Geyser/connector
Camotoy b89cc1aef0
Refactor lodestones to be more memory efficient
- Most importantly, redesign lodestone caches to be per-player.
- Redesign lodestone caches with the expectation that a client will never re-request the same value.
- Re-use lodestone IDs in a WeakHashMap to be re-used but successfully garbage-collected.
2021-08-31 19:49:55 -04:00
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src Refactor lodestones to be more memory efficient 2021-08-31 19:49:55 -04:00
pom.xml Bump version to try and fix deploying; other nitpicks 2021-08-30 13:55:01 -04:00