/* * Copyright (c) 2019-2023 GeyserMC. http://geysermc.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author GeyserMC * @link https://github.com/GeyserMC/Geyser */ package org.geysermc.geyser.api.bedrock.camera; import org.checkerframework.checker.nullness.qual.NonNull; import org.checkerframework.common.value.qual.IntRange; import org.geysermc.geyser.api.GeyserApi; import java.awt.Color; /** * Represents a coloured fade overlay on the camera. *

* Can be sent with {@link CameraData#sendCameraFade(CameraFade)}, or with a {@link CameraPosition} instruction. */ public interface CameraFade { /** * Gets the color overlay of the camera. * Bedrock uses an RGB color system. * * @return the color of the fade */ @NonNull Color color(); /** * Gets the seconds it takes to fade in. * All fade times combined must take at least 0.5 seconds, and at most 30 seconds. * * @return the seconds it takes to fade in */ float fadeInSeconds(); /** * Gets the seconds the overlay is held. * All fade times combined must take at least 0.5 seconds, and at most 30 seconds. * * @return the seconds the overlay is held */ float fadeHoldSeconds(); /** * Gets the seconds it takes to fade out. * All fade times combined must take at least 0.5 seconds, and at most 30 seconds. * * @return the seconds it takes to fade out */ float fadeOutSeconds(); /** * Creates a Builder for CameraFade * * @return a CameraFade Builder */ static CameraFade.Builder builder() { return GeyserApi.api().provider(CameraFade.Builder.class); } interface Builder { Builder color(@NonNull Color color); Builder fadeInSeconds(@IntRange(from = 0, to = 10) float fadeInSeconds); Builder fadeHoldSeconds(@IntRange(from = 0, to = 10) float fadeHoldSeconds); Builder fadeOutSeconds(@IntRange(from = 0, to = 10) float fadeOutSeconds); CameraFade build(); } }