makepad/libs/game
andodeki a3d8f521a9 fix(game/render): port EntityLocal particle anchors from libs/render
makepad-game-sim added EmitterAnchor::EntityLocal but game/render's
ParticleSystem still matched only Entity/Point (E0004). Port the
libs/render implementation: step() now resolves (pos, yaw) so a local
offset turns with its body; add clear(). Arcade caller passes yaw.
2026-09-26 11:17:02 +00:00
..
assets feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
audio feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
blocks fix(game): pass filmed body to 5-arg camera_boom_limit 2026-09-26 11:15:34 +00:00
coedit feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
gen feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
net feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
pkg feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
render fix(game/render): port EntityLocal particle anchors from libs/render 2026-09-26 11:17:02 +00:00
script feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
session feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00