Commit graph

1504 commits

Author SHA1 Message Date
RednedEpic
4f461bf374 Start on converting to the new NukkitX protocol library updates 2020-02-05 18:55:34 -06:00
AJ Ferguson
3d61b3ce28 Bump OpenNBT lib to 1.4-SNAPSHOT
This fixes the NPE when sending an ItemStack with a null NBT tag.
This also fixes some item movement bugs on pure vanilla servers.
2020-01-30 23:15:18 -09:00
AJ Ferguson
1a9aa4255f Some refactoring and bug fixes
Still much to do.
Inventory desyncing when crafting will be fixed soon.
2020-01-30 16:05:57 -09:00
AJ Ferguson
5e5aeed578 Merge remote-tracking branch 'remotes/upstream/master' into inventory 2020-01-30 12:08:39 -09:00
AJ Ferguson
3e4fd618e5
Fix offline auth bug
Handled in GeyserSession#connect
2020-01-28 23:28:23 -09:00
RednedEpic
240f41ff03 Use Path instead of File for floodgate key file in config
...and fix related issues with the file not being found.
2020-01-26 11:22:21 -06:00
RednedEpic
989312835f Fix custom name visible flag (Closes #137) 2020-01-26 00:05:05 -06:00
RednedEpic
e0f6c8a170 Fix chests and potentially other block entities 2020-01-25 23:51:29 -06:00
RednedEpic
d520a5670a Merge branch 'master' into block-entities 2020-01-25 23:05:36 -06:00
Redned
c4857c6a54 Merge branch 'master' into plugin 2020-01-25 23:03:47 -06:00
RednedEpic
cc3cf70257 Search for key in Geyser plugin folder in plugin versions 2020-01-25 22:59:00 -06:00
Tim203
ba724bb7d6 Added the Nintendo Switch as DeviceOS 2020-01-25 13:10:58 +01:00
RednedEpic
a55381faaf Add support for Minecraft 1.15.2 and fix kick with villager (Fixes #138) 2020-01-22 20:28:08 -06:00
RednedEpic
6bb478bda4 Merge branch 'master' into block-entities 2020-01-19 22:35:33 -06:00
RednedEpic
ed322029f3 Update hybrid mode reference to 'floodgate' in config.yml 2020-01-18 17:53:56 -06:00
RednedEpic
e4d65cd267 Attempt to archive all artifacts for Jenkins 2020-01-18 17:28:27 -06:00
RednedEpic
6702c59a15 Fix auth type check from merge conflict 2020-01-18 16:50:17 -06:00
RednedEpic
88fc3cf843 Fix building 2020-01-18 16:48:46 -06:00
RednedEpic
52b23950ea Merge branch 'master' into plugin (should fix building) 2020-01-18 16:46:07 -06:00
RednedEpic
5c7755b772 Shade netty into Bukkit jar 2020-01-18 16:38:40 -06:00
RednedEpic
843c7a3047 Add support for showing item in hand for entities (Closes #106) 2020-01-11 13:05:43 -06:00
Redned
9e923fd59b
Merge pull request #135 from AJ-Ferguson/submodule-fix
Fix build error caused by mappings submodule
2020-01-09 07:55:24 -06:00
AJ Ferguson
9f7cba1915 Fix build error caused by mappings submodule 2020-01-08 19:48:03 -09:00
RednedEpic
dc594ee22c Update license headers
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
RednedEpic
b1d93fb633 Organize entity packages a bit more 2020-01-08 20:35:00 -06:00
RednedEpic
814da2453c Implement sheep colors and shearing (Closes #126) 2020-01-08 20:26:44 -06:00
Redned
6fb819c27b
Merge pull request #134 from Tim203/geyser-identity
Added a simple way to identify Geyser players.
2020-01-08 16:15:52 -06:00
Tim203
c5205cc873 Added a simple way to identify Geyser players.
Keep in mind that using this to identify players is less secure than using Floodgate
2020-01-07 22:29:49 +01:00
AJ Ferguson
66f5ed9495 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/JavaRespawnTranslator.java
2020-01-04 14:39:01 -09:00
RednedEpic
2fc591e341 Merge Floodgate changes 2020-01-03 23:58:58 -06:00
RednedEpic
0c24ffc629 Merge branch 'master' into plugin 2020-01-03 23:25:00 -06:00
RednedEpic
7d14d079ef Fix NPE with ServerInfo being null for ping passthrough 2020-01-02 12:37:30 -06:00
AJ Ferguson
8a19e35342 Update mappings submodule 2019-12-31 16:49:30 -09:00
SupremeMortal
d686a009d1
Fix most block palette issues. Others are due to the mappings 2019-12-31 23:24:54 +00:00
RednedEpic
145784b18d Shade in netty with BungeeCord module 2019-12-31 17:00:06 -06:00
RednedEpic
0eb182d0da Add block value translator
You can now see chest opening/closing animations :)
2019-12-31 13:24:59 -06:00
RednedEpic
a59e330db9 Add default tags for campfire block entity 2019-12-31 12:33:42 -06:00
RednedEpic
da645abec4 Add support for banner block entities
Colored banners still need to be implemented. The color for banners themselves is set as part of the block entity on bedrock meanwhile in java edition its set as part of the block state.
2019-12-31 12:31:04 -06:00
RednedEpic
bc2df705ef Fix campfires 2019-12-31 11:53:42 -06:00
Redned
a4ad4a96bb
Merge pull request #123 from AJ-Ferguson/master
Fix compass and end credits
2019-12-30 23:01:34 -06:00
AJ Ferguson
cc4cfd020e Support end credits 2019-12-30 19:26:11 -09:00
AJ Ferguson
423d02306c Fix compass 2019-12-30 19:24:21 -09:00
RednedEpic
da8bd8a659 Actually fix signs and start on campfire/container translators
Since signs are not sent as block (tile) entities in chunks when it comes to later Minecraft versions, caching and sending the signs after the chunk packet has been sent was the only way to fix this. Sign data sending has intentionally been delayed in JavaUpdateTileEntityTranslator in the event that a chunk takes a long time to send and the block entity data is sent first.
2019-12-30 21:55:17 -06:00
SupremeMortal
94851ef4b8
Move all block related code into BlockTranslator
It makes more sense.
2019-12-31 00:14:38 +00:00
SupremeMortal
2e46ecf28f
Rename map and use correct ID when entering. 2019-12-30 23:37:30 +00:00
SupremeMortal
6599aefc43
Use correct ID for duplicates 2019-12-30 23:35:28 +00:00
SupremeMortal
b96ef99beb
Start working on direct block mapping.
This will not work
2019-12-30 23:33:27 +00:00
Redned
8ae1c4d70a
Merge pull request #120 from AJ-Ferguson/dimension
Dimension Switching and Respawning
2019-12-30 10:57:48 -06:00
Redned
1896a21621
Update compiling instructions 2019-12-29 13:57:02 -06:00
AJ Ferguson
377a87f7e3 Fix health edge case
If the java server sent a health value between 0 and 1, the player would die in the bedrock client
2019-12-29 01:45:57 -09:00