Geyser/CONTRIBUTING.md
YHDiamond f56663456d
Update CONTRIBUTING.md (#1787)
* Update CONTRIBUTING.md

* Update CONTRIBUTING.md

Ok that works to but i meant for that to mean 'put all your annotation stuff here' obviously it wont compile, but this works too

Co-authored-by: theminecoder <theminecoder@users.noreply.github.com>

Co-authored-by: YHDiamond <47502993+yehudahrrs@users.noreply.github.com>
Co-authored-by: theminecoder <theminecoder@users.noreply.github.com>
2021-01-28 00:20:27 +00:00

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Markdown

Thank for for considering a contribution! Generally, Geyser welcomes PRs from everyone. There are some guidelines about what features should go where:
*Pull requests that may not get accepted:* Niche features that apply to a specific group, for example integration with a specific plugin. For now, please create a separate plugin if possible.
*Pull requests for Floodgate:* Anything that opens up information within the game for developers to use.
*Pull requests for Geyser:* Anything that fixes compatibility between Java or Bedrock, or improves the quality of play for Bedrock players. The exception is wherever direct server access is required; in this case it may be better for Floodgate.
We have some general style guides that should be applied throughout the code:
```java
public class LongClassName {
private static final int AIR_ITEM = 0; // Static item names should be capitalized
public Int2IntMap items = new Int2IntOpenHashMap(); // Use the interface as the class type but initialize with the implementation.
public int nameWithMultipleWords = 0;
/**
* Javadoc comment to explain what a function does.
*/
@RandomAnnotation(stuff = true, moreStuff = "might exist")
public void applyStuff() {
Variable variable = new Variable();
Variable otherVariable = new Variable();
if (condition) {
// Do stuff.
} else if (anotherCondition) {
// Do something else.
}
switch (value) {
case 0:
stuff();
break;
case 1:
differentStuff();
break;
}
}
}
```
Make sure to comment your code where possible.
The nature of our software requires a lot of arrays and maps to be stored - where possible, use Fastutil's specialized maps. For example, if you're storing block state translations, use an `Int2IntMap`.
We have a rundown of all the tools you need to develop over on our [wiki](https://github.com/GeyserMC/Geyser/wiki/Developer-Guide). If you have any questions, please feel free to reach out to our [Discord](https://discord.geysermc.org)!