ScrapHacks/Py_Docs/SFX.md

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# SFX
- *CharacterConversor*: `<built-in function CharacterConversor>`
```
FXCharacterConversor(CharacterName, ConversorName, phase) : Conversor de Personajes.
```
- *BishopSellLife*: `<built-in function BishopSellLife>`
```
FXBishopSellLife(AttackerName, AttackedName) : Efecto de dar vida (de Attacker [Bishop <20> NULL] a Attacked[Usuario]).
```
- *CharacterConversion*: `<built-in function CharacterConversion>`
```
FXCharacterConversion(AttackerName, AttackedName, time) : Conversi<73>n de Personajes.
```
- *EmbeddedSet*: `<built-in function EmbeddedSet>`
```
FXEmbeddedSet(EntityName, FXType) : Asigna el controlador de efectos embedidos.
```
- *ShipExplosion*: `<built-in function ShipExplosion>`
```
ShipExplosion(V3D Pos, V3D Vel, float scale, float time, float nflames, bool bcolision) : Explosi<73>n de la nave.
```
- *MoneyTransfer*: `<built-in function MoneyTransfer>`
```
FXMoneyTransfer(EntityFrom, EntityTo, Time) : Transferencia de dinero
```