Geyser/connector/src
Camotoy b89cc1aef0
Refactor lodestones to be more memory efficient
- Most importantly, redesign lodestone caches to be per-player.
- Redesign lodestone caches with the expectation that a client will never re-request the same value.
- Re-use lodestone IDs in a WeakHashMap to be re-used but successfully garbage-collected.
2021-08-31 19:49:55 -04:00
..
main Refactor lodestones to be more memory efficient 2021-08-31 19:49:55 -04:00
test/java/org/geysermc/connector/network/translators/chat Going to assume Adventure changed something 2021-06-07 21:33:39 -04:00