ScrapHacks/Py_Docs/SFX.md
Daniel Seiller 7afdfb5869 Lots of changes, expand to read
- Add notes folder with MDBook documentation (the NOTES.md file was getting kind of large)
- Add rz_analyze.py, does the same a r2_analyze.py just with Rizin instead of radare2 so the project can be loaded in Cutter (*and* it's faster)
- Add Scrap.rzdb, Rizin database for the Scrap.exe executable
- Add Scrapper_rs, Rust version of .packed extractor and repacker
- replace helplib.txt with helplib.md
- add Py_Docs folder which contains generated documentation for the binary python modules built into Scrap.exe
2021-01-20 23:53:14 +01:00

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Markdown

# SFX
- *CharacterConversor*: `<built-in function CharacterConversor>`
```
FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
```
- *BishopSellLife*: `<built-in function BishopSellLife>`
```
FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop ó NULL] a Attacked[Usuario]).
```
- *CharacterConversion*: `<built-in function CharacterConversion>`
```
FXCharacterConversion(AttackerName, AttackedName, time) : Conversión de Personajes.
```
- *EmbeddedSet*: `<built-in function EmbeddedSet>`
```
FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
```
- *ShipExplosion*: `<built-in function ShipExplosion>`
```
ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosión de la nave.
```
- *MoneyTransfer*: `<built-in function MoneyTransfer>`
```
FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero
```