154 lines
3.3 KiB
C++
154 lines
3.3 KiB
C++
#define WIN32_LEAN_AND_MEAN
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#include "stdafx.h"
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#include <string>
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#include <sstream>
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#include <vector>
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#include <map>
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#include <iomanip>
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#include <iostream>
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#include <typeinfo>
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#include <functional>
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#include <Windows.h>
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#include <TlHelp32.h>
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#pragma comment(lib, "d3d8.lib")
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#pragma comment(lib, "d3dx8.lib")
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#pragma comment(lib, "legacy_stdio_definitions.lib")
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using namespace std;
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#include "Scrapland.h"
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#include "Util.h"
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#include "Structures.h"
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#include "Py_Utils.h"
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#include "Hook.h"
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#include "D3D8_Hook.h"
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HMODULE hD3D8Dll = 0;
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bool initialized = false;
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bool running = true;
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HMODULE mod = 0;
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void MainLoop(HMODULE mod)
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{
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Sleep(100);
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cout << "[*] Starting main Loop" << endl;
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cout << endl;
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cout << "[F3 ] Unload ScrapHacks" << endl;
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cout << "[F6 ] Show Alarm status" << endl;
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cout << "[F7 ] Set Money to 0x7fffffff" << endl;
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cout << "[F8 ] Dump python modules" << endl;
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cout << "[F10] Enable python tracing" << endl;
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cout << "[ F ] \"Handbrake\" (*Will* crash the game after some time!)" << endl;
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while (running)
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{
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Sleep(100);
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if (key_down_norepeat(VK_F10))
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{
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scrap_exec("dbg.settrace()");
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}
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while (key_down('F'))
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{
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scrap_exec("dbg.brake()");
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}
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if (key_down_norepeat(VK_F6))
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{
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float* alarm = ptr<float>(P_WORLD, O_ALARM);
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float* alarm_grow = ptr<float>(P_WORLD, O_ALARM_GROW);
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cout << "Alarm: " << alarm[0] << " + " << alarm_grow[0] << endl;
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}
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if (key_down_norepeat(VK_F7))
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{
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int32_t *money = ptr<int32_t>(P_WORLD,O_MONEY);
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*money = 0x7fffffff;
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}
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if (key_down_norepeat(VK_F8))
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{
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for (auto mod : Py)
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{
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for (auto meth : mod.second.methods)
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{
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cout << mod.first << "." << meth.first << " @ " << meth.second->ml_meth << endl;
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}
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}
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}
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if (key_down_norepeat(VK_F3))
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{
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break;
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}
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}
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SetConsoleCtrlHandler(NULL, false);
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Hook::clear();
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scrap_log(0xff0000, "ScrapHacks unloaded!\n");
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cout << "[+] ScrapHacks unloaded, you can now close the console!" << endl;
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FreeConsole();
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PostQuitMessage(0);
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FreeLibraryAndExitThread(mod, 0);
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}
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void InitConsole()
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{
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char me[1024];
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GetModuleFileName(mod, me, 1024);
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SetupConsole(me);
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}
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void handle_command(const char* cmd) {
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cout << "CMD: " << cmd << endl;
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scrap_log(0x00ff00, "HAXX: ");
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scrap_log(0x00ff00,cmd);
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scrap_log(0x00ff00,"\n");
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return;
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}
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int hooked_console(const char* cmd) {
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typedef int(_cdecl *t_func)(const char*);
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shared_ptr<Hook> hook = Hook::get(hooked_console);
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t_func func= reinterpret_cast<t_func>(hook->func());
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if (cmd[0] == '$') {
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handle_command(++cmd);
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return 0;
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}
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hook->disable();
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int ret=func(cmd);
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hook->enable();
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return ret;
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}
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void hook_console() {
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Hook::addr(reinterpret_cast<void*>(P_CON_HANDLER) , hooked_console);
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}
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void DllPreInit(HMODULE _mod) {
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char mfn[1024];
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InitConsole();
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GetModuleFileName(0, mfn, 1024);
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Py = get_modules(P_PY_MODS);
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cout << "[+] ScrapHacks v0.1 Loaded in " << mfn << endl;
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hook_console();
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hook_d3d8();
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}
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void DllInit(HMODULE _mod)
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{
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initialized = true;
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mod = _mod;
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Sleep(3000);
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cout << "[*] World: " << ptr<void>(P_WORLD, 0) << endl;
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cout << "[*] Importing python dbg module" << endl;
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scrap_exec("import dbg");
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scrap_log(0xff0000, "ScrapHacks loaded!\n");
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CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)MainLoop, mod, 0, 0);
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cout << "[*] Starting message pump" << endl;
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MSG msg;
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while (GetMessage(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return;
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} |