makepad/libs/game/render
andodeki a3d8f521a9 fix(game/render): port EntityLocal particle anchors from libs/render
makepad-game-sim added EmitterAnchor::EntityLocal but game/render's
ParticleSystem still matched only Entity/Point (E0004). Port the
libs/render implementation: step() now resolves (pos, yaw) so a local
offset turns with its body; add clear(). Arcade caller passes yaw.
2026-09-26 11:17:02 +00:00
..
examples feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
src fix(game/render): port EntityLocal particle anchors from libs/render 2026-09-26 11:17:02 +00:00
tests feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00
Cargo.toml feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork 2026-09-05 05:49:12 +03:00