* Add rabbit jumping animation
This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.
* Remove debug line
* Added clone remote port option for bukkit, bungee and velocity
* Added clone remote port option for sponge
* Changed clone-remote-port description in config.yml
* Update config.yml
Updated config.yml to include a better description of the clone-remote-port option
* Updated GeyserSpongePlugin
An incorrect port was being edited before (remote instead of bedrock)
* Update config.yml
Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
* Add .vscode to .gitignore
* Use Toptal gitignore generator
rtm516 said this would be cleaner, which makes sense
* Use gitignore.io links
* Uncomment #.project
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
Desktop clients send an extra item use packet for buckets whereas mobile clients dont send the second use packet causing the issue as a ClientPlayerUseItemPacket doesn't get sent to the Java server.
Buckets on mobile may still be glitchy as the player must be directly facing the block they want to place liquid on.
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.
This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
This commit supresses the NPE that was previously sent when using an invalid Mojang account. Instead, the Bedrock client is disconnected with an error message.
* Update Entity.java
* Switched to VillagerEntity.java and added indents and whitespace
* Fix indents and whitespace and changed to pattern and matcher
* Clean up indentation problems
Co-authored-by: Savagetechguy <jakehorner@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
* Fix version checking on older Java versions
We add a useragent header to stop cloudflare blocking the default Java useragent
* Explain why we need the user agent
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>