ScrapHacks/ScrapHacks/ScrapHack/ScrapHack.cpp

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#define WIN32_LEAN_AND_MEAN
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#include "stdafx.h"
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <iomanip>
#include <iostream>
#include <typeinfo>
#include <functional>
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#include <Windows.h>
#include <TlHelp32.h>
#pragma comment(lib, "d3d8.lib")
#pragma comment(lib, "d3dx8.lib")
#pragma comment(lib, "legacy_stdio_definitions.lib")
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using namespace std;
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#include "Scrapland.h"
#include "Util.h"
#include "Structures.h"
#include "Py_Utils.h"
#include "Hook.h"
#include "D3D8_Hook.h"
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HMODULE hD3D8Dll = 0;
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bool initialized = false;
bool running = true;
HMODULE mod = 0;
void MainLoop(HMODULE mod)
{
Sleep(100);
cout << "[*] Starting main Loop" << endl;
cout << endl;
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cout << "[F3 ] Unload ScrapHacks" << endl;
cout << "[F6 ] Show Alarm status" << endl;
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cout << "[F7 ] Set Money to 0x7fffffff" << endl;
cout << "[F8 ] Dump python modules" << endl;
cout << "[F10] Enable python tracing" << endl;
cout << "[ F ] \"Handbrake\" (*Will* crash the game after some time!)" << endl;
while (running)
{
Sleep(100);
if (key_down_norepeat(VK_F10))
{
scrap_exec("dbg.settrace()");
}
while (key_down('F'))
{
scrap_exec("dbg.brake()");
}
if (key_down_norepeat(VK_F6))
{
float* alarm = ptr<float>(P_WORLD, O_ALARM);
float* alarm_grow = ptr<float>(P_WORLD, O_ALARM_GROW);
cout << "Alarm: " << alarm[0] << " + " << alarm_grow[0] << endl;
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}
if (key_down_norepeat(VK_F7))
{
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int32_t *money = ptr<int32_t>(P_WORLD,O_MONEY);
*money = 0x7fffffff;
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}
if (key_down_norepeat(VK_F8))
{
for (auto mod : Py)
{
for (auto meth : mod.second.methods)
{
cout << mod.first << "." << meth.first << " @ " << meth.second->ml_meth << endl;
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}
}
}
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if (key_down_norepeat(VK_F3))
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{
break;
}
}
SetConsoleCtrlHandler(NULL, false);
Hook::clear();
scrap_log(0xff0000, "ScrapHacks unloaded!\n");
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cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
FreeConsole();
PostQuitMessage(0);
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FreeLibraryAndExitThread(mod, 0);
}
void InitConsole()
{
char me[1024];
GetModuleFileName(mod, me, 1024);
SetupConsole(me);
}
void handle_command(const char* cmd) {
cout << "CMD: " << cmd << endl;
scrap_log(0x00ff00, "HAXX: ");
scrap_log(0x00ff00,cmd);
scrap_log(0x00ff00,"\n");
return;
}
int hooked_console(const char* cmd) {
typedef int(_cdecl *t_func)(const char*);
shared_ptr<Hook> hook = Hook::get(hooked_console);
t_func func= reinterpret_cast<t_func>(hook->func());
if (cmd[0] == '$') {
handle_command(++cmd);
return 0;
}
hook->disable();
int ret=func(cmd);
hook->enable();
return ret;
}
void hook_console() {
Hook::addr(reinterpret_cast<void*>(P_CON_HANDLER) , hooked_console);
}
void DllPreInit(HMODULE _mod) {
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char mfn[1024];
InitConsole();
GetModuleFileName(0, mfn, 1024);
Py = get_modules(P_PY_MODS);
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cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl;
hook_console();
hook_d3d8();
}
void DllInit(HMODULE _mod)
{
initialized = true;
mod = _mod;
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Sleep(3000);
cout << "[*] World: " << ptr<void>(P_WORLD, 0) << endl;
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cout << "[*] Importing python dbg module" << endl;
scrap_exec("import dbg");
scrap_log(0xff0000, "ScrapHacks loaded!\n");
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CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainLoop, mod, 0, 0);
cout << "[*] Starting message pump" << endl;
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return;
}