- overzoom smoothing regression: uniform Chaikin also cut real 90-degree
street corners, rounding roads through building blocks and detaching
them from their bridges. Now only vertices with BOTH adjacent segments
under ~10 screen px get cut (dense tile-quantized curves); sparse
vertices are genuine corners and stay sharp
- pedestrian squares: area=yes semantically means polygon — close the
ring unconditionally (tile clipping can leave LineString rings open)
- examples/map: headless UI smoke test (makepad_test) + local data
symlink so the in-process hub run finds local/maps
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>