diff --git a/.classpath b/.classpath index 232b6db..4975bcf 100644 --- a/.classpath +++ b/.classpath @@ -11,9 +11,8 @@ - + - diff --git a/pom.xml b/pom.xml index 7582d72..898c9ad 100644 --- a/pom.xml +++ b/pom.xml @@ -2,7 +2,7 @@ 4.0.0 giants giants - 21.1.4 + 21.1.5 1.8 diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index e9998b7..a403193 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -1,18 +1,21 @@ +# If disabled, the giant won't move (but it will still attack) ai: true +# 0.5 is half a heart attackDamage: 1.0 # Spawning chance, from 0 to 1 chance: 0.02 # Attack delay in ticks, smaller values will lag the server more hitDelay: 20 -# 0 - attack only entities touching the giant, if too high the entity will hit through walls -# fun fact: you can use negative values +# 0 - attack only entities touching the giant, if too high the giant will hit through walls attackReach: 2 # Additional potion effects -# type:amplifier +# type:amplifier (max 255) # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Set to [] to disable -effects: - - "JUMP:1" +effects: [] +# - "JUMP:1" +# - "REGENERATION:2" +# - "HEALTH_BOOST:69" # Head rotations, disabling can slightly improve performance headRotations: true refreshDelay: 20