Updated README.md
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README.md
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README.md
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@ -16,7 +16,7 @@ fire, start cancer or kill your dog. Use it on your own.
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* [How to use](#how-to-use)
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* [How to use](#how-to-use)
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* [Mods structure](#mods-structure)
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* [Mods structure](#mods-structure)
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* [Simple mod](#simple-mod)
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* [Simple mod](#simple-mod)
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* [Mod with misc](#mod-with-misc)
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* [Mod with custom text](#mod-with-custom-text)
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* [Existing mods](#existing-mods)
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* [Existing mods](#existing-mods)
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* [Useful links](#useful-links)
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* [Useful links](#useful-links)
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@ -78,21 +78,27 @@ There is 2 types of "configuration" of mod folder: *simple* and *with misc*
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Everything in mod folder except `README.md` will be packed in `.packed` file. That's it. Pretty
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Everything in mod folder except `README.md` will be packed in `.packed` file. That's it. Pretty
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simple.
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simple.
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### Mod with misc
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### Mod with custom text
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```
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```
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..
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..
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ModFolder\
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ModFolder\
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|__ packed\
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|__ packed\
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|____ ...
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|____ ...
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|__ misc\
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|__ lang\
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|____ ...
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|____ ...
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```
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```
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Everything in `packed` folder will be packed in `.packed` file.
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`packed` folder is your `ModName.packed`. Everything in it will be packed and
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Everything in `misc` folder will be copied to the game folder. If that file is
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loaded to the game's `Mods` folder
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already exists, original file will be backed-up and re-installed on its place on
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uninstalling mod.
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`lang` folder is where yours files with custom text lines works. \
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File with custom text should be named just as file in `Scrapland\Languages\`,
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i.e. `English.txt`, `German.txt`, `Russan.txt` etc. \
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It should contains only new lines that you want to add.
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When mod loads script will save original text file, and it will append to it
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everything from all loaded mods, that have same `<Language>.txt` file.
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## Existing mods:
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## Existing mods:
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