Commit Graph

349 Commits

Author SHA1 Message Date
Camotoy 86b2901f02
1.16.220 support (#2105)
This update does not break compatibility with any other currently supported version of Bedrock.

Co-authored-by: Redned <redned235@gmail.com>
2021-04-06 00:14:06 -04:00
Camotoy 946f38c00a
Merge branch 'master' of https://github.com/GeyserMC/Geyser into floodgate-2.0 2021-03-31 11:55:55 -04:00
Camotoy 7f03446262
Entity link cache fixes (#2068)
Note that this needs to be revisited to see if it's even needed, or perhaps some sort of Guava cache.

- `getCachedPlayerEntityLink` now removes the entry if found
- Skulls will not have player entity links so we shouldn't bother checking
- Clear the entity link cache on dimension switch
2021-03-24 11:09:24 -04:00
Tim203 107cd5bd5a
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
2021-03-23 01:35:02 +01:00
Camotoy 86397ef483
Chunk cache improvements (#2053)
- Check for minimum and maximum Y values to fix stack traces
- Don't run half of the villager sleeping code unless they're actually sleeping
2021-03-21 11:31:09 -04:00
Camotoy f827b28852
More smoothed out shield code (#2051)
- Shield code is now down as the player is sneaking - it doesn't wait for the server to update our sneaking status
- Shield is now applied correctly when sneaking and then moving to the shield item
2021-03-18 00:53:14 -04:00
Camotoy 3d4fff8dee
Fix sleeping on older Minecraft server versions (#2049)
BED_POSITION is enough to trigger sleep.
2021-03-17 10:38:56 -04:00
Tim203 4229db0a2f
Merge remote-tracking branch 'origin/server-inventory' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
2021-03-10 20:46:50 +01:00
Tim203 643098e09e
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/UpstreamPacketHandler.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockServerSettingsRequestTranslator.java
2021-03-10 20:42:37 +01:00
Camotoy ded00dfd97
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-03-09 14:45:04 -05:00
Camotoy 9ae7c1de25
1.16.210 support (#2019)
This commit implements 1.16.210 support while still keeping 1.16.100 and 1.16.210 compatibility.

Co-authored-by: AJ Ferguson <AJ-Ferguson@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2021-03-09 12:51:48 -05:00
Camotoy 61e5784796
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-03-02 00:49:26 -05:00
Camotoy e09f33c614
Clean up and fix more armor stand inconsistencies (#1988) 2021-02-27 12:19:30 -05:00
Camotoy 6be71fc045
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-02-26 00:46:44 -05:00
Camotoy 325b8ab4d4
Fix rowing from Java to Bedrock (#1943)
Rowing apparently broke in possibly the 1.16 update and nobody noticed until now.
2021-02-25 13:12:25 -05:00
Camotoy 9f5a356180
Armor stand fixes (#1270)
Armor stands now show armor if invisible. This allows both names and armor to show on an armor stand, and should allow for custom models that use armor stands to show, to an extent.
2021-02-25 12:54:30 -05:00
Tim203 c16c66b860
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/pom.xml
#	connector/src/main/java/org/geysermc/connector/GeyserConnector.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockNetworkStackLatencyTranslator.java
#	connector/src/main/java/org/geysermc/connector/skin/SkinProvider.java
#	connector/src/main/java/org/geysermc/connector/utils/SettingsUtils.java
2021-02-25 02:28:48 +01:00
David Choo b7828267a5
Projectile Movement (#1929)
Fixes

    #1780
    #1778
    The laggy fireballs
    Llama spit
    Shulker bullets
2021-02-19 11:12:36 -05:00
Camotoy 85b8fe2734
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-02-17 19:33:51 -05:00
Camotoy d9f8e9eec2
Improve command freezing and fix up command suggestion translation (#1936)
Merge commands with the same parameters (thanks Supreme)
    Add more suggestion types (blocks, items, entities)
    More optimizations


Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2021-02-17 18:00:00 -05:00
YHDiamond 62cbdb8f5c
[ci skip] Fixed if spacing (#1941)
Co-authored-by: yehudahrrs <47502993+yehudahrrs@users.noreply.github.com>
2021-02-16 20:09:18 -05:00
Camotoy 72186d91f1
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-02-16 16:47:58 -05:00
Camotoy e0bd5a62a7
Fix up some SpotBugs suggestions (#1911)
This is a manual go-through of some bugs SpotBugs pointed out.
2021-02-16 16:25:46 -05:00
Camotoy aaeca23f54
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-02-10 23:53:45 -05:00
bundabrg 66fcd87ce6
Remove extra bracket from BOUYANCY_DATA (#1903)
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2021-02-07 21:18:20 -05:00
Tim203 5ad2510b87
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/command/defaults/SettingsCommand.java
#	connector/src/main/java/org/geysermc/connector/network/UpstreamPacketHandler.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/session/cache/WindowCache.java
#	connector/src/main/java/org/geysermc/connector/utils/LoginEncryptionUtils.java
#	connector/src/main/java/org/geysermc/connector/utils/StatisticsUtils.java
2021-02-01 12:02:49 +01:00
Camotoy 3b847d93b3 Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-01-29 00:32:35 -05:00
rtm516 498f7653d3
Fix NPE when link entity not found and use non-deprecated constructor (#1706)
* Fix NPE when link entity not found and use non-deprecated constructor

* Extract method call to variable

* Update PlayerEntity.java

* Fix indentation
2021-01-28 11:33:26 -05:00
Camotoy 4db9ec92bf
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-01-11 19:46:39 -05:00
David Choo 9232c5565f
Add Ender Dragon effects and sounds (#1781)
* Add Ender Dragon effects and sounds

* Add proper death effect and clean up

* Add Ender Dragon respawn sound

* Possibly fix dragon breath direction?

* Update mappings

* Fix death animation triggering at low health

* Trigger death event when health is 0 and add explosions back

* Add comment
2021-01-09 20:43:03 -05:00
Camotoy 0641800be7
Add Tickable interface (#1790)
* Add Tickable interface

By having a tickable interface, we're only dedicating one thread to ticking entities and running tasks as opposed to several. This will also help with implementing world border support.

* removeEntity already clears tickableEntities for us

* Only tick the entity if it's not being ticked
2021-01-05 18:41:20 -05:00
Tim203 5ad495ce97
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	common/src/main/java/org/geysermc/common/window/CustomFormBuilder.java
#	common/src/main/java/org/geysermc/common/window/CustomFormWindow.java
#	common/src/main/java/org/geysermc/common/window/FormWindow.java
#	common/src/main/java/org/geysermc/common/window/ModalFormWindow.java
#	common/src/main/java/org/geysermc/common/window/SimpleFormWindow.java
#	common/src/main/java/org/geysermc/common/window/button/FormButton.java
#	common/src/main/java/org/geysermc/common/window/button/FormImage.java
#	common/src/main/java/org/geysermc/common/window/component/DropdownComponent.java
#	common/src/main/java/org/geysermc/common/window/component/InputComponent.java
#	common/src/main/java/org/geysermc/common/window/component/SliderComponent.java
#	common/src/main/java/org/geysermc/common/window/component/StepSliderComponent.java
#	common/src/main/java/org/geysermc/common/window/component/ToggleComponent.java
#	common/src/main/java/org/geysermc/common/window/response/CustomFormResponse.java
#	common/src/main/java/org/geysermc/common/window/response/ModalFormResponse.java
#	common/src/main/java/org/geysermc/common/window/response/SimpleFormResponse.java
#	common/src/main/java/org/geysermc/floodgate/util/EncryptionUtil.java
#	connector/src/main/java/org/geysermc/connector/network/session/cache/WindowCache.java
2021-01-04 13:37:58 +01:00
Camotoy eccb48844e
Allow enderman to make provoked sound when angry (#1763) 2021-01-01 16:55:04 -05:00
Camotoy 8317961340
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2021-01-01 14:20:52 -05:00
Camotoy 186d94917a
Update copyright to 2021 (#1772)
* Update copyright to 2021

Free commit!

* These don't need a copyright

* Don't downgrade the mappings
2021-01-01 10:10:36 -05:00
Camotoy 3c1a40c56a
Better net ID handling 2020-12-29 19:59:22 -05:00
Camotoy ac4f6eceac
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-29 19:01:59 -05:00
AJ Ferguson e3b94bc859
Thrown potion entity color (#1756)
* Fix thrown potion color

* Prevent area effect cloud from appearing to catch on fire

* Don't set ENCHANTED flag on all potions
2020-12-29 18:58:02 -05:00
Camotoy c1f5380ed1
Add horse inventory support 2020-12-26 12:20:59 -05:00
DoctorMacc 1705f1034c
Merge branch 'master' of https://github.com/GeyserMC/Geyser into server-inventory 2020-12-18 18:37:54 -05:00
Tim203 cd13e03730
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/translators/bedrock/BedrockNetworkStackLatencyTranslator.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/JavaJoinGameTranslator.java
#	connector/src/main/java/org/geysermc/connector/utils/SettingsUtils.java
2020-12-15 22:06:59 +01:00
Camotoy 988fd66a85
Fix boat movement on land (#1668)
* Fix boat movement on land

1.16.100 appears to now take advantage of two newer entity metadata properties, IS_BUOYANT and BUOYANCY_DATA. Without the former, moving on land will not work properly. With the former and without the latter, moving in water no longer works.

* Use offset kind of
2020-12-15 13:09:40 -05:00
RednedEpic 047bf5f0f4 Fix armor stand rotation (Closes #1634) 2020-12-11 17:06:33 -06:00
Camotoy f19922ecf0
EnderCrystalEntity: don't appear to be on fire if fire is below (#1651) 2020-12-11 12:55:37 -05:00
rosiecube 2a44874458
Fix Bedrock ItemEntity Y position bug (#1636)
Setting motion while on the ground causes visual issues. Additionally, there is an offset difference in the movement of an item entity.
2020-12-09 15:09:14 -05:00
DoctorMacc 049242db4b
Update to 1.16.200 2020-12-09 01:12:02 -05:00
Camotoy 798ae34cd1
WolfEntity: fix entire wolf being set to a color in rare instances (#1630) 2020-12-06 14:46:31 -05:00
OnlyBMan 2c0f3ec84d
Custom skull block support (#683)
Custom skulls are now implemented within the world when placed as a block. This is achieved by placing a fake player entity in the same spot.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: bundabrg <brendan@grieve.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-12-04 16:55:24 -05:00
Tim203 deae3d566d
Updated DeviceOs 2020-12-01 19:54:51 +01:00
rtm516 da2dc69441
Update MCProtocolLib to Adventure migration (#1572)
* Use raw message data instead of converting the message

* Update MCProtocolLib to Adventure

* Ignore MCProtocolLib Adventure depend

* Remove unused dependency

* Fix isMessage handling `null` wrong.

* Update to adventure 4.2.0

* Clean-up isMessage

* Fix tests

* Clean-up of catch statements
2020-11-27 18:28:08 -05:00
Camotoy 67d5993ae1
LivingEntity: add visual support for riptide spin attack (#1551) 2020-11-20 18:06:27 -05:00
circuit10 a70d3e2150
Fix inconsistencies with movement and position (#699)
Movement is now significant better, especially on slabs, stairs, and other half-blocks.

Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-20 14:56:39 -05:00
Tim203 b8f398aa3c
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/GeyserConnector.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/JavaJoinGameTranslator.java
2020-11-18 19:45:25 +01:00
Tim203 7e3a736f20
Register Floodgate payload, updated Statistics, smaller jar, fixed bugs
Quite a lot of changes, but I was too lazy to split them in different commits (and they'll be squashed later anyway):
* Floodgate plugin message channels are now registered (because Spigot requires that, and I guess it's better practice)
* Updated the Statistics form to match the new Forms API
* The common jar is now much smaller, because Jackson isn't needed anymore in the common module
* Fixed some bugs in Forms where empty fields would lead to excluding them in the serialization (making Bedrock complain)
And a few other things, like a new boolean in RawSkin saying if the Skin is an Alex or Steve model.
2020-11-18 19:40:23 +01:00
Camotoy 199778faea
Fix regressions from 1.16.100 (#1558)
* Fix regressions from 1.16.100

- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID

* Fix lodestone compass breaking
2020-11-18 01:10:49 -05:00
Camotoy 123b074cc7
Update to Bedrock 1.16.100 (#1552)
* Initial work on 1.16.100 - currently crashes the client

* Update runtime item states

* Use new Bedrock runtime IDs

Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.

- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes

* Improve second layer chunk translation

* v415 support

- Add a message warning people they are on a beta version of Geyser

* Update to protocol v417

There are still some mappings changes that need to be gone through.

* Update runtime item states and clean up item frames

* Future-proof enchanment table

* Update for v418

* Update to v419

* Apply proper air ID to waterlogged chunk layer

* Fix missing import

* Remove beta warning

* Update mappings

* Manually patch runtime_item_states and send the ITEMS registry

* Update README

* Disable grindstone and smithing inventories (since they're broken)

* Use artifactory jenkins plugin (#1548)

* Use artifactory jenkins plugin

* Bump version to 1.2.0-SNAPSHOT

Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
2020-11-17 11:03:12 -06:00
rtm516 512f8cd6c2
Rewrite message handling in MessageUtils to use Adventure (#1498)
* Rewrite message handling in MessageUtils to use Adventure

* Move to static Adventure commit to fix a bug

* Initial test implementation

* Add RGB downgrade test

* Move MessageUtils and rename

* Clean-up and fix tests

* Fixed sign and book content handling

* Fix blank signs causing NPEs

* Fix reset before message being stripped

* Add comment about the reset character

* Fix legacy style server motds

* Fix more messages being handled wrong

* Fix title packets being handled wrong

* Fix trailing formatting characters on the end of sign lines

* Add auto updating of Java locale files

* Add en_us locale updating and hash caching

* Changes to hash determining

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-16 23:57:57 +00:00
Camotoy e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
rtm516 3676dd185f
Fix even more entity metadata flags (#1483)
* Fix even more entity metadata flags

* Add comment explaining magic value

* Fix horse flags and add more information

* Add more information about the Horse eating particles
2020-11-11 18:13:13 +00:00
David Choo 4237503d6d
Fix laying crash (#1510)
* Fix crash with GSit lay and use Java bed position data

* Fix GSit's lay position

* Move Bed Position metadata to the right class

* Actually fix lay for PosePlugin

* Revert "Actually fix lay for PosePlugin"

This reverts commit 3f21261162.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-10 12:05:16 -05:00
Tim203 e00715ceab
Fixed some issues related to Scoreboards (#1446)
* Fixes some issues related to Scoreboard Teams

* The cached Score info should update no matter what kind of update the Team got.
* Team entities specified at the create Team packet should also be checked if they exist as Score in the registered Objectives

* Rewrote some Scoreboard code and fixed various issues

* Minor formatting changes
2020-11-09 10:34:27 +01:00
Camotoy 0e15aa7441
Fireball and ghast improvements (#1469)
* Fireball and ghast improvements

- Ghasts now visually show if they're charging a fireball
- Fireballs are now vastly better and will update better

* Add gravity and drag to projectiles

* Add check for session close and improve fireball

* Remove motion stuff from fireball

* Make fireball hittable

* Add wither skull entity

* Small changes

* Add note about laggy fireballs

Co-authored-by: David Choo <davchoo3@gmail.com>
2020-11-05 18:42:33 -05:00
Tim203 c64d57439f
Block entity performance improvements (#1481)
* BlockEntity performance improvements

* Use chunk cache if possible for block caching

* Get new block state from ViaVersion if block entity

* Add Javadoc for FlowerPotBlockEntityTranslator.isFlowerBlock

* Remove debug line

* Don't add all RequiresBlockState instances if cache chunks is enabled

* Double chest map get optimization

* Last changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-05 22:36:22 +01:00
David Choo ce64dd2788
Fix sitting with armor stand and animal mount offsets (#1492)
* Fix sitting with armor stand and animal offsets

* Fix riding players

* Moved @Getter
2020-11-04 20:30:55 -05:00
Tim203 36419e5931
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	common/src/main/java/org/geysermc/common/window/CustomFormWindow.java
#	common/src/main/java/org/geysermc/common/window/SimpleFormWindow.java
#	connector/src/main/java/org/geysermc/connector/network/UpstreamPacketHandler.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/utils/LoginEncryptionUtils.java
#	connector/src/main/java/org/geysermc/connector/utils/SettingsUtils.java
2020-10-30 01:25:52 +01:00
David Choo 8fdaf6a385
Ender dragon Melee Attacks (#1466)
* Create and position Ender Dragon Bounding Box

Currently allows the player to "kill aura" target
the ender dragon.

* Use an entity to handle attacks for each hitbox

* Use the proper flag to make entities invisible

* Clean up and add some comments

* Ender dragon entity metadata improvements

* Add doc to segment functions

* Add changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-10-29 18:35:46 -04:00
Camotoy 045c0e0637
Introduce CommandSender.getLocale() (#1431)
* Introduce CommandSender.getLocale()

This allows Geyser-specific commands (e.g. `/geyser help`) to be displayed in the (Java or Bedrock) player's default language, which stops those commands from simply being displayed in the default locale.

* Tweak Javadoc

* Set CommandManager's GeyserConnector to final

* Clean up
2020-10-29 18:30:52 -04:00
David Choo d93d4d0942
Projectile fixes (#1451)
* Predict the trajectory of projectiles and add particles

* Correct lingering potion gravity

* Update last position on move absolute

* Clean up

* Add egg to ItemRegistry and update mappings
2020-10-26 11:54:37 -04:00
AJ Ferguson 7f4b588cdf server inventory. WORK IN PROGRESS
wip commit of implementing server authoritative inventories. there is a lot of experimental and debug code. this is NOT ready for testing or review.
2020-10-16 15:25:05 -08:00
RednedEpic 64f2233581 Fix wolf collar color when it's no longer angry (Closes #1404) 2020-10-15 01:54:05 -05:00
RednedEpic 9b3cd8f725 Fix area effect clouds 2020-10-12 20:36:11 -05:00
Camotoy ec609fa868
Make crossbows prettier (#1359)
- Fix crossbow NBT translation - now crossbows will show as loaded
- Pillagers now more closely resemble Java Edition pose behavior
2020-10-08 20:40:50 -04:00
Arktisfox 16eb2a491a
Area cloud fixes (#684)
* Fix NotNull error with particles, replace incorrect string meta with int meta.

* Add back newline

* Remove debug line

* Update Protocol and prepare for merge

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-10-08 18:33:36 -04:00
Camotoy 3c4cde9677
Tipped arrow translation (#1331)
* Tipped arrow translation

- Tipped arrow items are now properly translated both ways
- Tipped arrow particle effects are also translated, by having a list of all colors Java could send us and their Bedrock ID

* Remove a whitespace
2020-09-29 13:30:37 -04:00
Tim203 5b317ec595
Merge remote-tracking branch 'origin/master' into floodgate-2.0
# Conflicts:
#	bootstrap/bungeecord/src/main/java/org/geysermc/platform/bungeecord/GeyserBungeeConfiguration.java
#	bootstrap/spigot/src/main/java/org/geysermc/platform/spigot/GeyserSpigotConfiguration.java
#	connector/src/main/java/org/geysermc/connector/GeyserConnector.java
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
2020-09-19 14:40:12 +02:00
Camotoy 3c1d4aae93
Fix inconsistencies with players and the player list (#1298)
* Fix inconsistencies with players and the player list

This commit makes the player list entry packet control the player cache, fixing inconsistencies that appeared when removing the override on despawning the player.

* Update comments
2020-09-16 00:18:18 -04:00
Camotoy 6638c53029
Implement command block and jigsaw support (#1291)
* Implement command block and jigsaw support

- Command block UI is now fully implemented to match Java Edition.
- Command block minecarts are now supported.
- Command blocks now show the correct type of command block.
- Jigsaw blocks are translated.

Structure blocks can be implemented, but these will be trickier as there are significant GUI differences between Java and Bedrock.

* Add more detail about command block minecart color

* Set PlayerPermission.OPERATOR to allow command blocks to be destroyed
2020-09-14 20:54:19 -04:00
Camotoy b13f5e900f
PlayerEntity: despawn even if still on the player list (#1263)
Fixes LibsDisguises not working, as it uses the same entity ID for the disguised entity and player. The player still appears on the player list.
2020-09-14 20:50:21 -04:00
Camotoy 26802e6dab
Translate CanPlaceOn/CanDestroy NBT (#1253)
* Translate CanPlaceOn/CanDestroy NBT

This commit adds support for the translation of the CanPlaceOn/CanDestroy NBT for Bedrock clients.

* Remove debug line
2020-09-14 20:50:07 -04:00
Camotoy 9643b208f3
Check if Fireworks tag is null (#1255)
Thank you Mineplex, very cool.
2020-09-14 20:40:41 -04:00
Camotoy 4f761c5bde
Translate scoreboard nametag visibility (#1240)
This commit adds support for name tag visibility in teams. If a player is set to hide their nametag, it will be hidden from the Bedrock client. Notably, this fixes most NPC nametag hiding, including Citizens. This does not fix some NPC nametag hiding - there are several NPCs in Hypixel that still have a nametag show up, and they are not a part of any team.
2020-09-01 23:39:14 -05:00
Camotoy b21f477366
Parrot mounting fixes (#1236)
* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
2020-09-01 23:39:06 -05:00
Tim203 1c84993853
Scoreboard improvements (#1166)
* Added a way to check if debug logging is enabled

* Improved scoreboard performance

* Include Teams in pps and return pending pps instead when higher then pps

Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.

* Fixed team pre + suffix "null" issue and added threshold config option

Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".

Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.

* Forgot to bump config version

* Small changes

* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader

Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.

Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.

Changed FloodgateKeyLoader

* Changed default-locale and (remote) address as requested by Camotoy

* Reduce bandwidth and a few final tweaks

* Made the scoreboard-packet-threshold a bit higher due to improvements
2020-08-28 10:47:52 -05:00
DoctorMacc d37113388b
Update to 1.16.2 2020-08-18 11:39:29 -04:00
RednedEpic 6db56fd68b Disable fireworks for consoles (Addresses #1083, #1164)
Not ideal, but there isn't a whole lot we can do as this is a game bug within console versions.
2020-08-17 20:04:12 -05:00
Camotoy b07433698a
Translate specific messages (#1161) 2020-08-16 19:02:59 -04:00
Camotoy 78e8792a2d
FireworkEntity: don't process if item is null (#1160) 2020-08-16 15:25:35 -04:00
DoctorMacc 2dc71382e7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.16.2 2020-08-11 09:07:23 -04:00
rtm516 439027d510
Fix Shulker color and open state (#1113) 2020-08-10 09:31:08 -05:00
rtm516 0a5048232f
Add support for client side settings (#1035)
* Port code from #486

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>

* Fix and clean code and add default gamemode changing

* Clean copyright

* Remove direct modification of server, clean up code and add player list xuid fetching.

* Move to custom settings menu

* Move sendAdventureSettings to GeyserSession

* Add javadoc comments

* Add translation support

* Remove updated copyright

* Clean up

* Clarify some javadoc comments

* Remove obsolete code

* Update languages submodule

* Fix javadoc comments

* Fix compile

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-08-08 17:41:12 -05:00
bundabrg 0ca1096f45
Fix Skin Caching and Fix Skin Restorer (#680)
* Fix Skin Caching

Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players

Closes #518

* Remove duplicated code

* Minimize playerlist updates

Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin

* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed

* Make sure to add and remove player when setting skin if they do not belong on the playerlist

* Make use of AuthData UUID when removing the player

* Revert removal of checking if entity is valid when initialized

This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.

* Optimizations

Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.

* Support caching of skins to disk based on configuration variable

If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`

When reading a skin we try load it from a cache file first before trying to download it.

We don't yet expire them but do update their last modification so we know which ones have been accessed.

* Update `config.yml` with cache-skins directive, defaulting to disabled

* Merge Fixes

* Cache all images instead of just skins

Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.

* Implement cached image expiry

If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.

* Force skin changes as trusted

* Resolve PR queries

* Fix signed int causing issues calculating expiry time for images

* Reset Defaults to 0 and implement Google Timed Eviction cache for Images

* Add memory cache for Capes

Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
2020-08-07 12:33:21 -04:00
DoctorMacc e8df81167b
Merge latest master 2020-08-05 11:20:25 -04:00
Arktisfox 54bee1f868
Small entity metadata fix, other player bow implementation (#685)
* Move blocking case to LivingEntity, and make other players bows animate.

This moves metadata ID 7 to LivingEntity, it's proper place. It also sets the 'USING_ITEM' flag which animates other players bows.

* Add skeleton aiming support

Skeletons don't have support of pushing their bows back on Bedrock, but this allows them to hold their arms up

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-07-30 22:10:55 -04:00
Camotoy a4339be212
Only send metadata update once per Java metadata packet (#1022)
While this doesn't fix any bugs, it may be a slight performance enhancement as we aren't sending multiple packets per one Java entity metadata packet.
2020-07-30 15:15:07 -05:00
Camotoy 9097f8547b
Add rabbit jumping animation (#1027)
* Add rabbit jumping animation

This isn't perfect as Bedrock uses a duration and Java just sends the jumping animation. There may be something else missing from the puzzle piece.

* Remove debug line
2020-07-30 15:12:09 -05:00
rtm516 b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
rtm516 0c3a6f1a6a
Check if the passenger is null before trying to update metadata (#1001)
* Check if the passenger is null before trying to update metadata

* Fix variable name
2020-07-30 12:19:26 -04:00
DoctorMacc 43c062c23c
Update to latest master 2020-07-29 16:25:42 -04:00
rtm516 64727db67b
Fix Wolf anger display (#1021) 2020-07-25 12:53:44 -04:00
D3ATHBRINGER13 8daf4ef2b7
Add piglin brutes (#989) 2020-07-20 19:45:38 -04:00