2019-07-08 19:13:31 +00:00
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# --------------------------------
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# Geyser Configuration File
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#
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# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
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#
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2019-09-21 16:00:13 +00:00
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# GitHub: https://github.com/GeyserMC/Geyser
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# Discord: https://discord.geysermc.org/
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2019-07-08 19:13:31 +00:00
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# --------------------------------
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bedrock:
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2020-06-19 18:39:40 +00:00
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# The IP address that will listen for connections.
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# There is no reason to change this unless you want to limit what IPs can connect to your server.
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2019-07-08 19:13:31 +00:00
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address: 0.0.0.0
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# The port that will listen for connections
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port: 19132
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2020-09-02 04:37:49 +00:00
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# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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2020-07-30 20:09:40 +00:00
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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# This option is for the plugin version only.
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clone-remote-port: false
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2020-09-02 04:37:49 +00:00
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
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2019-07-08 19:13:31 +00:00
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motd1: "GeyserMC"
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motd2: "Another GeyserMC forced host."
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2020-09-02 04:37:49 +00:00
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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2020-08-25 13:29:55 +00:00
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server-name: "Geyser"
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2019-07-08 19:13:31 +00:00
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remote:
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# The IP address of the remote (Java Edition) server
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2020-08-16 17:45:52 +00:00
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# If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
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# for plugin versions, Geyser will attempt to find the best address to connect to.
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address: auto
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2019-07-08 19:13:31 +00:00
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# The port of the remote (Java Edition) server
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2020-08-16 17:45:52 +00:00
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# For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
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2019-07-08 19:13:31 +00:00
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port: 25565
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2020-01-18 23:53:56 +00:00
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# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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2019-10-22 00:23:39 +00:00
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auth-type: online
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2019-07-08 19:13:31 +00:00
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2019-11-30 12:34:45 +00:00
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# Floodgate uses encryption to ensure use from authorised sources.
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# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
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# You can ignore this when not using Floodgate.
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floodgate-key-file: public-key.pem
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2020-10-20 01:56:01 +00:00
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# The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
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# This allows automatic configuration/login to the remote Java server.
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# If you are brave enough to put your Mojang account info into a config file.
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# Uncomment the lines below to enable this feature.
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2019-08-02 20:15:32 +00:00
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#userAuths:
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2020-10-20 01:56:01 +00:00
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# BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
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# email: javaccountemail@example.com # Your Minecraft: Java Edition email
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# password: javaccountpassword123 # Your Minecraft: Java Edition password
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2019-08-02 20:15:32 +00:00
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#
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2020-10-20 01:56:01 +00:00
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# bluerkelp2:
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# email: not_really_my_email_address_mr_minecrafter53267@gmail.com
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# password: "this isn't really my password"
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2019-08-02 20:15:32 +00:00
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2020-05-21 03:43:22 +00:00
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# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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2020-09-02 04:37:49 +00:00
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# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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2020-05-23 21:50:04 +00:00
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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2020-08-18 03:36:15 +00:00
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# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
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passthrough-protocol-name: false
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2020-05-23 21:50:04 +00:00
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: false
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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# This option does nothing on standalone.
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legacy-ping-passthrough: false
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# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
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# Increase if you are getting BrokenPipe errors.
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ping-passthrough-interval: 3
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2019-07-08 19:13:31 +00:00
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2019-07-08 23:35:32 +00:00
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# Maximum amount of players that can connect
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max-players: 100
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2019-07-08 19:13:31 +00:00
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2019-07-21 21:18:20 +00:00
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# If debug messages should be sent through console
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debug-mode: false
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2019-09-22 22:08:12 +00:00
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# Thread pool size
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general-thread-pool: 32
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2019-10-02 20:45:29 +00:00
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# Allow third party capes to be visible. Currently allowing:
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# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
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allow-third-party-capes: true
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2020-05-23 21:06:34 +00:00
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# Allow third party deadmau5 ears to be visible. Currently allowing:
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# MinecraftCapes
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allow-third-party-ears: false
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2020-06-17 00:03:28 +00:00
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# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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show-cooldown: true
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2020-07-05 23:35:51 +00:00
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# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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# default-locale: en_us
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2020-04-05 01:58:23 +00:00
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2020-04-29 20:01:53 +00:00
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# Configures if chunk caching should be enabled or not. This keeps an individual
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2020-11-20 19:56:39 +00:00
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# record of each block the client loads in. This feature does allow for a few things
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# such as more accurate movement that causes less problems with anticheat (meaning
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# you're less likely to be banned) and allows block break animations to show up in
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# creative mode (and other features). Although this increases RAM usage, it likely
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# won't have much of an effect for the vast majority of people. However, if you're
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# running out of RAM or are in a RAM-sensitive environment, you may want to disable
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# this. When using the Spigot version of Geyser, support for features or
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# implementations this allows is automatically enabled without the additional caching
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# as Geyser has direct access to the server itself.
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cache-chunks: true
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2020-04-29 20:01:53 +00:00
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2020-08-07 16:33:21 +00:00
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# Specify how many days images will be cached to disk to save downloading them from the internet.
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# A value of 0 is disabled. (Default: 0)
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cache-images: 0
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2020-05-23 21:02:51 +00:00
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# Bedrock prevents building and displaying blocks above Y127 in the Nether -
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# enabling this config option works around that by changing the Nether dimension ID
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# to the End ID. The main downside to this is that the sky will resemble that of
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# the end sky in the nether, but ultimately it's the only way for this feature to work.
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above-bedrock-nether-building: false
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2020-09-17 00:08:26 +00:00
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# Force clients to load all resource packs if there are any.
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# If set to false it allows the user to disconnect from the server if they don't
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# want to download the resource packs
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force-resource-packs: true
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2020-11-07 00:52:09 +00:00
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# Allows Xbox achievements to be unlocked.
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# This disables certain commands so the Bedrock client can't to "cheat" to get them.
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# Commands such as /gamemode and /give will not work from Bedrock with this enabled
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xbox-achievements-enabled: false
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2019-09-21 16:00:13 +00:00
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# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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# about Geyser, such as how many people are online, how many servers are using Geyser,
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# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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# https://bstats.org/plugin/server-implementation/GeyserMC
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metrics:
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# If metrics should be enabled
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enabled: true
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# UUID of server, don't change!
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2019-10-22 00:23:39 +00:00
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uuid: generateduuid
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2020-05-21 03:43:22 +00:00
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2020-08-17 16:04:09 +00:00
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# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
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2020-08-28 15:47:52 +00:00
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# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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# a lot of scoreboard packets per second can cause serious lag.
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# This option allows you to specify after how many Scoreboard packets per seconds
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# the Scoreboard updates will be limited to four updates per second.
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scoreboard-packet-threshold: 20
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2020-08-17 16:04:09 +00:00
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# Allow connections from ProxyPass and Waterdog.
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# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
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enable-proxy-connections: false
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2020-07-31 23:47:23 +00:00
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# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
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# 1400 is the default.
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# mtu: 1400
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2020-11-20 19:56:39 +00:00
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# Whether to use direct server methods to retrieve information such as block states.
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# Turning this off for Spigot will stop NMS from being used but will have a performance impact.
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use-adapters: true
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2020-08-17 16:04:09 +00:00
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config-version: 4
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