Commit Graph

21 Commits

Author SHA1 Message Date
Camotoy c8016647f2
Clean up and add mobile button for horse opening 2021-01-05 19:08:54 -05:00
Camotoy 8317961340
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-01-01 14:20:52 -05:00
Camotoy 186d94917a
Update copyright to 2021 (#1772)
* Update copyright to 2021

Free commit!

* These don't need a copyright

* Don't downgrade the mappings
2021-01-01 10:10:36 -05:00
Camotoy 77153e6d4a
Work around there being a void floor in Bedrock (#1405)
* Work around there being a void floor in Bedrock

If the player's Y coordinate is -38 or below, we teleport the player below the void floor and they can safely die. :)

* Don't teleport if below Y -40

* sigh

* Have floorY be its own variable

* Add more comment

* More comments

* Finish my thought
2020-12-31 20:05:00 -05:00
Camotoy 3c1a40c56a
Better net ID handling 2020-12-29 19:59:22 -05:00
Camotoy c1f5380ed1
Add horse inventory support 2020-12-26 12:20:59 -05:00
DoctorMacc 049242db4b
Update to 1.16.200 2020-12-09 01:12:02 -05:00
Camotoy ffd0c211fc
Fix villagers accepting books (#1605)
* Hopefully fix villagers accepting books

Fixes a couple of inconsistencies getting books from the creative menu.

* Fix fake news
2020-11-30 10:55:35 -05:00
circuit10 a70d3e2150
Fix inconsistencies with movement and position (#699)
Movement is now significant better, especially on slabs, stairs, and other half-blocks.

Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-20 14:56:39 -05:00
Camotoy e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
Camotoy 69d4d9f0d6
Send position update every 3 seconds if idle (#1421)
* Send position update every 3 seconds if idle

Prevents timeouts in certain instances when AFK.

* Cancel position sending on dimension switching

* Remove debug lines

* Create function to centralize movement translation
2020-11-02 16:04:08 -05:00
Camotoy 9b46bf8bc9
BedrockActionTranslator: Fix occasional death stall (#1432)
Usually this happened when joining from another dimension after the player exited to the main menu on the death screen. The player would not realize that they are dead.
2020-10-29 16:44:45 -04:00
AJ Ferguson 7f4b588cdf server inventory. WORK IN PROGRESS
wip commit of implementing server authoritative inventories. there is a lot of experimental and debug code. this is NOT ready for testing or review.
2020-10-16 15:25:05 -08:00
Camotoy 96db37c14c
Fix bucket interactions on creative mode (#1369)
* Fix bucket interactions on creative mode

Bedrock uses the BLOCK_INTERACT enum of BedrockActionTranslator to truly indicate if a bucket should be used or not. In order to hook into this, we need to delay the bucket placing by about 5 milliseconds - this gives us time to cancel the interaction if needed.

Bucket sounds will now not play in this case as well.
2020-10-12 20:02:41 -04:00
Camotoy 4514167835
Fix fire being punched in all directions (#1370)
Apply the fix we have for fire but for all block faces.
2020-10-08 18:44:15 -04:00
Camotoy beae39e280
Prevent Bedrock from changing gamemode client-side (#1337)
In vanilla Bedrock, if you have operator status, the client sends a packet to change gamemode without confirmation from the server. Since we have a custom server option to request the gamemode, we just reset the gamemode and ignore this packet.
2020-09-25 20:09:02 +01:00
Camotoy b21f477366
Parrot mounting fixes (#1236)
* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
2020-09-01 23:39:06 -05:00
Camotoy aaa3d7238d
BedrockEmoteTranslator: ensure sending player is valid for all other sessions (#1194) 2020-08-24 10:26:37 -04:00
DoctorMacc 2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00
Savagetechguy 3ef7e30230 Fix fire not extinguishing on server side when on bedrock
Fixes #875
Fixes #906
2020-08-08 17:59:03 -05:00
rtm516 0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00