Geyser/api/src/main/java/org/geysermc/geyser/api/bedrock/camera/CameraFade.java

95 lines
3.0 KiB
Java

/*
* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.api.bedrock.camera;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.common.value.qual.IntRange;
import org.geysermc.geyser.api.GeyserApi;
import java.awt.Color;
/**
* Represents a coloured fade overlay on the camera.
* <p>
* Can be sent with {@link CameraData#sendCameraFade(CameraFade)}, or with a {@link CameraPosition} instruction.
*/
public interface CameraFade {
/**
* Gets the color overlay of the camera.
* Bedrock uses an RGB color system.
*
* @return the color of the fade
*/
@NonNull Color color();
/**
* Gets the seconds it takes to fade in.
* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
*
* @return the seconds it takes to fade in
*/
float fadeInSeconds();
/**
* Gets the seconds the overlay is held.
* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
*
* @return the seconds the overlay is held
*/
float fadeHoldSeconds();
/**
* Gets the seconds it takes to fade out.
* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
*
* @return the seconds it takes to fade out
*/
float fadeOutSeconds();
/**
* Creates a Builder for CameraFade
*
* @return a CameraFade Builder
*/
static CameraFade.Builder builder() {
return GeyserApi.api().provider(CameraFade.Builder.class);
}
interface Builder {
Builder color(@NonNull Color color);
Builder fadeInSeconds(@IntRange(from = 0, to = 10) float fadeInSeconds);
Builder fadeHoldSeconds(@IntRange(from = 0, to = 10) float fadeHoldSeconds);
Builder fadeOutSeconds(@IntRange(from = 0, to = 10) float fadeOutSeconds);
CameraFade build();
}
}