/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.java.world; import com.github.steveice10.mc.protocol.data.game.ClientRequest; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.world.notify.EnterCreditsValue; import com.github.steveice10.mc.protocol.data.game.world.notify.RainStrengthValue; import com.github.steveice10.mc.protocol.data.game.world.notify.RespawnScreenValue; import com.github.steveice10.mc.protocol.data.game.world.notify.ThunderStrengthValue; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.protocol.bedrock.data.GameRuleData; import com.nukkitx.protocol.bedrock.data.LevelEventType; import com.nukkitx.protocol.bedrock.data.entity.EntityEventType; import com.nukkitx.protocol.bedrock.packet.*; import org.geysermc.connector.entity.player.PlayerEntity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.network.translators.inventory.translators.PlayerInventoryTranslator; import org.geysermc.connector.utils.LocaleUtils; @Translator(packet = ServerNotifyClientPacket.class) public class JavaNotifyClientTranslator extends PacketTranslator { @Override public void translate(GeyserSession session, ServerNotifyClientPacket packet) { PlayerEntity entity = session.getPlayerEntity(); switch (packet.getNotification()) { case START_RAIN: LevelEventPacket startRainPacket = new LevelEventPacket(); startRainPacket.setType(LevelEventType.START_RAINING); startRainPacket.setData(Integer.MAX_VALUE); startRainPacket.setPosition(Vector3f.ZERO); session.sendUpstreamPacket(startRainPacket); session.setRaining(true); break; case STOP_RAIN: LevelEventPacket stopRainPacket = new LevelEventPacket(); stopRainPacket.setType(LevelEventType.STOP_RAINING); stopRainPacket.setData(0); stopRainPacket.setPosition(Vector3f.ZERO); session.sendUpstreamPacket(stopRainPacket); session.setRaining(false); break; case RAIN_STRENGTH: // While the above values are used, they CANNOT BE TRUSTED on a vanilla server as they are swapped around // Spigot and forks implement it correctly // Rain strength is your best way for determining if there is any rain RainStrengthValue value = (RainStrengthValue) packet.getValue(); boolean isCurrentlyRaining = value.getStrength() > 0f; // Java sends the rain level. Bedrock doesn't care, so we don't care if it's already raining. if (isCurrentlyRaining != session.isRaining()) { LevelEventPacket changeRainPacket = new LevelEventPacket(); changeRainPacket.setType(isCurrentlyRaining ? LevelEventType.START_RAINING : LevelEventType.STOP_RAINING); changeRainPacket.setData(Integer.MAX_VALUE); // Dunno what this does; used to be implemented with ThreadLocalRandom changeRainPacket.setPosition(Vector3f.ZERO); session.sendUpstreamPacket(changeRainPacket); session.setRaining(isCurrentlyRaining); } break; case THUNDER_STRENGTH: // See above, same process ThunderStrengthValue thunderValue = (ThunderStrengthValue) packet.getValue(); boolean isCurrentlyThundering = thunderValue.getStrength() > 0f; if (isCurrentlyThundering != session.isThunder()) { LevelEventPacket changeThunderPacket = new LevelEventPacket(); changeThunderPacket.setType(isCurrentlyThundering ? LevelEventType.START_THUNDERSTORM : LevelEventType.STOP_THUNDERSTORM); changeThunderPacket.setData(Integer.MAX_VALUE); changeThunderPacket.setPosition(Vector3f.ZERO); session.sendUpstreamPacket(changeThunderPacket); session.setThunder(isCurrentlyThundering); } break; case CHANGE_GAMEMODE: GameMode gameMode = (GameMode) packet.getValue(); SetPlayerGameTypePacket playerGameTypePacket = new SetPlayerGameTypePacket(); playerGameTypePacket.setGamemode(gameMode.ordinal()); session.sendUpstreamPacket(playerGameTypePacket); session.setGameMode(gameMode); session.sendAdventureSettings(); if (session.getPlayerEntity().isOnGround() && gameMode == GameMode.SPECTATOR) { // Fix a bug where the player has glitched movement and thinks they are still on the ground MovePlayerPacket movePlayerPacket = new MovePlayerPacket(); movePlayerPacket.setRuntimeEntityId(entity.getGeyserId()); movePlayerPacket.setPosition(entity.getPosition()); movePlayerPacket.setRotation(entity.getBedrockRotation()); movePlayerPacket.setOnGround(false); movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT); movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.UNKNOWN); session.sendUpstreamPacket(movePlayerPacket); } // Update the crafting grid to add/remove barriers for creative inventory PlayerInventoryTranslator.updateCraftingGrid(session, session.getPlayerInventory()); break; case ENTER_CREDITS: switch ((EnterCreditsValue) packet.getValue()) { case SEEN_BEFORE -> { ClientRequestPacket javaRespawnPacket = new ClientRequestPacket(ClientRequest.RESPAWN); session.sendDownstreamPacket(javaRespawnPacket); } case FIRST_TIME -> { ShowCreditsPacket showCreditsPacket = new ShowCreditsPacket(); showCreditsPacket.setStatus(ShowCreditsPacket.Status.START_CREDITS); showCreditsPacket.setRuntimeEntityId(entity.getGeyserId()); session.sendUpstreamPacket(showCreditsPacket); } } break; case AFFECTED_BY_ELDER_GUARDIAN: EntityEventPacket eventPacket = new EntityEventPacket(); eventPacket.setType(EntityEventType.ELDER_GUARDIAN_CURSE); eventPacket.setData(0); eventPacket.setRuntimeEntityId(entity.getGeyserId()); session.sendUpstreamPacket(eventPacket); break; case ENABLE_RESPAWN_SCREEN: GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket(); gamerulePacket.getGameRules().add(new GameRuleData<>("doimmediaterespawn", packet.getValue() == RespawnScreenValue.IMMEDIATE_RESPAWN)); session.sendUpstreamPacket(gamerulePacket); break; case INVALID_BED: // Not sent as a proper message? Odd. session.sendMessage(LocaleUtils.getLocaleString("block.minecraft.spawn.not_valid", session.getLocale())); break; case ARROW_HIT_PLAYER: PlaySoundPacket arrowSoundPacket = new PlaySoundPacket(); arrowSoundPacket.setSound("random.orb"); arrowSoundPacket.setPitch(0.5f); arrowSoundPacket.setVolume(0.5f); arrowSoundPacket.setPosition(entity.getPosition()); session.sendUpstreamPacket(arrowSoundPacket); break; default: break; } } }