Geyser/connector/src/main/resources/config.yml

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# --------------------------------
# Geyser Configuration File
#
# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
#
# GitHub: https://github.com/GeyserMC/Geyser
# Discord: https://discord.geysermc.org/
# --------------------------------
bedrock:
# The IP address that will listen for connections
address: 0.0.0.0
# The port that will listen for connections
port: 19132
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients
motd1: "GeyserMC"
motd2: "Another GeyserMC forced host."
remote:
# The IP address of the remote (Java Edition) server
address: 127.0.0.1
# The port of the remote (Java Edition) server
port: 25565
# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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auth-type: online
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# Floodgate uses encryption to ensure use from authorised sources.
# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
# You can ignore this when not using Floodgate.
floodgate-key-file: public-key.pem
## the Xbox/MCPE username is the key for the Java server auth-info
## this allows automatic configuration/login to the remote Java server
## if you are brave/stupid enough to put your Mojang account info into
## a config file
#userAuths:
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# bluerkelp2: # MCPE/Xbox username
# email: not_really_my_email_address_mr_minecrafter53267@gmail.com # Mojang account email address
# password: "this isn't really my password"
#
# herpderp40300499303040503030300500293858393589:
# email: herpderp@derpherp.com
# password: dooooo
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
command-suggestions: true
# Relay the MOTD, player count and max players from the remote server
ping-passthrough: false
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# Maximum amount of players that can connect
max-players: 100
# If debug messages should be sent through console
debug-mode: false
# Thread pool size
general-thread-pool: 32
# Allow third party capes to be visible. Currently allowing:
# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
allow-third-party-capes: true
# The default locale if we dont have the one the client requested
default-locale: en_us
# Configures if chunk caching should be enabled or not. This keeps an individual
# record of each block the client loads in. While this feature does allow for a few
# things such as block break animations to show up in creative mode and among others,
# it is HIGHLY recommended you disable this on a production environment as it can eat
# up a lot of RAM. However, when using the Bukkit version of Geyser, support for features
# or implementations this allows is automatically enabled without the additional caching as
# Geyser has direct access to the server itself.
cache-chunks: false
# bStats is a stat tracker that is entirely anonymous and tracks only basic information
# about Geyser, such as how many people are online, how many servers are using Geyser,
# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
# https://bstats.org/plugin/server-implementation/GeyserMC
metrics:
# If metrics should be enabled
enabled: true
# UUID of server, don't change!
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uuid: generateduuid
# DO NOT TOUCH!
config-version: 1