makepad/libs/game/audio/examples/vorbis_badblocks.rs
andodeki 435135ed50 feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork
Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:

- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
  the copied internal libs/game/{sim,math} are dropped and the kept game
  crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
  makepad-ai-hub headless ChatProvider worker (example/cad pattern):
  AiWorker{send,cancel,poll}, ai_worker_loop driving
  ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
  done/error mapped into the chat feed and authoring land_edit, with
  main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
  every isolate gets mod.fs = splash_storage jail; splaes splash_storage
  set_root_for_heap is now public so the ScriptHost (or Splash) can grant
  a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
  fork sim Entity/Part fields via ..Default::default(); world_raycast now
  borrows mutably and returns the material id.

cargo check -p makepad-arcade and the game + arcade test suites pass.
2026-09-05 05:49:12 +03:00

94 lines
3.4 KiB
Rust

//! Which blocks are wrong, and what do they have in common?
//!
//! Once a file is known to decode mostly-exactly (see vorbis_exact), the
//! interesting question is the STRUCTURE of the failures: contiguous runs
//! aligned to block boundaries point at a per-packet decode fault, scattered
//! single samples point at rounding. This maps mismatches onto the block grid
//! and prints the first few bad regions with their neighbourhood, so the fault
//! can be tied to a specific packet.
//!
//! Usage: vorbis_badblocks <file.ogg> <reference.wav> [block] [show]
use makepad_game_audio as audio;
fn main() {
let args: Vec<String> = std::env::args().collect();
let ogg = std::fs::read(&args[1]).expect("read ogg");
let refwav = std::fs::read(&args[2]).expect("read ref");
let block: usize = args.get(3).and_then(|s| s.parse().ok()).unwrap_or(128);
let show: usize = args.get(4).and_then(|s| s.parse().ok()).unwrap_or(12);
let got = audio::decode(&ogg).expect("decode ogg");
let want = audio::wav::decode(&refwav).expect("decode ref");
let ch = got.channels as usize;
let g = &got.samples;
let w = &want.samples;
let q = |x: f32| (x * 32768.0).round() as i32;
let frames = got.frames().min(want.frames());
// Per-block agreement, plus per-channel so a coupling fault (one channel
// right, the other wrong) is visible rather than averaged away.
let nblocks = frames / block;
let mut bad = Vec::new();
for b in 0..nblocks {
let mut exact = 0usize;
let mut total = 0usize;
let mut per_ch = vec![0usize; ch];
for f in b * block..(b + 1) * block {
for c in 0..ch {
let i = f * ch + c;
if i >= g.len() || i >= w.len() {
continue;
}
total += 1;
if q(g[i]) == q(w[i]) {
exact += 1;
per_ch[c] += 1;
}
}
}
if total > 0 && exact * 100 / total < 95 {
bad.push((b, exact, total, per_ch));
}
}
println!(
"{} frames, block {}: {}/{} blocks bad",
frames,
block,
bad.len(),
nblocks
);
for (b, exact, total, per_ch) in bad.iter().take(show) {
let chs: Vec<String> = per_ch
.iter()
.map(|e| format!("{:.0}%", 100.0 * *e as f64 / (*total / ch).max(1) as f64))
.collect();
println!(
" block {b:5} frames {:6}..{:6} exact {:.0}% per-ch [{}]",
b * block,
(b + 1) * block,
100.0 * *exact as f64 / *total as f64,
chs.join(" ")
);
}
if bad.is_empty() {
return;
}
// First bad block, sample by sample: a constant ratio means amplitude,
// a sign flip means polarity, noise means a decode divergence.
let b0 = bad[0].0;
println!("--- first bad block {b0}, first 8 frames:");
for f in b0 * block..(b0 * block + 8).min(frames) {
let mut row = format!(" f{f:6}");
for c in 0..ch {
let i = f * ch + c;
let (a, e) = (g[i], w[i]);
let ratio = if e.abs() > 1e-6 {
format!("{:6.3}", a / e)
} else {
" inf".to_string()
};
row.push_str(&format!(" ch{c} got {a:9.6} ref {e:9.6} r {ratio}"));
}
println!("{row}");
}
}