makepad/libs/game
andodeki 25e742949d fix(game/render): port EntityLocal particle anchors from libs/render
makepad-game-sim added EmitterAnchor::EntityLocal but game/render's
ParticleSystem still matched only Entity/Point (E0004). Port the
libs/render implementation: step() now resolves (pos, yaw) so a local
offset turns with its body; add clear(). Arcade caller passes yaw.
2026-10-26 11:23:27 +00:00
..
assets Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
audio Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
blocks fix(game): pass filmed body to 5-arg camera_boom_limit 2026-10-26 11:23:27 +00:00
coedit Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
gen Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
net Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
pkg Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
render fix(game/render): port EntityLocal particle anchors from libs/render 2026-10-26 11:23:27 +00:00
script Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00
session Consolidate nigig Android integration and required work features onto mapped upstream dev base 2026-10-26 11:15:32 +00:00