- overzoom smoothing regression: uniform Chaikin also cut real 90-degree street corners, rounding roads through building blocks and detaching them from their bridges. Now only vertices with BOTH adjacent segments under ~10 screen px get cut (dense tile-quantized curves); sparse vertices are genuine corners and stay sharp - pedestrian squares: area=yes semantically means polygon — close the ring unconditionally (tile clipping can leave LineString rings open) - examples/map: headless UI smoke test (makepad_test) + local data symlink so the in-process hub run finds local/maps Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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