Commit graph

1569 commits

Author SHA1 Message Date
Camotoy
078af59249
Streamline Item Net ID getting; cartography table finished 2020-12-26 16:41:50 -05:00
Camotoy
06f346b30b
Fix offset issue 2020-12-26 13:24:50 -05:00
Camotoy
c1f5380ed1
Add horse inventory support 2020-12-26 12:20:59 -05:00
Camotoy
c7fade295e
Add swap support for creative mode; start on cartography table 2020-12-24 20:43:24 -05:00
Camotoy
3d0b0a1076
Stonecutter fixed; Loom improved 2020-12-24 18:29:25 -05:00
Camotoy
617a1216d5
Initial work on stonecutters 2020-12-24 11:23:47 -05:00
Camotoy
6ae81cce52
Full banner loom support 2020-12-23 22:53:54 -05:00
Camotoy
94febd6a2f
Merge pull request #15 from D3ATHBRINGER13/server-inventory
Initial loom functionality
2020-12-23 21:02:02 -05:00
D3ATHBRINGER13
4d80edf6d9 Initial loom funtionality 2020-12-24 00:48:31 +00:00
Camotoy
0f735a8330
Block entity cleanup 2020-12-23 12:37:55 -05:00
Camotoy
e4ecd1a092
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-23 12:32:39 -05:00
Camotoy
ff4f712eda
Implement beacon 2020-12-23 12:30:36 -05:00
Camotoy
f4f804e1ca
Enchantment table works; anvil is almost there 2020-12-23 01:21:00 -05:00
Camotoy
009905184e
Add grindstone and smithing table 2020-12-21 22:44:01 -05:00
Camotoy
c6b4d163a1
Improve creative support 2020-12-21 21:09:14 -05:00
Camotoy
dbfdae63f1
Add precautions to prevent stack traces on incomplete/unknown place sounds (#1717) 2020-12-20 20:42:14 -05:00
Camotoy
f5c0c549ef
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:28 -05:00
Camotoy
b490dcfcbb
Improve doDaylightCycle translation (#1711)
Previously, we wouldn't send the time if the server was sending the same time with doDaylightCycle on. However, this isn't vanilla behavior (for Bedrock nor Java) and can occasionally cause irregularities. The time is now always sent to Bedrock clients, and a daylightCycle field is added to GeyserSession to keep track of the doDaylightCycle gamerule we need to send to Bedrock. Removing the map we used to store the time may also improve memory usage since this was never cleaned up.
2020-12-20 20:41:07 -05:00
Camotoy
d69896b381
Fix NPE when no item can be found from a block (#1718)
This commit also removes an old map previously used for block entity translators
2020-12-20 20:40:21 -05:00
DoctorMacc
f47cf32d90
Make my life tolerable 2020-12-19 19:19:44 -05:00
DoctorMacc
1705f1034c
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-18 18:37:54 -05:00
DoctorMacc
aa4a1058e3
Brewing stand support; other attempts 2020-12-17 21:47:18 -05:00
Camotoy
c92150013f
Allow /help to work even if command suggestions are disabled (#1703)
* Allow /help to work even if command suggestions are disabled

This sends a minimal available commands packet to permit /help sending to the server.

* Fix whitespace

* Just send an empty packet

* Change variable name
2020-12-17 14:10:58 -05:00
rtm516
ce9cd92b2e
Update GeyserConnector.java to fix JavaDoc (#1701) 2020-12-17 17:25:38 +00:00
qlow
9f6182f8df
Added a simple way to get a player by their xuid (#1642)
* Added IGeyserPingPassthrough#getPingInformation(InetSocketAddress) to make logging of the pinging IPs possible

* Added GeyserConnector#getPlayerByXboxUuid

* Added GeyserConnector#getPlayerByUuid and added some javadocs

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update connector/src/main/java/org/geysermc/connector/GeyserConnector.java

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>

* Update GeyserConnector.java

* Update SkinManager.java

* Update SkinProvider.java

* Renamed getPlayerByXboxUuid to getPlayerByXuid

Co-authored-by: qlow <info@qlow.eu>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-12-17 11:58:49 -05:00
Kooldude183
02d99380d3
Add info about clickable links in "What can't be fixed" (#1687)
* Add info about clickable links in "What can't be fixed"

* Add "Glowing effect"
2020-12-17 11:58:25 -05:00
DoctorMacc
33a86485dc
Implement dropper/dispenser, hopper, shulker 2020-12-17 11:46:11 -05:00
DoctorMacc
929b0ba80c
Refactors, and add furnace 2020-12-16 23:52:45 -05:00
Camotoy
82179797ab
Add proper ominous banner translation (#1692)
The ominous banner is a separate banner type in Bedrock. If we detect the ominous banner pattern, then we set the ominous banner type in NBT. This process is also checked vice-versa, allowing the ominous banner to be pulled from the Bedrock creative menu.
2020-12-16 12:50:16 -05:00
DoctorMacc
988e697a70
Crafting table works 2020-12-15 23:33:17 -05:00
DoctorMacc
3b3e72d5c3
Initial crafting table support 2020-12-15 23:01:27 -05:00
Camotoy
988fd66a85
Fix boat movement on land (#1668)
* Fix boat movement on land

1.16.100 appears to now take advantage of two newer entity metadata properties, IS_BUOYANT and BUOYANCY_DATA. Without the former, moving on land will not work properly. With the former and without the latter, moving in water no longer works.

* Use offset kind of
2020-12-15 13:09:40 -05:00
Camotoy
aed1eef6e1
Update Adventure and fix some legacy hover events (#1681) 2020-12-15 11:24:02 -05:00
Camotoy
55cf7d1c54
Fix more scoreboard crashing and oddities (#1665)
* Various fixes

* Apply updateType fix as well

* Slight optimization
2020-12-14 18:22:31 -05:00
EasyClifton
feaaf9edec
Add What can't be fixed and info about player heads (#1680)
* Add What can't be fixed and info about player heads

* Update README.md
2020-12-14 18:22:18 -05:00
Camotoy
8b5ef7478c
Fix PS4 behavior with NetworkStackLatencyTranslator (#1678) 2020-12-14 15:47:17 -05:00
Camotoy
799f6341c8
Fix Netty dependency usage on Velocity (#1672) 2020-12-13 23:03:11 -05:00
RednedEpic
41cb593dc4 Update langauges submodule 2020-12-12 01:48:12 -06:00
RednedEpic
655e218115 Add settings command for settings menu as it broke in the settings screen in 1.16.100 2020-12-12 01:45:54 -06:00
RednedEpic
31209be79e Ensure spawn radius is always 0 on the client's end
Fixes #1496 to the best of my knowledge. Any issue regarding the spawnpoint being off in terms of radius is up to the server at this point - would not be an us situation here.
2020-12-12 01:23:30 -06:00
jackson-57
50662bc65c
Update todo list in README.md (#1656) 2020-12-12 00:46:29 -06:00
RednedEpic
70031c65e7 Handle keepalives better (Closes #965)
Bedrock cuts off the last 3 digits consistently every time, meaning that the keepalive returned from bedrock is never fully accurate. However, if we multiply the value by 1000, then divide by 1000 when sending back to java, the proper value is returned.
2020-12-12 00:45:41 -06:00
RednedEpic
a60ab4e80e Fix colored particles (Closes #1627) 2020-12-11 17:15:49 -06:00
RednedEpic
047bf5f0f4 Fix armor stand rotation (Closes #1634) 2020-12-11 17:06:33 -06:00
Camotoy
f19922ecf0
EnderCrystalEntity: don't appear to be on fire if fire is below (#1651) 2020-12-11 12:55:37 -05:00
Camotoy
bb21d05459
Update README to show all supported versions (#1647) 2020-12-11 12:55:19 -05:00
Kooldude183
39a11da7e5
Fix resource pack description in config (#1649) 2020-12-10 22:13:54 +00:00
Camotoy
87c52ad524
Add a config option for toggling showing coordinates (#1645) 2020-12-10 11:13:36 -05:00
rtm516
91cdda95db
Change version in query to use a more informative string (#1635)
* Change version in query to use a more informative string

* Fix removal of string

* Cleaner implementation of version

* Fix build

* Make more explicit what we're replacing

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-12-09 15:14:12 -05:00
rosiecube
2a44874458
Fix Bedrock ItemEntity Y position bug (#1636)
Setting motion while on the ground causes visual issues. Additionally, there is an offset difference in the movement of an item entity.
2020-12-09 15:09:14 -05:00