Apparently, the context["m.relates_to"] = {"m.in_reply_to": {event_id: event.event_id}} has always been there... The more you know!
I forgot I didn't, apparently, add it myself.
Also, while fixing the regression, I may as well introduce the note to EM, too.
2 caveats remain (and neither has anything to do with not passing ...channel):
* ugly-error with permissions (fixed)
* no auto-reset (maybe fixed??? - it's either because I DID pass channel (ironic) or because of no await, testing option 1 now)
Also, improved comment consistency
🎵Give up free will forever - their voices won't be heard at all!🎶🎶Display obedience...🎵
Where was I, again? Ah, right. I'm supposed to make the judgment call (I am the unenlightened masses) ((Someone tries to link their, fkin, smart-bidet smart-home-controller-room to a Stage or something and imma be cooked))
I was stripping the ping before because I thought it just pings the thread-author (which I found kinda pointless). But I didn't actually remove the code that figures out who to ping (because I happened to reuse the „if” around it, and didn't remove the setting itself because I didn't pay enough attention to it and just assumed it has some side-effects). I just tried to remove it finally (because my thought was „Wait, WHY are we setting m.mentions only to remove it?”), only to realize that the code does something entirely different (it pings the one under whose message a thread is about to be created, which makes a lot of sense tbh), and actually shouldn't be removed at all and - on the contrary - I should stop removing m.mentions (and also fix Ellie-Mode so that it won't prevent m.mentions from being set even if it's enabled).
* use "" instead of „” to comply with English Language Standards Recommendations On Quotation Marks [TM], as per Cadence's request
* reflect current bot behavior (ie. it no longer bridges-as-replies, but mercilessly rips the message away from your caring arms)
* add Ellie-Mode
Notably:
* Don't do the unmarshalling and switch-cases, as Cadence asked
* Revert command handler returns to how they were before, now that we're not using the returned-command-name anymore.
Both sides of creation (M2D and D2M) use ensureRoom() instead of syncRoom() because it's impossible to know which one will fire first, and we wouldn't want a double-sync. At the same time, calling ensureRoom() as a way to CREATE a thread-room is perfectly safe because „Naturally, the newly created room is already up to date, so we can always skip syncing here.” and also thread-rooms aren't subject to manual-mode restrictions, so we can skip all „Does a channel_room entry exists or guild autocreate = 1?” checks (actually, the comment probably should reflect that - so I updated the comments, too.
Also, bridgeThread() is a separate function to make guard clauses possible instead of nesting 3 more layers of IFs like we were fkin YandereDev.
/This is a squash-commit - the following is a rough summary of all sub-commits, written in style of commit messages (not necessarily those commits themselves), ie. short and in present tense./
* Document design choice to not bridge Discord threads as Matrix threads [by directly quoting Cadence]
* Alter thread-to-announcement, so that it replies in-thread [with this, Matrix users will get a list of almost all (exl. those that don't branch from anything) open threads on a given channel, whereas before it wasn't possible. Also features slight alterations to the text]
* Notify the user, whenever an in-thread message on Matrix is sent, that this isn't how they're supposed to do threads on OOYE
* Detect /thread being ran as a reply or in-thread to branch the thread from the relevant message
* Handle various /thread errors [notably being ran without args (infer the title if ran in the context above, simply show help if not)]
* Whenever possible, direct the user to an already-existing thread-room [if /thread was ran as a reply or in-thread, or as part of the notification mentioned in point 3 (feat. a new utility method)]
AUXILIARY TYPE CHANGES (not always relevant to UX-improvement-related changes):
* Fix „boolean” being referred to as „bool” in types.d.ts
* Rename execute(event) in matrix-command-handler is now parseAndExecute(event) [and it is no longer of type CommandExecute, but has its own custom definition, because a) it has a different return now (returns what command was ran (needed for point 3 in section above) instead of always undefined and b) other params from CommandExecute (like ctx or words) weren't being used - quite the contrary, their values were only being created at that stage (as part of command parsing - hence the rename, too), so telling that they're values you pass into execute() was at least somewhat confusing]
* Further narrow-down the type of guard() in m2d event-dispatcher
TEST CHANGES:
* Create 7 new tests, all pass
* Update 4 existing threads, all pass
* Pass all other relevant tests [and almost all other tests, too - there are some issues with event2message for stickers, but given the fact that this commit does not touch the stickers subsystem in any way at all, it does not seem like they are any way related to my changes and they must've been failing before]
* Do extensive manual testing and debugging
Co-authored-by: Guzio <guzekk@protonmail.com>
Co-committed-by: Guzio <guzekk@protonmail.com>
Turns out that auto-create is ALWAYS on for threads (which creates some hilarious situations, where the channel gets duplicated if it ever got unbridged). Also, manual bridging isn't even possible. Uhh... Sure! Let's just say, then, that it's the admin's problem to auto-create it (given the duplication - this is probably a better idea to leave it to them).
A proper fix for this (and also to limit (tho not fix) the dupe-by-autocreate problem) would probably be to allow for manual bridging on threads, but I really don't have time for this before The Merge (my ADHD is kicking-in on this update, and I have a feeling that if I don't PR soon, I'm gonna not do it for another 3 months).
I passed a completely wrong event ID and was confused as to why could it possibly be failing. (Btw, as part od fixing that - my new function from function is utils.js now supports blank values.)
Also - and that's unrelated to the bug I was debugging - I put a guard clause in my if (words.length < 2) backwards. If->return should canonically be above the logic, even if it technically doesn't break said logic in this case (all it was doing was creating an extra step that says „yea, name the newly-created thread /thread, even if this name is very stupid, and also pointless because no thread creation is about to take place”. And while fixing that, I also did some minor changes to error handling.
As a part of that:
* rewrote the tests to support my changed behaviors
* added a missing case
* Made my „threads get attached to” wording more consistent with the test cases („threads branch from”), as I always felt that there was something off about my phrasing, but I couldn't quite tell what was it. OOYE's „branch” term seems much more fitting there
* slightly cooked the testing data (changed the „Hey.” thread from „floating” to being a branch of a message, to accommodate...)
* 3 NEW TESTS: of the function created in my previous commit (I'm not sure if this *REALLY* needed testing, given how braindead-simple that function is, but everything else in utils.js is covered, so I figured it's only fair to test this, too)
EXTRA CHANGE: fixed that function's name (we're getting the thread from a (Matrix) Event, not a (Discord) Message) and description (I totally didn't copy-paste the JSDoc from above........)
Also, that message in thread-to-announcement was misleading, as now there's no guarantee that a thread was newly created (it could be very old, but freshly /thread-ed). So I changed that, too.
Also, while updating messages, I decided to slightly alter the „may not have been bridged to Discord in the way you thought it was gonna be”-warning in event-dispatcher.
At least final-until-we-make-it-so-that-new-rooms-are-autogenerated-when-a-thread-is-opened. Then we'd need to include the link to it instead of a command-help.
* To better reflect reality ("m.in_reply_to" will not always be present - it's not (always?) found on "rel_type":"m.replace" relation-events)
* To support "rel_type":"m.replace" relation-events (added "m.replace" option to existing key "rel_type" and a new "is_falling_back" key)
AFFECTED TYPES: M_Room_Message, M_Room_Message_File, M_Room_Message_Encrypted_File
BREAKS: Nothing, as .d.ts files don't affect buisness logic. In terms of lint errors: Marking "m.in_reply_to" as optional is indeed technically a "breaking change" (TypeScript may complain about „is probably undefined” in places where it didn't before), but from early "testing" (ie. looking at VSCode's errors tab), it doesn't seem like anything broke, as no file that imports any of those 3 types (Or their Outer_ counterparts) has „lit up” with errors (unless I missed something). There was one type error found in m2d/converters/event-to-message.js, at line 1009, but that seemed unrelated to types.d.ts - nevertheless, that error was also corrected in this commit, by adding proper type annotations somewhere else in the affected file.
* The guard() function in m2d/event-dispatcher.js no longer takes (any, any), but a string and a function.
* m2d/send-event.js no longer complains that res.body has some missing fields. It would appear as though those missing fields weren't revelant to the fromWeb() function (into which res.body is passed), given that this code worked before and still contunes to work, so I just @ts-ignore'd res.body
This commit's developer's off-topic personal comment, related to this commit: This has nothing to do with improving thread UX, even tho this is what I was supposed to work on. However, in my attempts to discover in what file should I start, I stumbled upon those errors from m2d/send-event.js, so I fixed them. And after establishing that m2d/event-dispatcher.js is the file that I'm looking for, I also noticed that guard()'s @parm definitions could be improved, so I did that. Now - back to thread work...