diff --git a/.classpath b/.classpath
index 232b6db..4975bcf 100644
--- a/.classpath
+++ b/.classpath
@@ -11,9 +11,8 @@
-
+
-
diff --git a/pom.xml b/pom.xml
index 7582d72..898c9ad 100644
--- a/pom.xml
+++ b/pom.xml
@@ -2,7 +2,7 @@
4.0.0
giants
giants
- 21.1.4
+ 21.1.5
1.8
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index e9998b7..a403193 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -1,18 +1,21 @@
+# If disabled, the giant won't move (but it will still attack)
ai: true
+# 0.5 is half a heart
attackDamage: 1.0
# Spawning chance, from 0 to 1
chance: 0.02
# Attack delay in ticks, smaller values will lag the server more
hitDelay: 20
-# 0 - attack only entities touching the giant, if too high the entity will hit through walls
-# fun fact: you can use negative values
+# 0 - attack only entities touching the giant, if too high the giant will hit through walls
attackReach: 2
# Additional potion effects
-# type:amplifier
+# type:amplifier (max 255)
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Set to [] to disable
-effects:
- - "JUMP:1"
+effects: []
+# - "JUMP:1"
+# - "REGENERATION:2"
+# - "HEALTH_BOOST:69"
# Head rotations, disabling can slightly improve performance
headRotations: true
refreshDelay: 20