Fix fire not extinguishing on server side when on bedrock

Fixes #875
Fixes #906
This commit is contained in:
Savagetechguy 2020-08-08 17:59:03 -05:00 committed by RednedEpic
parent 04cf8b2a99
commit 3ef7e30230
1 changed files with 12 additions and 0 deletions

View File

@ -119,6 +119,18 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
// Handled in BedrockInventoryTransactionTranslator
break;
case START_BREAK:
if (session.getConnector().getConfig().isCacheChunks()) {
if (packet.getFace() == BlockFace.UP.ordinal()) {
int blockUp = session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition().add(0, 1, 0));
String identifier = BlockTranslator.getJavaIdBlockMap().inverse().get(blockUp);
if (identifier.startsWith("minecraft:fire") || identifier.startsWith("minecraft:soul_fire")) {
ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),
packet.getBlockPosition().getY() + 1, packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()]);
session.sendDownstreamPacket(startBreakingPacket);
break;
}
}
}
ClientPlayerActionPacket startBreakingPacket = new ClientPlayerActionPacket(PlayerAction.START_DIGGING, new Position(packet.getBlockPosition().getX(),
packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), BlockFace.values()[packet.getFace()]);
session.sendDownstreamPacket(startBreakingPacket);