From 3df2e275782c5b89bebfa73903d72ba78f7bc1db Mon Sep 17 00:00:00 2001 From: strongleong Date: Tue, 7 Feb 2023 23:53:34 +1100 Subject: [PATCH] Updated README.md --- README.md | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 035e8ce..353fcbb 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ fire, start cancer or kill your dog. Use it on your own. * [How to use](#how-to-use) * [Mods structure](#mods-structure) * [Simple mod](#simple-mod) - * [Mod with misc](#mod-with-misc) + * [Mod with custom text](#mod-with-custom-text) * [Existing mods](#existing-mods) * [Useful links](#useful-links) @@ -78,21 +78,27 @@ There is 2 types of "configuration" of mod folder: *simple* and *with misc* Everything in mod folder except `README.md` will be packed in `.packed` file. That's it. Pretty simple. -### Mod with misc +### Mod with custom text ``` .. ModFolder\ |__ packed\ |____ ... -|__ misc\ +|__ lang\ |____ ... ``` -Everything in `packed` folder will be packed in `.packed` file. -Everything in `misc` folder will be copied to the game folder. If that file is -already exists, original file will be backed-up and re-installed on its place on -uninstalling mod. +`packed` folder is your `ModName.packed`. Everything in it will be packed and +loaded to the game's `Mods` folder + +`lang` folder is where yours files with custom text lines works. \ +File with custom text should be named just as file in `Scrapland\Languages\`, +i.e. `English.txt`, `German.txt`, `Russan.txt` etc. \ +It should contains only new lines that you want to add. + +When mod loads script will save original text file, and it will append to it +everything from all loaded mods, that have same `.txt` file. ## Existing mods: