mirror of https://github.com/GeyserMC/Geyser.git
117 lines
5.9 KiB
Java
117 lines
5.9 KiB
Java
/*
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.connector.network.translators.java.entity.player;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntry;
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import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction;
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import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.packet.PlayerListPacket;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.entity.player.PlayerEntity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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import org.geysermc.connector.skin.SkinManager;
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@Translator(packet = ServerPlayerListEntryPacket.class)
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public class JavaPlayerListEntryTranslator extends PacketTranslator<ServerPlayerListEntryPacket> {
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@Override
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public void translate(GeyserSession session, ServerPlayerListEntryPacket packet) {
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if (packet.getAction() != PlayerListEntryAction.ADD_PLAYER && packet.getAction() != PlayerListEntryAction.REMOVE_PLAYER)
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return;
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PlayerListPacket translate = new PlayerListPacket();
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translate.setAction(packet.getAction() == PlayerListEntryAction.ADD_PLAYER ? PlayerListPacket.Action.ADD : PlayerListPacket.Action.REMOVE);
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for (PlayerListEntry entry : packet.getEntries()) {
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switch (packet.getAction()) {
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case ADD_PLAYER -> {
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PlayerEntity playerEntity;
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boolean self = entry.getProfile().getId().equals(session.getPlayerEntity().getUuid());
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if (self) {
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// Entity is ourself
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playerEntity = session.getPlayerEntity();
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} else {
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playerEntity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId());
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}
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if (playerEntity == null) {
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// It's a new player
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playerEntity = new PlayerEntity(
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entry.getProfile(),
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-1,
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session.getEntityCache().getNextEntityId().incrementAndGet(),
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Vector3f.ZERO,
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Vector3f.ZERO,
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Vector3f.ZERO
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);
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session.getEntityCache().addPlayerEntity(playerEntity);
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} else {
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playerEntity.setProfile(entry.getProfile());
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}
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playerEntity.setPlayerList(true);
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// We'll send our own PlayerListEntry in requestAndHandleSkinAndCape
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// But we need to send other player's entries so they show up in the player list
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// without processing their skin information - that'll be processed when they spawn in
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if (self) {
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SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape ->
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GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data for " + session.getClientData().getUsername()));
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} else {
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playerEntity.setValid(true);
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PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity);
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translate.getEntries().add(playerListEntry);
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}
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}
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case REMOVE_PLAYER -> {
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// As the player entity is no longer present, we can remove the entry
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PlayerEntity entity = session.getEntityCache().removePlayerEntity(entry.getProfile().getId());
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if (entity != null) {
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// Just remove the entity's player list status
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// Don't despawn the entity - the Java server will also take care of that.
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entity.setPlayerList(false);
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}
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if (entity == session.getPlayerEntity()) {
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// If removing ourself we use our AuthData UUID
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translate.getEntries().add(new PlayerListPacket.Entry(session.getAuthData().getUUID()));
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} else {
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translate.getEntries().add(new PlayerListPacket.Entry(entry.getProfile().getId()));
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}
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}
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}
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}
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if (!translate.getEntries().isEmpty() && (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized())) {
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session.sendUpstreamPacket(translate);
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}
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}
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}
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