Geyser/connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaNotifyClientTranslator....

171 lines
9.4 KiB
Java

/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.java.world;
import com.github.steveice10.mc.protocol.data.game.ClientRequest;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue;
import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue;
import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue;
import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue;
import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket;
import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.GameRuleData;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.connector.entity.player.PlayerEntity;
import org.geysermc.connector.network.session.GeyserSession;
import org.geysermc.connector.network.translators.PacketTranslator;
import org.geysermc.connector.network.translators.Translator;
import org.geysermc.connector.network.translators.inventory.translators.PlayerInventoryTranslator;
import org.geysermc.connector.utils.LocaleUtils;
@Translator(packet = ServerNotifyClientPacket.class)
public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyClientPacket> {
@Override
public void translate(GeyserSession session, ServerNotifyClientPacket packet) {
PlayerEntity entity = session.getPlayerEntity();
switch (packet.getNotification()) {
case START_RAIN:
LevelEventPacket startRainPacket = new LevelEventPacket();
startRainPacket.setType(LevelEventType.START_RAINING);
startRainPacket.setData(Integer.MAX_VALUE);
startRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(startRainPacket);
session.setRaining(true);
break;
case STOP_RAIN:
LevelEventPacket stopRainPacket = new LevelEventPacket();
stopRainPacket.setType(LevelEventType.STOP_RAINING);
stopRainPacket.setData(0);
stopRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(stopRainPacket);
session.setRaining(false);
break;
case RAIN_STRENGTH:
// While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around
// Spigot and forks implement it correctly
// Rain strength is your best way for determining if there is any rain
RainStrengthValue value = (RainStrengthValue) packet.getValue();
boolean isCurrentlyRaining = value.getStrength() > 0f;
// Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining.
if (isCurrentlyRaining != session.isRaining()) {
LevelEventPacket changeRainPacket = new LevelEventPacket();
changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING);
changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom
changeRainPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeRainPacket);
session.setRaining(isCurrentlyRaining);
}
break;
case THUNDER_STRENGTH:
// See above, same process
ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue();
boolean isCurrentlyThundering = thunderValue.getStrength() > 0f;
if (isCurrentlyThundering != session.isThunder()) {
LevelEventPacket changeThunderPacket = new LevelEventPacket();
changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM);
changeThunderPacket.setData(Integer.MAX_VALUE);
changeThunderPacket.setPosition(Vector3f.ZERO);
session.sendUpstreamPacket(changeThunderPacket);
session.setThunder(isCurrentlyThundering);
}
break;
case CHANGE_GAMEMODE:
GameMode gameMode = (GameMode) packet.getValue();
SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket();
playerGameTypePacket.setGamemode(gameMode.ordinal());
session.sendUpstreamPacket(playerGameTypePacket);
session.setGameMode(gameMode);
session.sendAdventureSettings();
if (session.getPlayerEntity().isOnGround() && gameMode == GameMode.SPECTATOR) {
// Fix a bug where the player has glitched movement and thinks they are still on the ground
MovePlayerPacket movePlayerPacket = new MovePlayerPacket();
movePlayerPacket.setRuntimeEntityId(entity.getGeyserId());
movePlayerPacket.setPosition(entity.getPosition());
movePlayerPacket.setRotation(entity.getBedrockRotation());
movePlayerPacket.setOnGround(false);
movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT);
movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN);
session.sendUpstreamPacket(movePlayerPacket);
}
// Update the crafting grid to add/remove barriers for creative inventory
PlayerInventoryTranslator.updateCraftingGrid(session, session.getPlayerInventory());
break;
case ENTER_CREDITS:
switch ((EnterCreditsValue) packet.getValue()) {
case SEEN_BEFORE -> {
ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN);
session.sendDownstreamPacket(javaRespawnPacket);
}
case FIRST_TIME -> {
ShowCreditsPacket showCreditsPacket = new ShowCreditsPacket();
showCreditsPacket.setStatus(ShowCreditsPacket.Status.START_CREDITS);
showCreditsPacket.setRuntimeEntityId(entity.getGeyserId());
session.sendUpstreamPacket(showCreditsPacket);
}
}
break;
case AFFECTED_BY_ELDER_GUARDIAN:
EntityEventPacket eventPacket = new EntityEventPacket();
eventPacket.setType(EntityEventType.ELDER_GUARDIAN_CURSE);
eventPacket.setData(0);
eventPacket.setRuntimeEntityId(entity.getGeyserId());
session.sendUpstreamPacket(eventPacket);
break;
case ENABLE_RESPAWN_SCREEN:
GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();
gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn",
packet.getValue() == RespawnScreenValue.IMMEDIATE_RESPAWN));
session.sendUpstreamPacket(gamerulePacket);
break;
case INVALID_BED:
// Not sent as a proper message? Odd.
session.sendMessage(LocaleUtils.getLocaleString("block.minecraft.spawn.not_valid",
session.getLocale()));
break;
case ARROW_HIT_PLAYER:
PlaySoundPacket arrowSoundPacket = new PlaySoundPacket();
arrowSoundPacket.setSound("random.orb");
arrowSoundPacket.setPitch(0.5f);
arrowSoundPacket.setVolume(0.5f);
arrowSoundPacket.setPosition(entity.getPosition());
session.sendUpstreamPacket(arrowSoundPacket);
break;
default:
break;
}
}
}