* Update effects mappings
* Use STOP_RECORD as the default record instead of null
* Add comments
* Update mappings submodule
* Update MCProtocolLib and effects
* Change level event used for EVAPORATE effect
The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.
* Update mappings submodule
* JavaEntityMetadataTranslator: replace stack trace with concise warning
Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.
* Update languages submodule
* Move blocking case to LivingEntity, and make other players bows animate.
This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows.
* Add skeleton aiming support
Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
* Support immediate respawn gamerule
This commit now supports immediate respawn if the server enables it - both on the setting being applied on join and the setting being modified in-game. This also refactors the respawning process to more closely match BDS behavior - nothing broke in my testing but more testing is needed.
* Reuse spawned variable instead of creating new variable
* Add rabbit jumping animation
This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.
* Remove debug line
* Added clone remote port option for bukkit, bungee and velocity
* Added clone remote port option for sponge
* Changed clone-remote-port description in config.yml
* Update config.yml
Updated config.yml to include a better description of the clone-remote-port option
* Updated GeyserSpongePlugin
An incorrect port was being edited before (remote instead of bedrock)
* Update config.yml
Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>
Handshake now uses the server address directly from the config and no longer the IP from a domain (Some servers use the address that is given during the handshake)
Desktop clients send an extra item use packet for buckets whereas mobile clients dont send the second use packet causing the issue as a ClientPlayerUseItemPacket doesn't get sent to the Java server.
Buckets on mobile may still be glitchy as the player must be directly facing the block they want to place liquid on.
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly.
This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.