edit config.yml
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3 changed files with 10 additions and 8 deletions
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@ -11,9 +11,8 @@
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/J2SE-1.5">
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
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<attributes>
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<attribute name="module" value="true"/>
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<attribute name="maven.pomderived" value="true"/>
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</attributes>
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</classpathentry>
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2
pom.xml
2
pom.xml
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@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>giants</groupId>
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<artifactId>giants</artifactId>
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<version>21.1.4</version>
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<version>21.1.5</version>
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<properties>
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<maven.compiler.source>1.8</maven.compiler.source>
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@ -1,18 +1,21 @@
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# If disabled, the giant won't move (but it will still attack)
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ai: true
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# 0.5 is half a heart
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attackDamage: 1.0
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# Spawning chance, from 0 to 1
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chance: 0.02
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# Attack delay in ticks, smaller values will lag the server more
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hitDelay: 20
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# 0 - attack only entities touching the giant, if too high the entity will hit through walls
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# fun fact: you can use negative values
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# 0 - attack only entities touching the giant, if too high the giant will hit through walls
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attackReach: 2
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# Additional potion effects
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# type:amplifier
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# type:amplifier (max 255)
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# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Set to [] to disable
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effects:
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- "JUMP:1"
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effects: []
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# - "JUMP:1"
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# - "REGENERATION:2"
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# - "HEALTH_BOOST:69"
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# Head rotations, disabling can slightly improve performance
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headRotations: true
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refreshDelay: 20
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