makepad/libs/game/blocks
andodeki 1561856949 fix(game): pass filmed body to 5-arg camera_boom_limit
libs/sim migrated camera_boom_limit to take `ignore: u64` (the filmed
body) but the game/blocks controller, game/render scene and the
gamemaker example still called the 4-arg form, so every crate depending
on makepad-game-blocks/render failed to compile (nigig TRAFFIC-P0-01).
Pass the controller's `subject` / `world.cam_third`, mirroring the
already-migrated libs/render/src/scene.rs.
2026-09-26 11:15:34 +00:00
..
examples feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
src fix(game): pass filmed body to 5-arg camera_boom_limit 2026-09-26 11:15:34 +00:00
tests feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
Cargo.toml feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00