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3 commits

Author SHA1 Message Date
435135ed50 feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork
Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:

- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
  the copied internal libs/game/{sim,math} are dropped and the kept game
  crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
  makepad-ai-hub headless ChatProvider worker (example/cad pattern):
  AiWorker{send,cancel,poll}, ai_worker_loop driving
  ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
  done/error mapped into the chat feed and authoring land_edit, with
  main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
  every isolate gets mod.fs = splash_storage jail; splaes splash_storage
  set_root_for_heap is now public so the ScriptHost (or Splash) can grant
  a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
  fork sim Entity/Part fields via ..Default::default(); world_raycast now
  borrows mutably and returns the material id.

cargo check -p makepad-arcade and the game + arcade test suites pass.
2026-09-05 05:49:12 +03:00
Admin
f0e1f83831 Close the rik2 land: workspace, splash, and sandbox cleanup.
Point the workspace at libs/asset and libs/render. Drop Arcade
frontend, gamemaker, rig, pack registry, physics, and the old
libs/game gameplay crates. Those live in the private sandbox repo.
2026-08-18 14:24:00 +02:00
Admin
acb315614d Vorbis: 556/556 files decode sample-exact (was 115/160)
The bug was NOT residue type 2 — that lead was a reasonable inference from
"stereo-only, transient-heavy", and it was wrong. The cause was overlap-add
placement of early long blocks.

A block's window is centred on `center` and reaches n/2 either side. A file
opening [256, 256, 2048, ...] puts the first long block's centre at 832, so it
starts at -192 — before sample zero. Those leading samples lie outside the
stream and must be DROPPED. The code used center.saturating_sub(n/2), clamping
the start to 0, which slid the whole block 192 samples later. Every sample was
corrupted until the centres grew past n/2, then decoding was perfect again.

That shape is exactly why it read as a residue fault: a wrong head with a
correct body looks like "specific blocks have wrong amplitude", and
correlation averaged it to 0.82. Mono appeared flawless only because no mono
file in this corpus happens to open with an early long block — a corpus
accident, not a decoder property.

  mono    47/47 exact, mean 1.00000  ->  186 files, mean 1.00000, min 1.00000
  stereo  68/107 exact, mean 0.826   ->  370 files, mean 1.00000, min 1.00000
  corpus  115/160 exact              ->  556/556, zero decode errors

The 73 "frame-count mismatches" are afconvert trimming further than the
container specifies; afinfo's valid-frame counts match OUR output exactly and
every file still correlates at 1.0000.

The fix is extracted into a shared overlap_add because decode and debug_raw
each had their own copy — a diagnostic that can disagree with the decoder it
diagnoses is worse than no diagnostic.

New test is fixtured on a file that opens [256, 256, 2048, ...] and asserts
PER-SAMPLE agreement, not just correlation: correlation alone hid this at 0.82.

Decode cost 5.16 ms/file; 11.5 MB compressed expands to 143.3 MB of f32 PCM.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 09:38:51 +02:00