Geyser/api/src/main/java/org/geysermc/geyser/api/connection/GeyserConnection.java

136 lines
5.3 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.api.connection;
import org.checkerframework.checker.index.qual.NonNegative;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.geysermc.api.connection.Connection;
import org.geysermc.geyser.api.bedrock.camera.CameraData;
import org.geysermc.geyser.api.bedrock.camera.CameraShake;
import org.geysermc.geyser.api.command.CommandSource;
import org.geysermc.geyser.api.entity.EntityData;
import org.geysermc.geyser.api.entity.type.GeyserEntity;
import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
/**
* Represents a player connection used in Geyser.
*/
public interface GeyserConnection extends Connection, CommandSource {
/**
* Exposes the {@link CameraData} for this connection.
* It allows you to send fogs, camera shakes, force camera perspectives, and more.
*
* @return the CameraData for this connection.
*/
@NonNull CameraData camera();
/**
* Exposes the {@link EntityData} for this connection.
* It allows you to get entities by their Java entity ID, show emotes, and get the player entity.
*
* @return the EntityData for this connection.
*/
@NonNull EntityData entities();
/**
* @param javaId the Java entity ID to look up.
* @return a {@link GeyserEntity} if present in this connection's entity tracker.
* @deprecated Use {@link EntityData#entityByJavaId(int)} instead
*/
@Deprecated
@NonNull
CompletableFuture<@Nullable GeyserEntity> entityByJavaId(@NonNegative int javaId);
/**
* Displays a player entity as emoting to this client.
*
* @param emoter the player entity emoting.
* @param emoteId the emote ID to send to this client.
* @deprecated use {@link EntityData#showEmote(GeyserPlayerEntity, String)} instead
*/
@Deprecated
void showEmote(@NonNull GeyserPlayerEntity emoter, @NonNull String emoteId);
/**
* Shakes the client's camera.
* <p>
* If the camera is already shaking with the same {@link CameraShake} type, then the additional intensity
* will be layered on top of the existing intensity, with their own distinct durations.<br>
* If the existing shake type is different and the new intensity/duration are not positive, the existing shake only
* switches to the new type. Otherwise, the existing shake is completely overridden.
*
* @param intensity the intensity of the shake. The client has a maximum total intensity of 4.
* @param duration the time in seconds that the shake will occur for
* @param type the type of shake
*
* @deprecated Use {@link CameraData#shakeCamera(float, float, CameraShake)} instead.
*/
@Deprecated
void shakeCamera(float intensity, float duration, @NonNull CameraShake type);
/**
* Stops all camera shake of any type.
*
* @deprecated Use {@link CameraData#stopCameraShake()} instead.
*/
@Deprecated
void stopCameraShake();
/**
* Adds the given fog IDs to the fog cache, then sends all fog IDs in the cache to the client.
* <p>
* Fog IDs can be found <a href="https://wiki.bedrock.dev/documentation/fog-ids.html">here</a>
*
* @param fogNameSpaces the fog IDs to add. If empty, the existing cached IDs will still be sent.
* @deprecated Use {@link CameraData#sendFog(String...)} instead.
*/
@Deprecated
void sendFog(String... fogNameSpaces);
/**
* Removes the given fog IDs from the fog cache, then sends all fog IDs in the cache to the client.
*
* @param fogNameSpaces the fog IDs to remove. If empty, all fog IDs will be removed.
* @deprecated Use {@link CameraData#removeFog(String...)} instead.
*/
@Deprecated
void removeFog(String... fogNameSpaces);
/**
* Returns an immutable copy of all fog affects currently applied to this client.
*
* @deprecated Use {@link CameraData#fogEffects()} instead.
*/
@Deprecated
@NonNull
Set<String> fogEffects();
}