Commit graph

32 commits

Author SHA1 Message Date
Camotoy
e295f910c4
BlockMappings extends DefinitionRegistry 2022-12-23 19:40:42 -05:00
Camotoy
4fe9aeca40
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/protocol-3.0 2022-12-20 19:47:45 -05:00
Konicai
2d63f09e16
Check if spawner contains entity type (#3450) 2022-12-11 00:01:36 -05:00
Konicai
59974c3f3a
A start on camels and hanging signs 2022-12-04 18:12:07 -05:00
RednedEpic
3f42d68f4e Update to latest Protocol changes & cleanup item registry populator 2022-10-30 11:34:08 -05:00
RednedEpic
a133308f51 It compiles! 2022-10-29 22:02:11 -05:00
RednedEpic
18e7db8c30 Start on update to Protocol 3.0 2022-10-29 19:23:21 -05:00
Camotoy
94a810b683
Initial 1.19.40.24 Bedrock support 2022-10-18 19:04:02 -04:00
Camotoy
0e07991edf
Changes as I was randomly staring at the code 2022-10-17 23:36:46 -04:00
Kas-tle
363d72da91
Merge remote-tracking branch 'origin/master' into feature/extensions 2022-07-12 05:26:52 +00:00
David Choo
9ea22042eb
Fix some item interactions (#3083)
* Remove Bedrock only banner patterns from the creative inventory

* Add sound for tadpole bucket

* Fix lily pad and frogspawn placing on mobile/single stacks

* Workaround? Fix? for bucket usage on mobile

* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent

* Rotate the player back after using an item and fix glass bottles

* ITEM_USE actionType 1 does not need the rotation fix

Increase delay for look back

* Add some checks

* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks

As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.

* Fix inventory transactions being rejected after restoreCorrectBlock

The held item's netId is always 0 in the InventoryTransactionPacket.

* Touch ups

* Fix lookAt for different poses and sneaking + cauldron + bucket interactions

Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water

Resend the held item if we do encounter a desync

* Avoid getting blockstate twice and fix comment

* Use generated interaction data

* Fix glass bottles being double filled and phantom water bottles/water buckets

* Don't update the entire inventory on useItem

* Use Geyser's inventory copy for check

* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation

* mappings

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-06-24 16:48:28 -04:00
ImDaBigBoss
4e2f74481b Updated to 1.19 2022-06-08 14:09:14 +02:00
Camotoy
1a7b57018e
Chat messages now show up correctly. 2022-05-25 21:48:38 -04:00
Camotoy
bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
David Choo
b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
RednedEpic
4ae9bdf4b9 Merge branch 'master' into feature/extensions 2022-05-01 09:44:47 -05:00
Camotoy
e66014af9e
Fix lava and snow cauldrons looking wrong
Fixes #2955
2022-04-30 20:40:34 -04:00
Camotoy
0d1fedbdbf
Fix instances of resizing global biome palettes
Fixes #2744
2022-04-24 13:58:34 -04:00
Camotoy
1ebc3fd8f6
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/extensions 2022-04-07 19:22:46 -04:00
Camotoy
2a05dd57ff
Don't store GameProfile class of players
This stores repetitive information, and also we don't currently use the signature, so it's wasted memory.
2022-03-30 22:30:49 -04:00
Camotoy
24b0f83742
Change banner item translator into NBT-specific translator
Since we don't need to change any other item properties, this removes a builder hack that had to be implemented.
2022-03-23 13:57:25 -04:00
Camotoy
780218d39d
Consolidate NoteblockBlockEntityTranslator behavior
It was only used in one place that could better use existing code.
2022-03-22 23:03:37 -04:00
RednedEpic
9939a26a5b Add RemoteServer API 2022-03-19 21:55:29 -05:00
Camotoy
7bd5b59565
Allow the Jigsaw to operate correctly on 1.14.4
Fixes #2852
2022-02-21 21:19:19 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Olivia
b134dd3b1c
fix: Return early in banner translation if tag is null (#2729) 2021-12-25 17:16:30 -05:00
Camotoy
75d1a6364c
Gracefully handle invalid block entity types 2021-11-30 15:06:47 -05:00
Camotoy
0d7bf7b71a Fix NPEs when loading in chunks with double chests 2021-11-26 21:05:14 -05:00
Camotoy
41ecb885bd
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-22 22:47:58 -05:00
Camotoy
966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic
83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic
2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00