apkfuckery/com.discord/smali/com/discord/stores/StoreRunningGame$setRunning...

91 lines
2.7 KiB
Smali

.class final Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;
.super Lkotlin/jvm/internal/k;
.source "StoreRunningGame.kt"
# interfaces
.implements Lkotlin/jvm/functions/Function1;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->call()V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x18
name = null
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lkotlin/jvm/internal/k;",
"Lkotlin/jvm/functions/Function1<",
"Ljava/lang/Boolean;",
"Lkotlin/Unit;",
">;"
}
.end annotation
# instance fields
.field final synthetic this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
# direct methods
.method constructor <init>(Lcom/discord/stores/StoreRunningGame$setRunningGame$1;)V
.locals 0
iput-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
const/4 p1, 0x1
invoke-direct {p0, p1}, Lkotlin/jvm/internal/k;-><init>(I)V
return-void
.end method
# virtual methods
.method public final bridge synthetic invoke(Ljava/lang/Object;)Ljava/lang/Object;
.locals 0
check-cast p1, Ljava/lang/Boolean;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->invoke(Ljava/lang/Boolean;)V
sget-object p1, Lkotlin/Unit;->bbC:Lkotlin/Unit;
return-object p1
.end method
.method public final invoke(Ljava/lang/Boolean;)V
.locals 1
const-string v0, "allowGameStatus"
invoke-static {p1, v0}, Lkotlin/jvm/internal/j;->g(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {p1}, Ljava/lang/Boolean;->booleanValue()Z
move-result p1
if-eqz p1, :cond_0
iget-object p1, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object p1, p1, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
iget-object v0, p0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1$3;->this$0:Lcom/discord/stores/StoreRunningGame$setRunningGame$1;
iget-object v0, v0, Lcom/discord/stores/StoreRunningGame$setRunningGame$1;->this$0:Lcom/discord/stores/StoreRunningGame;
invoke-static {v0}, Lcom/discord/stores/StoreRunningGame;->access$getRunningGame$p(Lcom/discord/stores/StoreRunningGame;)Lcom/discord/stores/StoreRunningGame$RunningGame;
move-result-object v0
invoke-static {p1, v0}, Lcom/discord/stores/StoreRunningGame;->access$updatePresence(Lcom/discord/stores/StoreRunningGame;Lcom/discord/stores/StoreRunningGame$RunningGame;)V
:cond_0
return-void
.end method