Typical
fd4f683d15
Merge pull request #1 from TypicalShavonne/master
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Set baby if armor stand is small for OptionalPack (#3210 )
2022-08-11 14:40:00 +07:00
Kas-tle
50ea5eac9a
Set baby if armor stand is small for OptionalPack ( #3210 )
2022-08-10 18:05:59 -04:00
Konicai
aee43e68fa
Merge remote-tracking branch 'upstream/master' into feature/extensions
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# Conflicts:
# ap/pom.xml
# api/base/pom.xml
# api/geyser/pom.xml
# api/pom.xml
# bootstrap/bungeecord/pom.xml
# bootstrap/bungeecord/src/main/java/org/geysermc/geyser/platform/bungeecord/GeyserBungeePlugin.java
# bootstrap/pom.xml
# bootstrap/spigot/pom.xml
# bootstrap/sponge/pom.xml
# bootstrap/standalone/pom.xml
# bootstrap/standalone/src/main/java/org/geysermc/geyser/platform/standalone/GeyserStandaloneBootstrap.java
# bootstrap/velocity/pom.xml
# common/pom.xml
# core/pom.xml
# core/src/main/java/org/geysermc/geyser/command/CommandManager.java
# core/src/main/java/org/geysermc/geyser/registry/populator/ItemRegistryPopulator.java
# core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaLoginTranslator.java
# core/src/main/resources/languages
# pom.xml
2022-08-02 00:01:05 -04:00
Camotoy
4163de9314
Translate allay dancing
2022-07-28 17:45:38 -04:00
David Choo
3de2b33e30
Armor stand fixes ( #3147 )
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Co-authored-by: David Choo <davchoo@users.noreply.github.com>
Co-authored-by: The Judge <53906078+thejudge156@users.noreply.github.com>
2022-07-17 21:00:08 -04:00
Kas-tle
363d72da91
Merge remote-tracking branch 'origin/master' into feature/extensions
2022-07-12 05:26:52 +00:00
AJ Ferguson
f2f894b1d1
Fix IronGolem cracked texture and sound ( #3103 )
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* Update mappings submodule
* Set IronGolem maxHealth to 100 by default
Fixes cracked texture on vanilla servers
* Add detail to comment
2022-06-30 17:40:30 -04:00
AJ Ferguson
18f6836c15
Set default Warden heartBeatDelay to 40 ( #3071 )
2022-06-18 15:32:51 -04:00
Xamyr
fef0401add
Fixed armorstand passenger yOffset ( #2976 )
2022-06-17 22:15:31 -04:00
ImDaBigBoss
4e2f74481b
Updated to 1.19
2022-06-08 14:09:14 +02:00
Camotoy
a397f55e8b
Add goat horn count
2022-06-06 21:06:02 -04:00
RednedEpic
bcc68ee4b5
Update to latest MCPL changes
2022-06-05 13:12:36 -05:00
Camotoy
3ac2c981a7
Swap pitch and volume for warden heartbeat
2022-06-02 18:57:33 -04:00
davchoo
2e3e7c6949
Fix sonic boom duration ticking below zero
2022-05-31 15:15:15 -04:00
davchoo
365f8cf7e3
Translate Warden sonic boom event
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Bump Protocol to fix Sonic boom flag
2022-05-31 14:58:40 -04:00
Camotoy
eb23a46887
Fix frog color translation
2022-05-31 14:51:21 -04:00
Camotoy
196742a597
Set entities silent client-side, and more
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Add warden entity events. Fix up other things.
2022-05-31 14:25:15 -04:00
Camotoy
a3cdfc5306
Use correct type for entity metadata
2022-05-29 21:11:10 -04:00
davchoo
7b9a98aa09
Add croaking and using tongue poses to frog
2022-05-27 13:59:37 -04:00
Camotoy
85800eb32b
Tadpole
2022-05-26 18:52:04 -04:00
Camotoy
e2ce553d3a
Warden time
2022-05-26 18:41:19 -04:00
Camotoy
83c309711e
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.19-bedrock
2022-05-26 18:05:39 -04:00
Camotoy
d74b0e236d
Fix encoding SpawnParticleEffectPacket for 1.18.30+
2022-05-26 18:04:58 -04:00
Camotoy
29c819fe21
Implement allay, plus some interaction fixes
2022-05-26 17:51:55 -04:00
Camotoy
59cb0c07c2
Start implementing frogs. Ribbit.
2022-05-26 16:22:53 -04:00
Camotoy
ebf18cfb28
Switch all Position instances to Vector3i
2022-05-25 19:17:49 -04:00
Camotoy
bbf45b6a4c
Compiles; provide your own mappings for now
2022-05-25 15:55:15 -04:00
Tim203
2f54bf0e14
Rotation fixes ( #2396 )
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* Should fix some rotation issues
* Some more changes
* Small changes
* Fixed merge conflicts and updated other classes that changed
* Added translation for the LookAt packet
2022-04-23 13:57:32 -05:00
Camotoy
7f5d81772b
Fix inability to toggle sitting of parrots
2022-03-10 15:16:08 -05:00
Camotoy
17fb38e567
This method can be final
2022-03-01 22:50:11 -05:00
Camotoy
e163301d23
Fix StackOverflow possibility with undead horses
2022-03-01 15:44:13 -05:00
Camotoy
b4b5cea42d
Implement offhand support when interacting with entities
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By simulating the exact processing that Java Edition does on the client-side, we can achieve full packet parity with Java when interacting with an entity.
2022-02-25 11:02:18 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities
2022-02-24 22:49:10 -05:00
Camotoy
44af9da01d
Use axolotl tempt tag to determine axolotl food
2022-02-11 13:37:19 -05:00
Camotoy
1fba96c339
Address armor stand invisibility edge case
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See https://github.com/GeyserMC/Geyser/issues/2780
2022-01-22 16:22:27 -05:00
Tim203
3251d9010c
We're in 2022 now
2022-01-01 20:03:05 +01:00
Camotoy
4c409f98f3
Properly implement piglin/hoglin dimension safety
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Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
24f09e016d
Entity IDs in Java Edition just need to be integers
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We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit ( #2701 )
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* Prevent boats from floating when a Bedrock player rides in the back
* Update llama and shulker mount height offset
* Fix Trader llama mount offset
* Change passengers to an IntList
Also move rotation lock stuff to EntityUtils
* Allow EntityCache.getEntityByJavaId to return the session's player
Removes many checks from several translators.
* Fix mount offset on armorstands and area effect clouds
Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)
* Update mount offsets on height changes
TODO test this
* Actually update vehicleId and optimize StriderEntity metadata update
* Don't hide marker armor stands and properly update mount offsets
* What?
* Remove y offset for Shulkers riding other entities
* Confirm teleports in the order received
This allows Bedrock players to move after standing up when using GSit
* Fix mount offset for riders on baby zoglins
* Cache only the latest teleport and confirm teleports immediately
* Fix crawling with GSit
* Inline var and undo respawn method
* Use Entity reference for vehicles
* Remove ridingVehicleEntity from GeyserSession
* Use Entity references for passengers and drop cachedPlayerEntityLinks
* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Camotoy
9084c59003
Fix regressions in player movement handling
2021-12-02 19:56:12 -05:00
Camotoy
966c2155ad
API: change player class to Connection
2021-11-22 14:52:26 -05:00
RednedEpic
83ddbd7d1a
Initial api draft
2021-11-21 12:36:42 -06:00
RednedEpic
2c663e0ee5
The Great Refactor Part 3 - Entire project restructure
2021-11-20 17:29:46 -06:00