move-result-object v1
iget-object v1, v1, Lcom/discord/stores/StoreStream;->userSettings:Lcom/discord/stores/StoreUserSettings;
const-string v2, "stream\n .userSettings"
invoke-static {v1, v2}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {v1}, Lcom/discord/stores/StoreUserSettings;->getAllowGameStatus()Lrx/Observable;
move-result-object v1
sget-object v2, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
check-cast v2, Lrx/functions/Func2;
invoke-static {v0, v1, v2}, Lrx/Observable;->a(Lrx/Observable;Lrx/Observable;Lrx/functions/Func2;)Lrx/Observable;
move-result-object v0
iget-object v1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-virtual {v1}, Lcom/discord/stores/StoreRunningGame;->getStream()Lcom/discord/stores/StoreStream;
move-result-object v1
iget-object v1, v1, Lcom/discord/stores/StoreStream;->scheduler:Lrx/Scheduler;
invoke-virtual {v0, v1}, Lrx/Observable;->a(Lrx/Scheduler;)Lrx/Observable;
move-result-object v2
const-string v0, "Observable\n .\u2026serveOn(stream.scheduler)"
const-string v0, "Observable.combineLatest\u2026serveOn(stream.scheduler)"
invoke-static {v2, v0}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
@ -145,9 +169,9 @@
const/4 v4, 0x0
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$1;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
move-object v5, v0
@ -157,9 +181,9 @@
const/4 v7, 0x0
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$2;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
move-object v8, v0
@ -231,7 +255,7 @@
move-result-object v2
sget-object v3, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
sget-object v3, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;->INSTANCE:Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
check-cast v3, Lrx/functions/Func3;
@ -257,9 +281,9 @@
const/4 v9, 0x0
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;
new-instance v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$4;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
invoke-direct {v0, p0}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$5;-><init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
move-object v10, v0

View File

@ -208,26 +208,54 @@
.end method
.method private final isGameDetectionForceStopped()Z
.locals 3
.locals 7
const/4 v0, 0x0
:try_start_0
invoke-virtual {p0}, Lcom/discord/stores/StoreRunningGame;->getPrefs()Landroid/content/SharedPreferences;
move-result-object v0
move-result-object v1
const-string v1, "CACHE_KEY_GAME_DETECTION_FORCE_STOPPED"
const-string v2, "CACHE_KEY_GAME_DETECTION_FORCE_STOPPED"
const/4 v2, 0x0
invoke-interface {v0, v1, v2}, Landroid/content/SharedPreferences;->getBoolean(Ljava/lang/String;Z)Z
invoke-interface {v1, v2, v0}, Landroid/content/SharedPreferences;->getBoolean(Ljava/lang/String;Z)Z
move-result v0
:try_end_0
.catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0
goto :goto_0
:catch_0
sget-object v1, Lcom/discord/app/AppLog;->tg:Lcom/discord/app/AppLog;
const-string v2, "StoreRunningGame prefs not init"
new-instance v3, Ljava/lang/Exception;
const-string v4, "Get isGameDetectionForceStopped"
invoke-direct {v3, v4}, Ljava/lang/Exception;-><init>(Ljava/lang/String;)V
check-cast v3, Ljava/lang/Throwable;
const/4 v4, 0x0
const/4 v5, 0x4
const/4 v6, 0x0
invoke-static/range {v1 .. v6}, Lcom/discord/utilities/logging/Logger;->e$default(Lcom/discord/utilities/logging/Logger;Ljava/lang/String;Ljava/lang/Throwable;Ljava/util/Map;ILjava/lang/Object;)V
:goto_0
return v0
.end method
.method private final setGameDetectionForceStopped(Z)V
.locals 2
.locals 6
:try_start_0
invoke-virtual {p0}, Lcom/discord/stores/StoreRunningGame;->getPrefs()Landroid/content/SharedPreferences;
move-result-object v0
@ -243,6 +271,33 @@
move-result-object p1
invoke-interface {p1}, Landroid/content/SharedPreferences$Editor;->apply()V
:try_end_0
.catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0
return-void
:catch_0
sget-object v0, Lcom/discord/app/AppLog;->tg:Lcom/discord/app/AppLog;
const-string v1, "StoreRunningGame prefs not init"
new-instance p1, Ljava/lang/Exception;
const-string v2, "Set isGameDetectionForceStopped"
invoke-direct {p1, v2}, Ljava/lang/Exception;-><init>(Ljava/lang/String;)V
move-object v2, p1
check-cast v2, Ljava/lang/Throwable;
const/4 v3, 0x0
const/4 v4, 0x4
const/4 v5, 0x0
invoke-static/range {v0 .. v5}, Lcom/discord/utilities/logging/Logger;->e$default(Lcom/discord/utilities/logging/Logger;Ljava/lang/String;Ljava/lang/Throwable;Ljava/util/Map;ILjava/lang/Object;)V
return-void
.end method

View File

@ -194,7 +194,7 @@
const-string v1, "browser_user_agent"
const-string v2, "Discord-Android/834"
const-string v2, "Discord-Android/835"
invoke-static {v1, v2}, Lkotlin/q;->m(Ljava/lang/Object;Ljava/lang/Object;)Lkotlin/Pair;
@ -206,7 +206,7 @@
const-string v1, "client_build_number"
const/16 v2, 0x342
const/16 v2, 0x343
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
@ -222,7 +222,7 @@
const-string v1, "client_version"
const-string v2, "8.3.4g"
const-string v2, "8.3.5g"
invoke-static {v1, v2}, Lkotlin/q;->m(Ljava/lang/Object;Ljava/lang/Object;)Lkotlin/Pair;

View File

@ -167,7 +167,7 @@
.method public final getUserAgent()Ljava/lang/String;
.locals 1
const-string v0, "Discord-Android/834"
const-string v0, "Discord-Android/835"
return-object v0
.end method

View File

@ -512,7 +512,7 @@
new-array v2, v0, [Ljava/lang/Object;
const-string v4, "8.3.4g"
const-string v4, "8.3.5g"
aput-object v4, v2, v3

View File

@ -1282,7 +1282,7 @@
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v0, " - 8.3.4g (834)"
const-string v0, " - 8.3.5g (835)"
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;