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Set baby if armor stand is small for OptionalPack (#3210)
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@ -167,6 +167,7 @@ public class ArmorStandEntity extends LivingEntity {
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// But if given a resource pack, then we can use these values to control armor stand visual properties
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setFlag(EntityFlag.ANGRY, (xd & 0x04) != 0x04); // Has arms
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setFlag(EntityFlag.ADMIRING, (xd & 0x08) == 0x08); // Has no baseplate
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setFlag(EntityFlag.BABY, isSmall); // Is small (for setting head scale)
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}
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public void setHeadRotation(EntityMetadata<Vector3f, ?> entityMetadata) {
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