/* * Copyright (c) 2019-2022 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.connection; import org.checkerframework.checker.index.qual.NonNegative; import org.checkerframework.checker.nullness.qual.NonNull; import org.checkerframework.checker.nullness.qual.Nullable; import org.geysermc.api.connection.Connection; import org.geysermc.geyser.api.bedrock.camera.CameraData; import org.geysermc.geyser.api.bedrock.camera.CameraShake; import org.geysermc.geyser.api.command.CommandSource; import org.geysermc.geyser.api.entity.EntityData; import org.geysermc.geyser.api.entity.type.GeyserEntity; import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity; import java.util.Set; import java.util.concurrent.CompletableFuture; /** * Represents a player connection used in Geyser. */ public interface GeyserConnection extends Connection, CommandSource { /** * Exposes the {@link CameraData} for this connection. * It allows you to send fogs, camera shakes, force camera perspectives, and more. * * @return the CameraData for this connection. */ @NonNull CameraData camera(); /** * Exposes the {@link EntityData} for this connection. * It allows you to get entities by their Java entity ID, show emotes, and get the player entity. * * @return the EntityData for this connection. */ @NonNull EntityData entities(); /** * @param javaId the Java entity ID to look up. * @return a {@link GeyserEntity} if present in this connection's entity tracker. * @deprecated Use {@link EntityData#entityByJavaId(int)} instead */ @Deprecated @NonNull CompletableFuture<@Nullable GeyserEntity> entityByJavaId(@NonNegative int javaId); /** * Displays a player entity as emoting to this client. * * @param emoter the player entity emoting. * @param emoteId the emote ID to send to this client. * @deprecated use {@link EntityData#showEmote(GeyserPlayerEntity, String)} instead */ @Deprecated void showEmote(@NonNull GeyserPlayerEntity emoter, @NonNull String emoteId); /** * Shakes the client's camera. *

* If the camera is already shaking with the same {@link CameraShake} type, then the additional intensity * will be layered on top of the existing intensity, with their own distinct durations.
* If the existing shake type is different and the new intensity/duration are not positive, the existing shake only * switches to the new type. Otherwise, the existing shake is completely overridden. * * @param intensity the intensity of the shake. The client has a maximum total intensity of 4. * @param duration the time in seconds that the shake will occur for * @param type the type of shake * * @deprecated Use {@link CameraData#shakeCamera(float, float, CameraShake)} instead. */ @Deprecated void shakeCamera(float intensity, float duration, @NonNull CameraShake type); /** * Stops all camera shake of any type. * * @deprecated Use {@link CameraData#stopCameraShake()} instead. */ @Deprecated void stopCameraShake(); /** * Adds the given fog IDs to the fog cache, then sends all fog IDs in the cache to the client. *

* Fog IDs can be found here * * @param fogNameSpaces the fog IDs to add. If empty, the existing cached IDs will still be sent. * @deprecated Use {@link CameraData#sendFog(String...)} instead. */ @Deprecated void sendFog(String... fogNameSpaces); /** * Removes the given fog IDs from the fog cache, then sends all fog IDs in the cache to the client. * * @param fogNameSpaces the fog IDs to remove. If empty, all fog IDs will be removed. * @deprecated Use {@link CameraData#removeFog(String...)} instead. */ @Deprecated void removeFog(String... fogNameSpaces); /** * Returns an immutable copy of all fog affects currently applied to this client. * * @deprecated Use {@link CameraData#fogEffects()} instead. */ @Deprecated @NonNull Set fogEffects(); }