Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - fab: a 3D creation shell and the viewer built on it - raytrace: the traced pane starts coarse and doubles to native, with the raster underneath - fab: a colour picker, a material's textures, and dials that move the scene while they drag - texcomp: the block codec and the container every texture will travel in - fab: FAB_PROBE_MAT — per-material triangle counts, texture presence and uv spread in the roof probe
3 lines
420 B
XML
3 lines
420 B
XML
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16">
|
|
<rect x="0" y="0" width="16" height="16" fill="none"/><path d="M4.5 5.5 L1.75 8 L4.5 10.5 M11.5 5.5 L14.25 8 L11.5 10.5" fill="none" stroke="#000" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/><path d="M3 8 L13 8" fill="none" stroke="#000" stroke-width="1.0" stroke-linecap="round" stroke-linejoin="round"/>
|
|
</svg>
|