/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.entity.type; import org.cloudburstmc.math.vector.Vector3f; import org.geysermc.geyser.entity.EntityDefinition; import org.geysermc.geyser.session.GeyserSession; import java.util.UUID; public class FireballEntity extends ThrowableEntity { private final Vector3f acceleration; /** * The number of ticks to advance movement before sending to Bedrock */ protected int futureTicks = 3; public FireballEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) { super(session, entityId, geyserId, uuid, definition, position, Vector3f.ZERO, yaw, pitch, headYaw); float magnitude = motion.length(); if (magnitude != 0) { acceleration = motion.div(magnitude).mul(0.1f); } else { acceleration = Vector3f.ZERO; } } private Vector3f tickMovement(Vector3f position) { position = position.add(motion); float drag = getDrag(); motion = motion.add(acceleration).mul(drag); return position; } @Override protected void moveAbsoluteImmediate(Vector3f position, float yaw, float pitch, float headYaw, boolean isOnGround, boolean teleported) { // Advance the position by a few ticks before sending it to Bedrock Vector3f lastMotion = motion; Vector3f newPosition = position; for (int i = 0; i < futureTicks; i++) { newPosition = tickMovement(newPosition); } super.moveAbsoluteImmediate(newPosition, yaw, pitch, headYaw, isOnGround, teleported); this.position = position; this.motion = lastMotion; } @Override public void tick() { if (removedInVoid()) { return; } moveAbsoluteImmediate(tickMovement(position), getYaw(), getPitch(), getHeadYaw(), false, false); } }