Geyser/core/src/main/java/org/geysermc/geyser/entity/type/FireballEntity.java

81 lines
3.1 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.entity.type;
import org.cloudburstmc.math.vector.Vector3f;
import org.geysermc.geyser.entity.EntityDefinition;
import org.geysermc.geyser.session.GeyserSession;
import java.util.UUID;
public class FireballEntity extends ThrowableEntity {
private final Vector3f acceleration;
/**
* The number of ticks to advance movement before sending to Bedrock
*/
protected int futureTicks = 3;
public FireballEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
super(session, entityId, geyserId, uuid, definition, position, Vector3f.ZERO, yaw, pitch, headYaw);
float magnitude = motion.length();
if (magnitude != 0) {
acceleration = motion.div(magnitude).mul(0.1f);
} else {
acceleration = Vector3f.ZERO;
}
}
private Vector3f tickMovement(Vector3f position) {
position = position.add(motion);
float drag = getDrag();
motion = motion.add(acceleration).mul(drag);
return position;
}
@Override
protected void moveAbsoluteImmediate(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) {
// Advance the position by a few ticks before sending it to Bedrock
Vector3f lastMotion = motion;
Vector3f newPosition = position;
for (int i = 0; i < futureTicks; i++) {
newPosition = tickMovement(newPosition);
}
super.moveAbsoluteImmediate(newPosition, yaw, pitch, headYaw, isOnGround, teleported);
this.position = position;
this.motion = lastMotion;
}
@Override
public void tick() {
if (removedInVoid()) {
return;
}
moveAbsoluteImmediate(tickMovement(position), getYaw(), getPitch(), getHeadYaw(), false, false);
}
}