/* * Copyright (c) 2019-2021 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.connector.network.translators.java.entity.player; import com.github.steveice10.mc.protocol.data.game.PlayerListEntry; import com.github.steveice10.mc.protocol.data.game.PlayerListEntryAction; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket; import com.nukkitx.math.vector.Vector3f; import com.nukkitx.protocol.bedrock.packet.PlayerListPacket; import org.geysermc.connector.GeyserConnector; import org.geysermc.connector.entity.player.PlayerEntity; import org.geysermc.connector.network.session.GeyserSession; import org.geysermc.connector.network.translators.PacketTranslator; import org.geysermc.connector.network.translators.Translator; import org.geysermc.connector.skin.SkinManager; @Translator(packet = ServerPlayerListEntryPacket.class) public class JavaPlayerListEntryTranslator extends PacketTranslator { @Override public void translate(GeyserSession session, ServerPlayerListEntryPacket packet) { if (packet.getAction() != PlayerListEntryAction.ADD_PLAYER && packet.getAction() != PlayerListEntryAction.REMOVE_PLAYER) return; PlayerListPacket translate = new PlayerListPacket(); translate.setAction(packet.getAction() == PlayerListEntryAction.ADD_PLAYER ? PlayerListPacket.Action.ADD : PlayerListPacket.Action.REMOVE); for (PlayerListEntry entry : packet.getEntries()) { switch (packet.getAction()) { case ADD_PLAYER -> { PlayerEntity playerEntity; boolean self = entry.getProfile().getId().equals(session.getPlayerEntity().getUuid()); if (self) { // Entity is ourself playerEntity = session.getPlayerEntity(); } else { playerEntity = session.getEntityCache().getPlayerEntity(entry.getProfile().getId()); } if (playerEntity == null) { // It's a new player playerEntity = new PlayerEntity( entry.getProfile(), -1, session.getEntityCache().getNextEntityId().incrementAndGet(), Vector3f.ZERO, Vector3f.ZERO, Vector3f.ZERO ); session.getEntityCache().addPlayerEntity(playerEntity); } else { playerEntity.setProfile(entry.getProfile()); } playerEntity.setPlayerList(true); // We'll send our own PlayerListEntry in requestAndHandleSkinAndCape // But we need to send other player's entries so they show up in the player list // without processing their skin information - that'll be processed when they spawn in if (self) { SkinManager.requestAndHandleSkinAndCape(playerEntity, session, skinAndCape -> GeyserConnector.getInstance().getLogger().debug("Loaded Local Bedrock Java Skin Data for " + session.getClientData().getUsername())); } else { playerEntity.setValid(true); PlayerListPacket.Entry playerListEntry = SkinManager.buildCachedEntry(session, playerEntity); translate.getEntries().add(playerListEntry); } } case REMOVE_PLAYER -> { // As the player entity is no longer present, we can remove the entry PlayerEntity entity = session.getEntityCache().removePlayerEntity(entry.getProfile().getId()); if (entity != null) { // Just remove the entity's player list status // Don't despawn the entity - the Java server will also take care of that. entity.setPlayerList(false); } if (entity == session.getPlayerEntity()) { // If removing ourself we use our AuthData UUID translate.getEntries().add(new PlayerListPacket.Entry(session.getAuthData().getUUID())); } else { translate.getEntries().add(new PlayerListPacket.Entry(entry.getProfile().getId())); } } } } if (!translate.getEntries().isEmpty() && (packet.getAction() == PlayerListEntryAction.REMOVE_PLAYER || session.getUpstream().isInitialized())) { session.sendUpstreamPacket(translate); } } }