Commit graph

1009 commits

Author SHA1 Message Date
bundabrg
0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
rtm516
dea9329bb4
Update mappings submodule to fix 1.16 slabs and stonecutter (#1089) 2020-08-05 16:36:58 +01:00
AJ Ferguson
61dbcb0c80
Update effects mappings (#949)
* Update effects mappings

* Use STOP_RECORD as the default record instead of null

* Add comments

* Update mappings submodule

* Update MCProtocolLib and effects

* Change level event used for EVAPORATE effect

The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.

* Update mappings submodule
2020-08-03 13:42:43 -08:00
Camotoy
11c713dc6f
JavaEntityMetadataTranslator: replace stack trace with concise warning (#1086)
* JavaEntityMetadataTranslator: replace stack trace with concise warning

Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.

* Update languages submodule
2020-08-03 16:29:52 -05:00
AJ Ferguson
86f18c9392
Remove Y pos workaround in BedrockItemFrameDropItemTranslator (#1037) 2020-08-01 14:41:59 -04:00
Camotoy
07f3d45cc4
Check for display tag when translating anvil contents (#1073) 2020-08-01 11:57:25 -05:00
Camotoy
7fc14d8956
Add customizable MTU support (#1068)
* Add customizable MTU support

Fixes clients being unable to connect in rare instances.

* Make config.yml nicer
2020-07-31 19:47:23 -04:00
Arktisfox
54bee1f868
Small entity metadata fix, other player bow implementation (#685)
* Move blocking case to LivingEntity, and make other players bows animate.

This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows.

* Add skeleton aiming support

Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-30 22:10:55 -04:00
rtm516
f7ac078ead
Fix clone-remote-port (#1062) 2020-07-30 17:49:59 -05:00
Camotoy
238a3a8df1
Support immediate respawn gamerule (#970)
* Support immediate respawn gamerule

This commit now supports immediate respawn if the server enables it - both on the setting being applied on join and the setting being modified in-game. This also refactors the respawning process to more closely match BDS behavior - nothing broke in my testing but more testing is needed.

* Reuse spawned variable instead of creating new variable
2020-07-30 15:31:12 -05:00
Camotoy
a4339be212
Only send metadata update once per Java metadata packet (#1022)
While this doesn't fix any bugs, it may be a slight performance enhancement as we aren't sending multiple packets per one Java entity metadata packet.
2020-07-30 15:15:07 -05:00
Camotoy
9097f8547b
Add rabbit jumping animation (#1027)
* Add rabbit jumping animation

This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.

* Remove debug line
2020-07-30 15:12:09 -05:00
bundabrg
784cb73301
Test if slot 50 used and under what conditions. (#1028) 2020-07-30 15:11:35 -05:00
bundabrg
11300254f0
Fix Anvil renames by trying a component first then fallback to plain text (#1052)
Closes #1039
2020-07-30 15:10:43 -05:00
rtm516
b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
rtm516
50346a95cd
Update closest color conversion (#1057)
ViaVersion altered their color conversion to fix an issue and this just copies those changes
2020-07-30 15:09:53 -05:00
toinouH
427cb69a14
clone-remote-port option Updated (#1061)
* Added clone remote port option for bukkit, bungee and velocity

* Added clone remote port option for sponge

* Changed clone-remote-port description in config.yml

* Update config.yml

Updated config.yml to include a better description of the clone-remote-port option

* Updated GeyserSpongePlugin

An incorrect port was being edited before (remote instead of bedrock)

* Update config.yml

Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
2020-07-30 15:09:40 -05:00
rtm516
600c54d89d
Add translation badge and remove manual remapping of language codes (#1060) 2020-07-30 15:07:59 -05:00
rtm516
118747c66b
Move MEGABYTE to a constant (#1059) 2020-07-30 17:40:53 +01:00
rtm516
0c3a6f1a6a
Check if the passenger is null before trying to update metadata (#1001)
* Check if the passenger is null before trying to update metadata

* Fix variable name
2020-07-30 12:19:26 -04:00
rtm516
b7f0780a56
Fix duplicate info and add more info to dumps (#1058)
* Fix duplicate info and add more info to dumps

* Add gui to standalone dump info
2020-07-30 11:59:42 -04:00
Camotoy
964432e4f8
Update submodules (#1047) 2020-07-28 21:01:58 -04:00
Camotoy
f5e78371be
Hide stack trace if an SRV record is unable to be found. (#1046) 2020-07-28 17:47:08 -05:00
Camotoy
fe75320d6d
Add WORLD_IMMUTABLE flag to spectator mode (#1034)
Prevents the client from trying to interact with blocks
2020-07-27 18:18:22 -04:00
AJ Ferguson
b9846fe797
Small inventory fixes (#1029)
* Increase minimum delay between closing and opening a new window

* Fix potential crash when opening player inventory
2020-07-27 11:17:55 -04:00
bundabrg
d03f56e7e8
Fix Merchant Inventory Transaction (#1017) 2020-07-25 23:06:06 -04:00
Camotoy
5c2a225533
Check for null when looking for SRV (#1025) 2020-07-25 17:21:13 -05:00
Phillipp W
af484a425b
SRV resolving / Small Handshake rework (#968)
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
2020-07-25 13:42:43 -04:00
rtm516
64727db67b
Fix Wolf anger display (#1021) 2020-07-25 12:53:44 -04:00
bundabrg
fffac8a552
Fix Spawn position not using offset. (#1015) 2020-07-25 10:38:00 -04:00
AJ Ferguson
5b1116b15a
Creative items (#1013) 2020-07-24 15:42:15 -04:00
Camotoy
b103d86ff9
Fix buckets on desktop survival (#1003) 2020-07-23 14:37:14 -04:00
Camotoy
ad9184ad13
Update Adventure-Legacy dependency (#996) 2020-07-22 14:52:12 -04:00
Camotoy
b211b9da2e
Update entity status mappings (#995)
- Add support for LIVING_BURN entity status
- Properly send sheep graze event
2020-07-22 11:03:09 -04:00
ForceUpdate1
765efe8a33
Fix anvil item rename (#992)
* fix anvil item rename

* fix anvil item rename
2020-07-21 15:01:55 -05:00
rtm516
30c007d04b
Fix buckets not working on mobile (#767)
Desktop clients send an extra item use packet for buckets whereas mobile clients dont send the second use packet causing the issue as a ClientPlayerUseItemPacket doesn't get sent to the Java server.

Buckets on mobile may still be glitchy as the player must be directly facing the block they want to place liquid on.
2020-07-21 13:17:55 -04:00
Camotoy
7bb297dd42
Update submodules (#979) 2020-07-20 14:34:19 +01:00
Camotoy
e5fc66d72f
Fix elytra flying in creative mode (#956)
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.

This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
2020-07-18 15:57:37 -05:00
Camotoy
221e5bd103
Disconnect client if using an invalid Mojang account (#975)
This commit supresses the NPE that was previously sent when using an invalid Mojang account. Instead, the Bedrock client is disconnected with an error message.
2020-07-18 15:56:12 -05:00
rtm516
64d5390800
Allow for returning of error messages (#955)
* Allow for returning of error messages

* Fix request not sending before error check
2020-07-14 18:58:09 -04:00
rtm516
ab116dcbc3
Update map colors to 1.16 (#947) 2020-07-14 02:18:30 -05:00
rtm516
04e73efd94
Fix enchantment conversion (#920)
* Fix java to bedrock enchantments

* Fix NBT conversion and add Soul Speed enchantment

* Remove unused import
2020-07-14 02:18:11 -05:00
AJ Ferguson
23f33881cd
Fix potion effect colors (#951) 2020-07-14 02:17:20 -05:00
Camotoy
c4db0e2e63
Manually disconnect client on LoginDisconnectPacket (#950)
The client will not get kicked on a LoginDisconnectPacket causing them to remain in an empty world perpetually.
2020-07-13 21:53:55 -04:00
RednedEpic
e7657c7d07 Fix enchantments for servers that don't namespace them (Fixes #897) 2020-07-11 19:52:20 -05:00
RednedEpic
5ceb4145ac Fix fireworks (Closes #917) 2020-07-11 19:40:26 -05:00
rtm516
485ba1b8a7
Check the name tag exists for anvil renaming to prevent an NPE (#936)
* Check the name tag exists for anvil renaming to prevent an NPE

* Fix item names being empty if display tag exists with no name
2020-07-11 21:58:12 +01:00
Camotoy
e942d7c553
Don't use player locale for outdated message. (#931)
Too early in the login cycle to grab it.

This commit also updates the languages submodule.
2020-07-11 12:51:10 -05:00
rtm516
5e5e3b0d28
Add a User-Agent to the rest of the web requests (#932) 2020-07-11 12:22:02 -05:00
Savagetechguy
4daa568311
Fixed Villager Position when Sleeping (#933)
* Update Entity.java

* Switched to VillagerEntity.java and added indents and whitespace

* Fix indents and whitespace and changed to pattern and matcher

* Clean up indentation problems

Co-authored-by: Savagetechguy <jakehorner@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-07-11 12:20:03 -05:00